I am an animator, 3D Artist and filmmaker with an extensive background in audiovisual design principles and advanced digital production. As a professor at a design and visual arts school, I have been dedicating my career to mastering and teaching the nuances of 3D modeling, character animation, and visual storytelling.
My creative practice is defined by a constant exploration of the boundaries between digital and physical animation. I specialize in Fulldome cinema and immersive 360° environments, creating high-impact visual experiences that demand both technical precision and artistic vision.
I am driven by the challenge of transforming complex concepts into compelling 3D assets and animations, whether for immersive media, experimental film, science vulgarisation and fictional narrative shorts.
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Showreel featuring highlights from recent years: immersive productions for Fulldome planetariums, motion design, and animation for flat screens and digital facades, as well as 3D modeling, texturing, and rendering projects. Detailed information on my role in each project can be found in the video description.
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