I’m a Senior Realtime VFX Artist with 10+ years in AAA game development and cinematic FX, specializing in Unreal Engine Niagara/Cascade, Unity VFX Graph, and real-time particle systems to support gameplay readability, atmosphere, and cinematic immersion.
I’m passionate about collaborating with design and lighting teams to deliver readable, emotionally engaging visuals while optimizing performance for console-grade platforms. I’ve shipped titles including Avatar: Frontiers of Pandora, Star Wars Outlaws, Tom Clancy’s The Division 2, and Mass Effect Legendary Edition, and I enjoy leading documentation and knowledge sharing across multi-site teams.
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