I am an animator, 3D Artist and filmmaker with an extensive background in audiovisual design principles and advanced digital production. As a professor at a design and visual arts school, I have been dedicating my career to mastering and teaching the nuances of immersive video, motion design, 3D modeling, character animation, and visual storytelling.
My creative practice is defined by a constant exploration of the boundaries between digital and physical animation. I specialize in Fulldome cinema, digital façades and immersive 360° environments, creating high-impact visual experiences that demand both technical precision and artistic vision.
I am driven by the challenge of transforming complex concepts into compelling animations, whether for immersive media, experimental film, science vulgarisation and fictional narrative shorts.
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Full-cycle 3D asset development and animated showcase. Responsible for the entire technical pipeline, including topology-optimized modeling, precise UV unwrapping, PBR texturing, and final lighting/animation for presentation.
Showreel featuring highlights from recent years: immersive productions for Fulldome planetariums, motion design, and animation for flat screens and digital facades, as well as 3D modeling, texturing, and rendering projects. Detailed information on my role in each project can be found in the video description.
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