I am a Senior Realtime VFX Artist with over 10 years of experience in AAA game development and cinematic FX. My expertise spans various visual effects tools and engines, allowing me to create immersive experiences in games. I thrive in collaborative environments, working alongside design and lighting teams to bring concepts to life.
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Key contributions:
• Create gameplay-driven particle FX: explosions, destruction, debris, muzzle flashes,
fire, smoke, sparks, bullet impacts
• Build environmental & atmospheric FX: weather, volumetrics, bioluminescence, dust,
fog, energy fields
• Work closely with Art Directors, Lighting & Level Designers to support readability &
emotional tone
• Profile and optimize real-time FX for performance budget compliance across platforms
• Lead FX documentation & knowledge-sharing for multi-site teams
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