Denis Faraci

Available to hire

Hi, I'm Denis Faraci, a Gameplay Programmer based in Milan, Italy. I specialize in Unreal Engine and Unity, focusing on scalable gameplay systems, data-driven architectures, and modular frameworks for published titles.

About

Hi, I’m Denis Faraci, a Gameplay Programmer based in Milan, Italy. I specialize in Unreal Engine and Unity, focusing on scalable gameplay systems, data-driven architectures, and modular frameworks for published titles. I enjoy collaborating with designers and artists, adapting to evolving workflows, and delivering clean, maintainable code both in teams and when working independently.

Throughout my career I have shipped two games on Steam (with one near release) and contributed to projects across PC and indie platforms. I strive to push the boundaries of engine capabilities, implement robust multiplayer and UI systems, and continuously learn to deliver engaging player experiences.

  • 3 years' experience
  • Joined October 2025

Languages

  • ItalianFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 12 roles

Sole Programmer · SelfDec 2024 – Oct 2025 · 11 mos

Sole programmer, developed core systems including AI, 3C, UI, inventory and a custom Input Register System vital for the horror mechanics; achieved 400+ views, gained exposure through YouTube videos; presented at IGDA, upcoming on Steam and released on Itch.io.

Developer · The Negative EdgeNov 2024 – Present · 2 yrs 1 mo

Developed core gameplay systems, including RPG mechanics, inventory, UI and Weapon System in Blueprint and C++, collaborating with design and art teams.

Sole Programmer · Self-EmployedNov 2024 – Dec 2024 · 2 mos

Sole programmer developing core systems including AI, 3C, UI, inventory and a custom Input Register System vital for horror mechanics; gained exposure through YouTube videos and IGDA presentation; upcoming on Steam and Itch.io.

Gameplay Programmer · The Negative EdgeNov 2024 – Present · 2 yrs 1 mo
Gameplay Programmer · WeabotJul 2024 – Oct 2025 · 1 yr 4 mos
Developer · VUEDK FrameworkJan 2024 – Present · 2 yrs 11 mos
Developer · WeabotJan 2024 – Jul 2024 · 7 mos
Gameplay/Framework Programmer · VUEDK FrameworkJan 2024 – Present · 2 yrs 11 mos

Education· 6

Game Programming course · Event Horizon School2022 – 2025
High School Diploma in Computer Science and Software Engineering · I.T.I.S. 'C. FACCHINETTI'2015 – 2022
Game Programming Course · Event Horizon School2022 – 2025
High School Diploma in Computer Science and Software Engineering · I.T.I.S. ”C. FACCHINETTI”2015 – 2022

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