I'm Denis Faraci, a gameplay programmer with a focus on Unreal Engine and Unity. I design modular, scalable systems and data-driven gameplay frameworks, collaborating closely with designers and artists to turn concepts into polished experiences. I enjoy building robust tools and pipelines that improve productivity and game quality. I'm self-motivated and comfortable working across teams or solo on ambitious projects, always aiming to deliver robust gameplay, tooling, and interfaces that enhance both player experience and development workflow.

Denis Faraci

I'm Denis Faraci, a gameplay programmer with a focus on Unreal Engine and Unity. I design modular, scalable systems and data-driven gameplay frameworks, collaborating closely with designers and artists to turn concepts into polished experiences. I enjoy building robust tools and pipelines that improve productivity and game quality. I'm self-motivated and comfortable working across teams or solo on ambitious projects, always aiming to deliver robust gameplay, tooling, and interfaces that enhance both player experience and development workflow.

Available to hire

I’m Denis Faraci, a gameplay programmer with a focus on Unreal Engine and Unity. I design modular, scalable systems and data-driven gameplay frameworks, collaborating closely with designers and artists to turn concepts into polished experiences. I enjoy building robust tools and pipelines that improve productivity and game quality.

I’m self-motivated and comfortable working across teams or solo on ambitious projects, always aiming to deliver robust gameplay, tooling, and interfaces that enhance both player experience and development workflow.

See more

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Italian
Fluent
English
Advanced

Work Experience

Gameplay Programmer at The Negative Edge
November 1, 2024 - Present
Developed core gameplay systems, including RPG mechanics, inventory, UI and weapon system in Blueprint and C++, collaborating with design and art teams; showcased at Gamescom and DevGAMM, with 2k+ views, 300 downloads and early feedback; upcoming on Steam and released on Itch.io.
Gameplay Programmer at Weabot
July 1, 2024 - October 8, 2025
Developed modular core systems such as inventory, achievements, save system, AI, UI, project architecture and quality-of-life features; released on Steam and Itch.io.
Sole Programmer at Self
December 1, 2024 - October 8, 2025
Sole programmer, developed core systems including AI, 3C, UI, inventory and a custom Input Register System vital for the horror mechanics; achieved 400+ views, gained exposure through YouTube videos; presented at IGDA, upcoming on Steam and released on Itch.io.
Plugin Developer at VUEDK Framework
January 1, 2024 - Present
Developed modular plugins for gameplay, UI, AI and utility systems, refined through years across multiple projects, receiving lots of feedback from different game designers, improving reusability and ease of use; upcoming on FAB.
Software Engineer / Framework Developer at VUDK Framework
January 1, 2023 - Present
Developed a modular framework for gameplay, UI, AI and utility systems, including character controllers, input, checkpoints, saving, crafting, weapons, dialogue, exploration and more.
Sole Programmer at Self-Employed
November 1, 2024 - December 1, 2024
Sole programmer developing core systems including AI, 3C, UI, inventory and a custom Input Register System vital for horror mechanics; gained exposure through YouTube videos and IGDA presentation; upcoming on Steam and Itch.io.
Gameplay/Framework Programmer at VUEDK Framework
January 1, 2024 - Present
Developed modular plugins for gameplay, UI, AI and utility systems; refined through years across multiple projects, receiving feedback from designers to improve reusability and ease of use; upcoming on FAB.
Framework Developer at VUDK Framework
January 1, 2023 - Present
Developed a modular framework for gameplay, UI, AI and utility systems, including character controllers, input, checkpoints, saving, crafting, weapons, dialogue, exploration and more.

Education

Game Programming course at Event Horizon School
October 1, 2022 - October 1, 2025
High School Diploma in Computer Science and Software Engineering at I.T.I.S. 'C. FACCHINETTI'
September 1, 2015 - October 1, 2022
Game Programming Course at Event Horizon School
October 1, 2022 - October 1, 2025
High School Diploma in Computer Science and Software Engineering at I.T.I.S. ”C. FACCHINETTI”
September 1, 2015 - October 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more