I'm a musician who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other musicians. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Sound Engineer** Acme Co. _January 2017 - March 2017_ **Music Producer** Universal Group Inc. _January 2019 - March 2019_

MARÍA VIRGINIA VEGA TEVEZ

I'm a musician who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other musicians. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Sound Engineer** Acme Co. _January 2017 - March 2017_ **Music Producer** Universal Group Inc. _January 2019 - March 2019_

Available to hire

I’m a musician who specializes in… from…

Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other musicians. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.


Employment and project experience

Sound Engineer Acme Co.
January 2017 - March 2017

Music Producer Universal Group Inc.
January 2019 - March 2019

See more

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Composer at Fortnite – Viking Odyssey
January 1, 2024 - Present
Composed original music for the Fortnite map Viking Odyssey; collaborated with game designers; music production and recording at 840 Estudio Records with brother.
Composer at Independent audiovisual projects
January 1, 2026 - Present
Composer for independent audiovisual projects; collaborations with animators and producers.
Orchestrator at Orquesta Sinfónica de Jujuy
January 1, 2021 - Present
Orchestral arrangements for the Orquesta Sinfónica de Jujuy.
Musician at Camerata Stradivari
January 1, 2022 - January 1, 2023
Member of Camerata Stradivari.
Composer at Teatro Mitre
January 1, 2015 - Present
Premiere of the work “Lo que siempre deseamos” at Teatro Mitre.
Composer at Camerata Stradivari
January 1, 2017 - Present
Premiere of the suite “Fantasía” (3 movements) performed by Camerata Stradivari.
Music Teacher at Private piano and music theory lessons
January 1, 2024 - Present
Private piano and music theory lessons.

Education

Barchelor of Musical Arts at Universidad Católica de Salta
March 1, 2017 - April 9, 2024
Diploma in Video Game Music at Universidad Nacional de las Artes
March 1, 2023 - December 12, 2023
University Technician Degree in Harmony and Counterpoint – Piano & Composition Orientation at Universidad Católica de Salta
January 1, 2019 - January 1, 2021
Higher Professor Degree in Piano at Conservatorio Fracas si
January 11, 2030 - January 1, 2017
Higher Professor Degree in Music Theory at Conservatorio Fracas si
January 11, 2030 - January 1, 2014

Qualifications

Barchelor of Musical Arts
March 1, 2017 - February 7, 2024
Diploma in Video Game Music
January 1, 2023 - May 12, 2026
Argentine Music Course
January 1, 2023 - May 12, 2026
Music Production
January 1, 2021 - May 12, 2026
Film & Theater Music Course
January 1, 2025 - May 12, 2026
Mixing & Mastering Course
January 1, 2026 - May 12, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet
    Video Game Music Porfolio

    Here you can find my video game music portfolio, featuring projects focused on adaptive composition, orchestration, and immersive audio design.

    One of the projects consists of a musical reimagining inspired by the game Ori and the Blind Forest, where I composed original music for four different gameplay states: menu, exploration, combat, and puzzle sections. The combat and puzzle tracks were designed using vertical remixing techniques, allowing the music to evolve dynamically according to gameplay. All tracks were created as seamless loops to ensure smooth integration and immersion during extended gameplay sessions.

    The portfolio also includes my work for the Fortnite map Viking Odyssey, featuring orchestral and Nordic-inspired music written for different in-game environments and combat moments, as well as music composed for a game jam project.

    All music in these projects was fully composed and produced by me.

    You can listen it here: https://youtube.com/playlist?list=PLGkNf4sviQHCwkPOCZBoplf7JaB1b9_IA&si=jflffcGkemkw8UlM

    Film Scoring Portfolio

    his film scoring portfolio showcases my work composing music for scenes across different cinematic genres, including drama, action, epic fantasy, and suspense. Each piece was created to support the emotional narrative of the scene, enhancing tension, atmosphere, and storytelling through music.

    The portfolio demonstrates my ability to adapt to different cinematic styles and emotional contexts, from intimate and emotional dramatic moments to large-scale orchestral action and epic sequences. It also includes suspense-driven cues focused on tension, pacing, and psychological atmosphere.

    My approach to film scoring centers on understanding the emotions, rhythm, and narrative intention behind each scene in order to create music that feels deeply connected to the visual experience.

    All music featured in this portfolio was fully composed, orchestrated, and produced by me.

    You can listen it here: https://youtube.com/playlist?list=PLGkNf4sviQHD3feCQAY8-OzH0fzcagCLL&si=8YkAVxree4i-LVml

    Video Game Music Porfolio

    Here you can find my video game music portfolio, featuring projects focused on adaptive composition, orchestration, and immersive audio design.

    One of the projects consists of a musical reimagining inspired by the game Ori and the Blind Forest, where I composed original music for four different gameplay states: menu, exploration, combat, and puzzle sections. The combat and puzzle tracks were designed using vertical remixing techniques, allowing the music to evolve dynamically according to gameplay. All tracks were created as seamless loops to ensure smooth integration and immersion during extended gameplay sessions.

    The portfolio also includes my work for the Fortnite map Viking Odyssey, featuring orchestral and Nordic-inspired music written for different in-game environments and combat moments, as well as music composed for a game jam project.

    All music in these projects was fully composed and produced by me.

    You can listen it here: https://youtube.com/playlist?list=PLGkNf4sviQHCwkPOCZBoplf7JaB1b9_IA&si=jflffcGkemkw8UlM

    Music for Fortnite Map "Viking Odyssey"

    I composed the original soundtrack for the 2024 Fortnite map Viking Odyssey, creating immersive medieval and Viking-inspired music for three different stages of the game.

    The project involved composing seamless looping tracks designed to adapt naturally to gameplay and maintain immersion during extended play sessions. Each piece was written using orchestral arrangements combined with historical instruments inspired by those used during the Viking and medieval eras.

    The soundtrack was created for:

    a Viking village environment,
    an exploration/forest area,
    and an intense combat sequence.

    The goal was to enhance the player’s immersion and support the progression of the gameplay through dynamic and thematic music inspired by Nordic culture and medieval aesthetics.

    I worked on composition, orchestration, thematic development, and atmospheric design to give each stage its own musical identity while maintaining a cohesive experience throughout the entire map.

    You can listen the music with the gameplay here: