I am a 3D Artist & Technical Animator with over 5 years of experience specializing in real-time animation, virtual production, and AR/VR/MR solutions for films, games, and defense projects. Skilled in tools like Unreal Engine, Maya, Blender, and pipeline optimization, I focus on streamlining workflows to deliver visually compelling and efficient project outcomes.
My career includes collaborations on blockbuster films, interactive installations, and defense applications, always aiming to implement cutting-edge techniques and improve animation pipelines. I am passionate about continuous learning and staying updated with industry trends to enhance user engagement and production efficiency.
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