I'm a Senior Realtime VFX Artist with 10+ years in AAA game development and cinematic FX, specializing in Unreal Engine Niagara/Cascade, Unity VFX Graph, and real-time particle systems to support gameplay readability, atmosphere, and cinematic immersion. I'm passionate about collaborating with design and lighting teams to deliver readable, emotionally engaging visuals while optimizing performance for console-grade platforms. I’ve shipped titles including Avatar: Frontiers of Pandora, Star Wars Outlaws, Tom Clancy’s The Division 2, and Mass Effect Legendary Edition, and I enjoy leading documentation and knowledge sharing across multi-site teams.

VENKATRAAGHAVAN

I'm a Senior Realtime VFX Artist with 10+ years in AAA game development and cinematic FX, specializing in Unreal Engine Niagara/Cascade, Unity VFX Graph, and real-time particle systems to support gameplay readability, atmosphere, and cinematic immersion. I'm passionate about collaborating with design and lighting teams to deliver readable, emotionally engaging visuals while optimizing performance for console-grade platforms. I’ve shipped titles including Avatar: Frontiers of Pandora, Star Wars Outlaws, Tom Clancy’s The Division 2, and Mass Effect Legendary Edition, and I enjoy leading documentation and knowledge sharing across multi-site teams.

Available to hire

I’m a Senior Realtime VFX Artist with 10+ years in AAA game development and cinematic FX, specializing in Unreal Engine Niagara/Cascade, Unity VFX Graph, and real-time particle systems to support gameplay readability, atmosphere, and cinematic immersion.

I’m passionate about collaborating with design and lighting teams to deliver readable, emotionally engaging visuals while optimizing performance for console-grade platforms. I’ve shipped titles including Avatar: Frontiers of Pandora, Star Wars Outlaws, Tom Clancy’s The Division 2, and Mass Effect Legendary Edition, and I enjoy leading documentation and knowledge sharing across multi-site teams.

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Language

English
Fluent

Work Experience

Senior Realtime VFX Artist at Ubisoft Redlynx
April 1, 2018 - November 28, 2025
AAA realtime VFX production for console platforms, cinematics and cross platform. Key contributions include creating gameplay-driven particle FX (explosions, destruction, debris, muzzle flashes, fire, smoke, sparks, bullet impacts), building environmental & atmospheric FX (weather, volumetrics, bioluminescence, dust, fog, energy fields), collaborating with Art Directors, Lighting & Level Designers to support readability and emotional tone, profiling and optimizing real-time FX for performance budgets, and leading FX documentation & knowledge sharing across multi-site teams. Highlight projects include Avatar: Frontiers of Pandora, Star Wars Outlaws, Tom Clancy’s The Division 2, Mass Effect Legendary Edition.
Senior Game FX Artist at Micro Object Pvt. Ltd
February 1, 2018 - February 1, 2018
Realtime FX for mobile, PC, and platform games. Projects included Smack Rat / Dino Fight (Unity) FX prototypes and rapid iteration with design teams; Hungry Bunny (Unity) for iOS/Android with flashing VFX assets for explosions and magical effects.
Senior VFX Artist at Xentrix Studios
November 1, 2012 - November 1, 2012
Stereoscopic & 4D cinematic effects production. Key titles: Kung Fu Panda Village — Magic FX, water simulations; Avengers 4D Ride Film — Rigid body destruction, Hulk impacts; Amazing Spider-Man 4D Ride Film — Large-scale wall & ground demolition.
Senior Realtime VFX Artist / FX Artist at Technicolor Pvt Ltd
March 1, 2018 - April 1, 2021
Selected titles including Starlink: Battle for Atlas (Cinematics) with fire, smoke, destruction, sparks and dynamic simulations; Avalanche (In-game Cinematics – Unreal Niagara) with magical FX, teleportation and environment simulations; Show Piece (Unreal Cascade) with fire/smoke FX, blood drips, water interactions and fog.
Senior Game FX Artist at Micro Object Pvt. Ltd
January 1, 2013 - February 1, 2018
Realtime FX for mobile, PC, and platform games. Framed and iterated FX prototypes (Smack Rat / Dino Fight – Unity); Hungry Bunny (Unity) for iOS/Android; created flashing VFX assets for explosions, magical effects and other gameplay cues.
Senior VFX Artist at Xentrix Studios
November 1, 2011 - November 1, 2012
Stereoscopic & 4D cinematic effects production. Notable credits: Kung Fu Panda Village – magic FX, water simulations; Avengers 4D Ride Film – rigid body destruction, Hulk impacts; Amazing Spider-Man 4D Ride Film – large-scale wall & ground demolition.

Education

MBA – Project Management at Bharathiyar University
January 1, 2013 - January 1, 2015
B.Sc – Visual Communication at University of Madras
January 1, 2002 - January 1, 2005
MBA at Bharathiyar University
January 1, 2013 - January 1, 2015
MBA – Project Management at Bharathiyar University
January 1, 2013 - January 1, 2015
B.Sc — Visual Communication at University of Madras
January 1, 2002 - January 1, 2005
MBA – Project Management at Bharathiyar University
January 1, 2013 - January 1, 2015
B.Sc at University of Madras
January 1, 2002 - January 1, 2005

Qualifications

MBA – Project Management
January 1, 2013 - January 1, 2015

Industry Experience

Gaming, Media & Entertainment, Software & Internet