Hi, I’m Visahly, a game-focused 3D environment and prop artist with about 1 year of professional experience creating production-ready assets for real-time applications. I specialize in both low-poly and high-poly modeling, clean topology, UV unwrapping, and PBR texturing to help assets look great and run efficiently in game engines.
I enjoy building optimized, stylized-to-realistic 3D assets with a strong attention to visual quality and workflow efficiency. I work across tools like Blender, Autodesk Maya, Substance 3D Painter, and Substance 3D Designer, and I’m currently looking for opportunities where I can contribute as a 3D environment/prop artist in the game industry.
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