I'm a published author and award-winning developer with indie and AAA shipped game experience at all stages of production. I have a background in creative writing, narrative design, and game art. Dual US/UK citizen.

Vijij Rajaratnam

I'm a published author and award-winning developer with indie and AAA shipped game experience at all stages of production. I have a background in creative writing, narrative design, and game art. Dual US/UK citizen.

Available to hire

I’m a published author and award-winning developer with indie and AAA shipped game experience at all stages of production. I have a background in creative writing, narrative design, and game art. Dual US/UK citizen.

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Language

Spanish; Castilian
Advanced
English
Fluent
Japanese
Intermediate

Work Experience

QA Analyst & Generalist at ustwo Games
July 31, 2022 - December 30, 2024
Contributed as a QA Analyst & Generalist for Monument Valley 3 and related projects; collaborated with design and production teams on mobile titles, ensuring quality across iOS/Android platforms; supported cross-project asset testing and debugging.
Junior Technical Designer at Sucker Punch Productions
January 1, 2025 - January 15, 2026
Contributing to the first-party AAA action adventure PS5 game Ghost of Yōtei, as a core member of the content tech and world design teams. Providing layout and level design support for assets throughout the open-world surrounding Mt. Yōtei, supporting the immersive narrative fantasy of 17th century Northern Japan. Aiding in the craft of environmental storytelling sequences through late-production layout design adjustments. Working extensively in Maya, PS5 SDK, Photoshop, and a proprietary engine owned by Sucker Punch.
Narrative Designer at Trebuchat
January 1, 2022 - August 31, 2022
Led the narrative design for an unannounced, Oculus Launch Pad awarded, Japanese language learning VR game with adaptive dialogue and speech recognition. Used in-game authoring tools to design sequences for the non-linear, branching story. Provided design support for creating platforming and combat sequences. Created and maintained ownership over all design documentation and scripts
Content Designer / Level Designer at USTWO GAMES
January 1, 2022 - August 1, 2022
Jan 2022–Aug 2022: Contributed to the first-party AAA action-adventure PS5 title Ghost of Tsushima as a core member of the content team. Provided layout and level-design support for open-world assets, aided environmental storytelling around Mt. Yōtei, and performed late-production layout adjustments. Worked with Maya, PS5 SDK, Photoshop, and a proprietary engine. Created and maintained design documentation and scripts, and supported non-linear branching sequences.
Content Designer / Level Designer at USTWO GAMES
August 1, 2022 - December 1, 2024
Aug 2022–Dec 2024: Ongoing role contributing to content and level design in London studio. Led layout and level design for open-world environments, enhanced environmental storytelling, collaborated with design, art, and narrative teams, and maintained design documentation. Tools included Maya, Unity/PS5 SDK, Photoshop, and a proprietary engine.

Education

Bachelor of Arts in English - Creative Writing at Florida State University
January 1, 2013 - January 1, 2017
Master of Arts in Virtual & Augmented Reality (emphasis on game design) at University of London
January 1, 2019 - January 1, 2020
BA English - Creative Writing (with course work in film, art, and design) at Florida State University
January 1, 2013 - January 1, 2017
MA Virtual & Augmented Reality (with emphasis on game design) at University of London
January 1, 2019 - January 1, 2020

Qualifications

QB-Certified Designer
January 11, 2030 - February 21, 2026
Oculus Launch Pad Award
January 11, 2030 - March 29, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education