I'm an Orlando-based game programmer focused on building robust, modular gameplay systems and intuitive UI. I love turning ideas into tangible gameplay loops and collaborating across disciplines to ship polished experiences. My recent work spans cross-platform Unity projects on mobile and PC, with hands-on experience in C#, game design, AI behaviors, and performance optimization. I'm excited to keep learning and making fun, playable worlds.

Victor Avila

I'm an Orlando-based game programmer focused on building robust, modular gameplay systems and intuitive UI. I love turning ideas into tangible gameplay loops and collaborating across disciplines to ship polished experiences. My recent work spans cross-platform Unity projects on mobile and PC, with hands-on experience in C#, game design, AI behaviors, and performance optimization. I'm excited to keep learning and making fun, playable worlds.

Available to hire

I’m an Orlando-based game programmer focused on building robust, modular gameplay systems and intuitive UI. I love turning ideas into tangible gameplay loops and collaborating across disciplines to ship polished experiences.

My recent work spans cross-platform Unity projects on mobile and PC, with hands-on experience in C#, game design, AI behaviors, and performance optimization. I’m excited to keep learning and making fun, playable worlds.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Gameplay Programmer at Sleepy Ghost – Without Regret
August 1, 2025 - Present
Led the technical design direction for the game, authored clear technical docs, and built modular core gameplay systems (objectives, inventory, saving). Implemented functional gameplay features and designed UI, menus, and HUD layouts. Enabled cross-platform input (Controller, Mouse & Keyboard) and contributed to gameplay tuning and debugging.
Gameplay Programmer at Hobbit Studios – Zombie Slayer Idle
August 1, 2025 - December 1, 2025
Built combat systems, player abilities and upgrades; created core gameplay loop logic in Unity 6 using C#. Implemented two unique game modes, optimized performance with object pooling for enemies and projectiles; added touch/mouse/keyboard controls.
Solo Developer & Artist at Untitled Minecraft Mod
May 1, 2025 - August 1, 2025
Designed AI behaviors, world interactions, and animation states in Java; maintained multi-version API compatibility with Minecraft & Fabric; added new blocks, items, and mobs; hand-crafted all art assets (models, textures, animations).

Education

Bachelor of Arts – Digital Media: Game Design Minor at University of Central Florida
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment