3D Product Designer specializing in full-cycle digital prototyping, DFM, and high-end visualization, with 6 years of experience turning complex concepts into production-ready physical prototypes and photorealistic marketing assets. I focus on owning the end-to-end 3D pipeline—from organic sculpting and CAD optimization to 3D printing and real-time rendering—to drive product innovation and commercial outcomes. I’ve built in-house 3D production systems and created interactive, photoreal visuals for new product lines, supporting successful eCommerce and retail negotiations. My background also includes high-fidelity 3D character work with strict topology and anatomical accuracy, plus architectural visualization experience spanning client discovery, measurements, and project delivery.

Vladyslav Chumak

3D Product Designer specializing in full-cycle digital prototyping, DFM, and high-end visualization, with 6 years of experience turning complex concepts into production-ready physical prototypes and photorealistic marketing assets. I focus on owning the end-to-end 3D pipeline—from organic sculpting and CAD optimization to 3D printing and real-time rendering—to drive product innovation and commercial outcomes. I’ve built in-house 3D production systems and created interactive, photoreal visuals for new product lines, supporting successful eCommerce and retail negotiations. My background also includes high-fidelity 3D character work with strict topology and anatomical accuracy, plus architectural visualization experience spanning client discovery, measurements, and project delivery.

Available to hire

3D Product Designer specializing in full-cycle digital prototyping, DFM, and high-end visualization, with 6 years of experience turning complex concepts into production-ready physical prototypes and photorealistic marketing assets. I focus on owning the end-to-end 3D pipeline—from organic sculpting and CAD optimization to 3D printing and real-time rendering—to drive product innovation and commercial outcomes.

I’ve built in-house 3D production systems and created interactive, photoreal visuals for new product lines, supporting successful eCommerce and retail negotiations. My background also includes high-fidelity 3D character work with strict topology and anatomical accuracy, plus architectural visualization experience spanning client discovery, measurements, and project delivery.

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Work Experience

3D Product Designer at Scentco
August 1, 2024 - Present
Revolutionized the R&D pipeline by replacing outsourced 2D workflows with a dedicated in-house 3D production system, designing flagship products showcased at the New York Toy Fair 2025 and 2026. Created photorealistic 3D visualizations and interactive visual content for new product lines, driving successful eCommerce campaigns and supporting retail negotiations with major partners such as Walmart and Daiso. Optimized manufacturing workflows by generating precise technical documentation and using rapid 3D printing capabilities to minimize production errors and ensure structural integrity.
3D Character Artist at Nebuda Games
August 1, 2023 - April 30, 2024
Engineered high-fidelity 3D models from concept to finalized digital assets, emphasizing strict topology requirements, anatomical accuracy, and structural logic. Used 3ds Max, Maya, ZBrush, 3D Coat, Substance Painter, Adobe Photoshop, Unreal Engine, and UV Layout to model, simulate, render, and texture 3D assets.
3D Character Artist (Freelance) at Freelance
July 1, 2021 - August 1, 2024
Managed a portfolio of gaming clients as a go-to expert for 3D modeling, texturing, and animation to create personalized, expressive characters. Collaborated with lead game designers on indie PC projects by modifying existing assets and conceptualizing new characters for horror and adventure games. Modeled, simulated, rendered, and textured high-quality characters using 3ds Max, Maya, ZBrush, 3DCoat, Substance Painter, Photoshop, and Unreal Engine.
Architectural 3D Visualizer / Architect Drafter at Design Institute
January 1, 2020 - July 1, 2021
Led end-to-end delivery of 15+ design projects, including on-site travel to identify customer needs, take measurements, and present options. Completed a cinema restoration project and supported a revenue-driving company advertisement. Produced 3D visualizations that improved client understanding and decision-making, helping achieve stronger end results. Earned a certificate for exceptional completion of the cinema project and teamwork on a Tiraspol hospital project.

Education

Bachelor of Science (BS), Architecture (ECE Evaluated) at Shevchenko Pridnestrovie State University
January 1, 2021 - January 1, 2021
Graphic Design at Tiraspol Civil Engineering Lyceum
January 1, 2016 - July 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Retail, Manufacturing, Media & Entertainment, Education, Professional Services