Available to hire
I’m an Unreal Developer with 6 years of experience implementing gameplay logic and optimizing complex systems across various hardware platforms. I’ve owned the development of full gameplay features from concept to completion, collaborating closely with designers and artists to translate their original vision into the final product.
I have shipped projects across VR and open-world games, working on gameplay systems, performance optimizations, and data-driven features. I enjoy collaborating with cross-functional teams to turn ideas into polished, playable experiences, delivering robust code and engaging gameplay experiences.
Experience Level
Work Experience
Senior Software Engineer at Bitwise Alchemy Online Co-op
August 1, 2022 - January 1, 2026Reworked player's primary GAS abilities to align with the design vision: improved responsiveness and general feel of the abilities; iteratively found an implementation that is engaging in gameplay and visually informative. Implemented a system for playing server-authored randomized animations for GAS effects, configurable by designers entirely through data assets. UE5 Meta Quest VR project. Achieved 15% game performance increase through engine-level render code modifications. Leveraged Quest rendering features to achieve high fidelity UI rendering.
Engine Developer at Dragon's Lake
October 1, 2021 - February 1, 2022Contract work on The Quarry, a survival horror UE4 game. Experienced C Engine Developer contributing to engine features and stability.
Unreal Developer at Mundfish
April 1, 2020 - October 1, 2021Owned the implementation of the player's Freezing Ray GAS ability from concept to final result. Collaborated with artists to implement procedural frost VFX on enemies and surfaces. Worked with other engineers to implement interaction with other gameplay features. Implemented Elevators system that supported traveling within a level and seamless transitioning between levels. Implemented a custom solution to solve Unreal locomotion issues within moving spaces. Provided level designers with modular, robust and highly customizable family of Actors and Components. Implemented a custom optimization system that significantly reduced rendering overhead from complex character materials.
C Developer at Elverils
March 1, 2019 - April 1, 2020Ported a C game project to the Microsoft GDK platform. Fixed rendering issues in Crysis 2 Remastered for PS4.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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