I'm a 3D Experience Designer specializing in immersive, real-time environments and point-of-sale (POS) experiences. I combine a deep understanding of visual composition and structural packaging with advanced real-time technology (Unreal Engine 5). By architecting user-centric spatial journeys and B2B showroom experiences, I validate commercial concepts and accelerate campaign approvals for global brands such as Unilever, L’Oréal, and Mondelez, delivering high-visibility promotional islands and engaging POS campaigns.

Victor Borges Machado

I'm a 3D Experience Designer specializing in immersive, real-time environments and point-of-sale (POS) experiences. I combine a deep understanding of visual composition and structural packaging with advanced real-time technology (Unreal Engine 5). By architecting user-centric spatial journeys and B2B showroom experiences, I validate commercial concepts and accelerate campaign approvals for global brands such as Unilever, L’Oréal, and Mondelez, delivering high-visibility promotional islands and engaging POS campaigns.

Available to hire

I’m a 3D Experience Designer specializing in immersive, real-time environments and point-of-sale (POS) experiences. I combine a deep understanding of visual composition and structural packaging with advanced real-time technology (Unreal Engine 5).

By architecting user-centric spatial journeys and B2B showroom experiences, I validate commercial concepts and accelerate campaign approvals for global brands such as Unilever, L’Oréal, and Mondelez, delivering high-visibility promotional islands and engaging POS campaigns.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

3D Experience Designer at MegaMedia
January 1, 2025 - Present
Prototype an interactive B2B retail showroom concept in Unreal Engine 5, demonstrating the viability of replacing traditional static media kits with navigable, real-time spatial environments to accelerate sales and client confidence. Architect structural design and 3D modeling for high-visibility promotional islands and immersive POS campaigns for global clients (Unilever, L’Oréal, Mondelez). Design spatial layouts that guide user flow and convert impulses into purchases.
Product Graphic Designer at Conceito em Design
July 1, 2024 - December 1, 2024
Architected spatial design and provided packaging/graphic direction for high-visibility promotional islands and immersive POS campaigns, ensuring aesthetic alignment, load capacity, and material application while guiding user flow toward purchases.
Digital Designer & 3D Generalist at Mídia Ideal
March 1, 2022 - July 1, 2023
Created and modeled 3D renders for the company’s main client mascot, transitioning internal branding to 3D asset pipelines; produced motion graphics, edited video content, and developed engaging social media campaigns to establish a cohesive brand identity.
Designer at Fluency Academy
March 1, 2021 - February 28, 2022
Developed layout designs and graphics for educational materials, refining visual hierarchy and educational material aesthetics.
Junior Designer at Tribunal Regional Eleitoral do Paraná
July 1, 2020 - March 1, 2021
Executed motion graphics and developed visual materials for electoral campaigns.
Motion Design Intern at Estúdio 42
January 1, 2019 - October 31, 2019
Illustrated and designed animated sequences for didactic content.

Education

Digital Design at PUCPR (Pontifícia Universidade Católica do Paraná)
January 11, 2030 - January 1, 2020

Qualifications

Digital Design
January 11, 2030 - January 1, 2020

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Retail