Hi, I’m Vinicius Chagas, a game composer and audio engineer with hands-on experience in 2D and 3D game development. I design and implement immersive audio using Unity, FMOD, and Reaper, crafting sound effects, music, and audio pipelines that bring games to life. I’m based in Sorocaba, Brazil, and I’m excited to collaborate with innovative teams on challenging tech and gaming projects. I’m open to opportunities that allow me to apply my skills in audio design, programming, and interdisciplinary collaboration to create memorable player experiences.

Vinicius Chagas

Hi, I’m Vinicius Chagas, a game composer and audio engineer with hands-on experience in 2D and 3D game development. I design and implement immersive audio using Unity, FMOD, and Reaper, crafting sound effects, music, and audio pipelines that bring games to life. I’m based in Sorocaba, Brazil, and I’m excited to collaborate with innovative teams on challenging tech and gaming projects. I’m open to opportunities that allow me to apply my skills in audio design, programming, and interdisciplinary collaboration to create memorable player experiences.

Available to hire

Hi, I’m Vinicius Chagas, a game composer and audio engineer with hands-on experience in 2D and 3D game development. I design and implement immersive audio using Unity, FMOD, and Reaper, crafting sound effects, music, and audio pipelines that bring games to life.

I’m based in Sorocaba, Brazil, and I’m excited to collaborate with innovative teams on challenging tech and gaming projects. I’m open to opportunities that allow me to apply my skills in audio design, programming, and interdisciplinary collaboration to create memorable player experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Intern at Eldorado Institute
March 1, 2025 - July 1, 2025
Participated in the development of a 3D mobile game using Unity. Built the game's SFX system using Audio Mixer and downloaded music and effects from the Asset Store. Collaborated with a team using Git and Atlassian; learned to use Unity's UI Toolkit to develop interfaces.
Game Composer at Owner Sheep Studio
November 1, 2025 - Present
Helped establish the dark and mysterious tone of the narrative; adapted to the team's remote model; composed original soundtrack for the teaser and the game itself using Reaper; integrated audio with art and mechanics based on team feedback.

Education

Bachelor's degree in Computer Engineering at Universidade Federal do Amazonas
March 1, 2020 - August 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education