Creative technologist with expertise in interactive development, real-time technologies and AI. Bridges design, technology and storytelling to create experiences across film, games, XR and the web. Driven by curiosity, experimentation and collaboration, bringing ideas to life through design, technical development and creative execution. Experience spans virtual production, motion capture pipelines, immersive training and AI-driven production workflows.

Vorn Smith

Creative technologist with expertise in interactive development, real-time technologies and AI. Bridges design, technology and storytelling to create experiences across film, games, XR and the web. Driven by curiosity, experimentation and collaboration, bringing ideas to life through design, technical development and creative execution. Experience spans virtual production, motion capture pipelines, immersive training and AI-driven production workflows.

Available to hire

Creative technologist with expertise in interactive development, real-time technologies and AI. Bridges design, technology and storytelling to create experiences across film, games, XR and the web.

Driven by curiosity, experimentation and collaboration, bringing ideas to life through design, technical development and creative execution. Experience spans virtual production, motion capture pipelines, immersive training and AI-driven production workflows.

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Work Experience

Creative Director & Technologist at Independent Projects
October 1, 2025 - Present
Ongoing independent creative technology work covering immersive and interactive storytelling, prototyping, and technology-led creative direction.
Virtual Producton Studio Director, BOM (Birmingham Open Media) at BOM (Birmingham Open Media)
January 1, 2024 - September 30, 2025
Led end-to-end setup and technical management of a virtual production studio. Directed motion capture sessions and engineered real-time cinematic pipelines in Unreal Engine. Delivered hands-on immersive training and mentoring, instructing artists and teams on cinematic sequencing, virtual cameras and real-time workflows.
Designer, Rocksteady Studios at Rocksteady Studios
September 1, 2022 - March 31, 2023
Designed game experiences with a focus on world-building and narrative design; developed and prototyped environments in Unreal Engine. Contributed to end-to-end setup and technical execution of creative production tasks.
Director & Digital Content Producer (Freelance) at Freelance
June 1, 2015 - August 31, 2022
Directed and produced digital content, managing technical delivery and creative workflow from initial concept to final export. Worked across video and digital content production pipelines.

Education

Bachelor of Art in Film at Middlesex University
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet