Available to hire
Senior Unity Developer & Software Engineer with 5+ years of experience specializing in scalable XR and cross-platform systems. Expert in architecting decoupled, data-driven frameworks and modular UI systems that ensure long-term project stability.
Skills
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Language
English
Fluent
Ukrainian
Advanced
Work Experience
Unity Game Developer at AE Labs Inc.
April 1, 2025 - PresentLed game UI development; designed a responsive, resolution-independent architecture that works across Mobile and WebGL—safe-area/DPI-aware layouts, scalable components, and unified touch/mouse input. Built the avatar customization system end-to-end; data-driven item catalog (ScriptableObjects by category/gender, blend shape-ready) plus Unity editor tooling (batch asset creator, duplicate detection, auto-folder defaults, one-click thumbnail capture)—cut content setup time by ~60% and enabled zero-code item additions.
Unity VR Developer at LogicalDox Inc.
November 1, 2024 - September 18, 2025Shipped 10+ educational VR apps (Quest/Pico) across a cross-functional team—lead features end-to-end (interactive lessons, simulations, assessments) and maintain performance at target frame rates. Expanded the internal VR framework with productivity tools and reusable modules—including an AWS + UI Toolkit asset checkout tool, an automatic objective/assessment creator, interaction/UI components, and build templates—to cut setup and iteration time. Built a real-time student tracking system that lets clients monitor progress live, manage session state (join/leave/reconnect), and aggregate results across apps, with instructor controls, reliable syncing, and persistent records.
Unity VR Developer at Sensorama Lab
August 1, 2022 - September 18, 2025Delivered 5+ VR education apps and 2 cross-platform AR apps (ARKit/ARCore) from prototype to release; built a photonics-powered VR cinema gallery for a metaverse pilot and established reusable interaction/UI patterns to speed future projects. Drove head-mounted performance on Pico 3—profiling and optimizing scenes to a stable 60 fps (LOD, batching, shader simplification)—and authored a GPU-friendly blur effect; quickly became the go-to for performance fixes on the team.
Unity AR Developer at Wilke Experience
August 1, 2021 - September 18, 2025Built an AR app MVP from concept to demo—leading prototyping, scene architecture, and feature implementation; the project later secured government funding. Implemented core interaction systems: pathfinding and behavior state machines for dynamic objects, plus a Lip Sync-based audio-to-animation pipeline for natural character dialogue.
Unity Game Developer at AE Labs Inc.
April 1, 2025 - PresentLed game UI development; designed a responsive, resolution-independent architecture across mobile and WebGL—safe-area/DPI-aware layouts, scalable components, and unified touch/mouse input. Built the avatar customization end-to-end; data-driven item catalog; Unity editor tooling to support asset management and feature expansion; cut content setup time by eliminating boilerplate and enabling zero-code item addition.
Unity VR Developer at LogicalDox Inc.
November 30, 2024 - September 18, 2025Shipped 10+ educational VR apps (Quest/Pico) across a cross-functional team; led end-to-end features (interactive lessons, simulations, assessments) and maintained performance at headset frame-rate targets. Expanded the internal VR framework with productivity tools and reusable modules (AWS + UI Toolkit asset checkout tool, automatic objective/assessment creator, interaction/UI components, build templates) to reduce setup and iteration time.
Unity VR/AR Developer at Sensorama Lab
August 31, 2022 - September 18, 2025Delivered 5+ VR educational apps and 2 cross-platform AR apps (ARK it/ARCore) from prototype to release; built a photon-powered VR cinema gallery for a metaverse pilot and established reusable interaction/UI patterns to speed future projects. Drove head-set performance on Pico 3—profiling and optimizing scenes to a stable 60 FPS (LOD, batching, shader simplification)—and authored a GPU-friendly blur effect.
Unity AR Developer at Wilke-Experience
August 31, 2021 - September 18, 2025Built the AR app MVP from concept to demo; led prototyping, scene architecture, and feature implementation; later secured government funding for the project.
Unity VR/AR Developer at LogicalDox Inc.
August 1, 2022 - November 1, 2024Shipped 10+ educational VR apps (Quest/Pico) across a cross-functional team — leading end-to-end features (interactive lessons, simulations, assessments) and maintaining performance at head-set targets. Expanded the internal VR framework with productive tools and reusable modules — including an AWS + UI Toolkit asset checkout tool, an automatic objective/assessment creator, interaction/UI components, and build templates — to reduce setup and iteration time. Built a real-time student-tracking system that lets clients monitor progress live, manage session/connection state (join/leave/reconnect), and aggregate results across apps, adding instructor controls, reliable syncing, and persistent records.
