I’m a 3D artist based in London with experience across the full game art pipeline—from sculpting high-poly assets in ZBrush to retopology, UVs, map baking, and PBR texturing for real-time engines. I’m currently a second-year student in 3D Games Art and Design at the University of Hertfordshire, and I also work on studio and freelance projects where I prepare game-ready characters, props, and environment assets for Unity and Unreal.
I enjoy collaborating in teams, improving assets through iteration, and presenting work with strong lighting and material readability in tools like Marmoset Toolbag. Alongside my game art practice, I’ve also supported creative workshops as an art assistant for children, which helped me communicate clearly and explain visual ideas. I’m now looking for a 3D artist role in a studio or remotely, where I can keep growing technically and artistically.
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