Denis Faraci
Hi, I'm Denis Faraci, a Gameplay Programmer based in Milan, Italy. I specialize in Unreal Engine and Unity, focusing on scalable gameplay systems, data-driven architectures, and modular frameworks for published titles.
About
Hi, I’m Denis Faraci, a Gameplay Programmer based in Milan, Italy. I specialize in Unreal Engine and Unity, focusing on scalable gameplay systems, data-driven architectures, and modular frameworks for published titles. I enjoy collaborating with designers and artists, adapting to evolving workflows, and delivering clean, maintainable code both in teams and when working independently.
Throughout my career I have shipped two games on Steam (with one near release) and contributed to projects across PC and indie platforms. I strive to push the boundaries of engine capabilities, implement robust multiplayer and UI systems, and continuously learn to deliver engaging player experiences.
- 3 years' experience
- Joined October 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 12 roles
Sole programmer, developed core systems including AI, 3C, UI, inventory and a custom Input Register System vital for the horror mechanics; achieved 400+ views, gained exposure through YouTube videos; presented at IGDA, upcoming on Steam and released on Itch.io.
Developed core gameplay systems, including RPG mechanics, inventory, UI and Weapon System in Blueprint and C++, collaborating with design and art teams.
Sole programmer developing core systems including AI, 3C, UI, inventory and a custom Input Register System vital for horror mechanics; gained exposure through YouTube videos and IGDA presentation; upcoming on Steam and Itch.io.
Education· 6
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