Unity VR/AR Developer at Sensorama Lab
September 1, 2021 - August 1, 2022Delivered 5+ VR education apps and 2 cross-platform AR apps (ARKit / ARCore) from prototype to release; built a photo-powered VR cinema gallery for a metaverse pilot and established reusable interaction/UI patterns to speed future projects. Drove headset performance on Pico 3 — profiling and optimizing scenes to a stable 60 fps (LOD, batching, shader simplification) — and authored a GPU-friendly blur effect; quickly became the go-to fix for the team.
Unity AR Developer at Willke Experience
September 1, 2020 - August 1, 2021Built the AR app MVP from concept to demo — leading prototyping, scene architecture, and feature implementation — which later secured government funding for the project. Implemented core interaction system: path finding and behavior state machines for dynamic objects, plus a Lip Sync-based audio-to-animation pipeline for natural character dialogue.
Senior Unity Engineer at AE Labs Inc.
April 1, 2025 - PresentLed game UI development; designed a responsive, resolution-independent architecture that works across Mobile and WebGL—safe-area / DPI-aware layouts, scalable components, and unified touch/mouse input. Built the avatar customization system end-to-end; data-driven item catalog (ScriptableObjects by category/gender, blend shape-ready) plus Unity editor tooling (batch asset creator, duplicate detection, auto folder defaults, one-click thumbnail capture)—reducing content setup time by ~60% and making new items zero-code to add.
Unity VR Developer at LogicalDox Inc.
August 1, 2022 - November 1, 2024Shipped 10+ educational VR apps (Quest/Pico) in a cross-functional team—end-to-end features (interactive lessons, simulations, assessments) and maintaining performance at target frame rates. Expanded the internal VR framework with productivity tools and reusable modules—including an AWS + UI toolkit asset checkout tool, an automatic objective/assessment creator, interactive UI components, and build templates—to cut setup and iteration time.
Unity AR Developer at Wilke-Experience
August 31, 2020 - August 30, 2021Built the AR app MVP from concept to demo— leading prototyping, scene architecture, and feature implementation—which later secured government funding for the project.
Lead Unity Developer at The Gata Games
December 1, 2025 - PresentLead the development and technical architecture, focusing on keeping the system stable, easy to update, and optimized for a consistent 60 FPS. Developed a multi-item gallery with cross-platform FireBase synchronization. Engineered state management and data integrity logic to ensure consistent collections across all devices. Integrated a notification system and a server-synced timer that handles time zone calculations to ensure accurate scheduling for all users. Mentored junior developers on clean code principles and modular system design to keep the codebase scalable and maintainable.
Senior Unity Developer at AE Labs Inc.
April 1, 2025 - February 1, 2026Led UI development and built a responsive UI system for mobile and WebGL that works on any screen size. Worked closely with the designer to keep the layout flexible, so I could update the visuals without touching the core logic. Built a real-time social room with Photon, syncing player movement, animations, emotes, and voice/text chat while ensuring the room stays active if a host leaves. Developed the avatar customization system end-to-end, including a data-driven item catalog and editor tools that reduced content setup time by ~60%. Created a universal grid system that works across multiple surfaces; modularized the code to be reusable across parts of the project.
Unity AR/VR Developer at Sensorama Lab
September 1, 2021 - August 1, 2022Delivered 5+ VR education apps and 2 cross-platform AR apps (ARKit / AR Core), contributing to core interaction systems and preparing them for production release. Built a Photon-based VR cinema gallery for a metaverse pilot and optimized Pico 3 performance to maintain stable 60 FPS through rendering and shader improvements.
Education
B.S. in Applied Mathematics at University of Toronto
January 11, 2030 - January 1, 2022M.S. in Applied Mathematics at Taras Shevchenko National University of Kyiv
January 1, 2016 - January 1, 2022Bachelor of Science in Applied Mathematics at University of Toronto
January 1, 2022 - December 31, 2022Master of Science in Applied Mathematics at Taras Shevchenko National University of Kyiv
January 1, 2016 - December 31, 2022Bachelor of Science in Applied Mathematics at University of Toronto
January 11, 2030 - January 1, 2022Master of Science in Applied Mathematics at Taras Shevchenko National University of Kyiv
January 1, 2016 - January 1, 2022M.S. in Applied Mathematics at Taras Shevchenko National University of Kyiv
January 11, 2030 - January 1, 2022M.S. in Applied Mathematics at Taras Shevchenko National University of Kyiv
January 11, 2030 - March 11, 2026Bachelor of Science at Taras Shevchenko National University of Kyiv
January 1, 2016 - January 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
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