Hi, I’m Visahly, a game-focused 3D environment and prop artist with about 1 year of professional experience creating production-ready assets for real-time applications. I specialize in both low-poly and high-poly modeling, clean topology, UV unwrapping, and PBR texturing to help assets look great and run efficiently in game engines. I enjoy building optimized, stylized-to-realistic 3D assets with a strong attention to visual quality and workflow efficiency. I work across tools like Blender, Autodesk Maya, Substance 3D Painter, and Substance 3D Designer, and I’m currently looking for opportunities where I can contribute as a 3D environment/prop artist in the game industry.

Visahly 3D Artist

Hi, I’m Visahly, a game-focused 3D environment and prop artist with about 1 year of professional experience creating production-ready assets for real-time applications. I specialize in both low-poly and high-poly modeling, clean topology, UV unwrapping, and PBR texturing to help assets look great and run efficiently in game engines. I enjoy building optimized, stylized-to-realistic 3D assets with a strong attention to visual quality and workflow efficiency. I work across tools like Blender, Autodesk Maya, Substance 3D Painter, and Substance 3D Designer, and I’m currently looking for opportunities where I can contribute as a 3D environment/prop artist in the game industry.

Available to hire

Hi, I’m Visahly, a game-focused 3D environment and prop artist with about 1 year of professional experience creating production-ready assets for real-time applications. I specialize in both low-poly and high-poly modeling, clean topology, UV unwrapping, and PBR texturing to help assets look great and run efficiently in game engines.

I enjoy building optimized, stylized-to-realistic 3D assets with a strong attention to visual quality and workflow efficiency. I work across tools like Blender, Autodesk Maya, Substance 3D Painter, and Substance 3D Designer, and I’m currently looking for opportunities where I can contribute as a 3D environment/prop artist in the game industry.

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Language

English
Intermediate
Hindi
Advanced

Work Experience

3D Artist | Junior Environment Artist at Vanara Games Private Limited
August 20, 2025 - August 20, 2026
Modeled game-ready stylized and realistic assets (low-poly & high-poly). Created high-quality textures for 3D models using Substance 3D Painter and Substance 3D Designer. Optimized 3D models with clean topology, proper UV unwrapping, and material baking to produce efficient, production-ready assets for real-time applications.

Education

Intermediate (12th Grade) at Maa Gayneshwarri Inter College
January 11, 2030 - August 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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