Hi! I'm Vicky. I love building delightful experiences. I am a seasoned software engineer with a Masters degree in human-computer interaction. I've used my programming and UX skills to build video games, educational products, and research prototypes. I enjoy working directly with users and stakeholders to design user-friendly solutions. I'm highly adaptable and enjoy learning new tech to suit whatever your project needs! Please take a look at my portfolio website for more information: _Website not available. Sign in: https://www.twine.net/signup_

Vicky Bilbily

PRO

Hi! I'm Vicky. I love building delightful experiences. I am a seasoned software engineer with a Masters degree in human-computer interaction. I've used my programming and UX skills to build video games, educational products, and research prototypes. I enjoy working directly with users and stakeholders to design user-friendly solutions. I'm highly adaptable and enjoy learning new tech to suit whatever your project needs! Please take a look at my portfolio website for more information: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi! I’m Vicky. I love building delightful experiences.

I am a seasoned software engineer with a Masters degree in human-computer interaction. I’ve used my programming and UX skills to build video games, educational products, and research prototypes. I enjoy working directly with users and stakeholders to design user-friendly solutions. I’m highly adaptable and enjoy learning new tech to suit whatever your project needs!

Please take a look at my portfolio website for more information:
Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
French
Advanced

Work Experience

Educational Game Developer & Product Owner at Creatubables
June 1, 2023 - Present
Designed and built end-to-end game experiences and education content, including gameplay scripting (Lua), game design, level design, and writing. Served as project owner of SuperCode Saga, a curriculum of story-driven games and interactive tutorials for kids. Translated goals into product features, narrative outlines, and design briefs. Coordinated implementation pipeline and product cohesion. Worked directly with users while leading online SuperCode coding classes. Gathered user feedback and translated insights into product and UX improvements. Operated with high autonomy in a fast-paced startup environment.
Gameplay Engineer at Behaviour Interactive
June 1, 2020 - May 1, 2023
Architected data-driven systems on the Jurassic World: Primal Ops mobile game, working across the full stack. Programmed feature logic and player-data handling on the JavaScript backend and created REST API endpoints with Node/Express. Built major UI flows in the C# / Unity front-end, such as the world map, mission selection, and character selection screens. Continued fixes and new features post-release during live operations.
Graduate Researcher, Human-Computer Interaction at University of Toronto
September 1, 2018 - May 1, 2020
Designed and built interactive prototypes with mobile (iOS) and web (JS/React/Canvas) technologies. Designed and executed usability testing studies. Analyzed and synthesized findings into research writing. Fulfilled teaching assistant duties for CS and HCI courses.
Software Engineer Intern at Autodesk (SketchBook)
May 1, 2017 - August 1, 2017
Prototyped new 2D drawing and animation features in the AutoDesk SketchBook Motion app, building front-end functionality in Swift/iOS and interfacing with the animation engine built in C++.
Software Engineer Intern at Canadian Imperial Bank of Commerce
January 1, 2017 - April 1, 2017
Software engineering internship contributing to financial services projects.
Research Intern at University of Toronto
May 1, 2016 - August 1, 2016
Research internship supporting HCI projects.

Education

Master of Science, Computer Science (Human-Computer Interaction) at University of Toronto
September 1, 2018 - January 1, 2020
Bachelor of Engineering, Software Engineering at McMaster University
September 1, 2013 - April 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services