I'm a game developer with over 12 years of experience, having contributed to AAA projects and led multiple published titles. I thrive on building scalable architectures, guiding cross-functional teams, and delivering engaging player experiences. I enjoy exploring new technologies and finding creative solutions that push the boundaries of performance and reliability.

Volodymyr Stefaniuk

I'm a game developer with over 12 years of experience, having contributed to AAA projects and led multiple published titles. I thrive on building scalable architectures, guiding cross-functional teams, and delivering engaging player experiences. I enjoy exploring new technologies and finding creative solutions that push the boundaries of performance and reliability.

Available to hire

I’m a game developer with over 12 years of experience, having contributed to AAA projects and led multiple published titles. I thrive on building scalable architectures, guiding cross-functional teams, and delivering engaging player experiences. I enjoy exploring new technologies and finding creative solutions that push the boundaries of performance and reliability.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Founder & Developer at Personal projects
April 1, 2025 - Present
Founded and developed personal projects, including a full-stack efficiency tracking app (Node.js, Express.js, Notion API) with a responsive frontend, analytics, and secure RESTful APIs; also prototyping a 3D AI-powered Unity game leveraging LLM for player interaction.
Senior Unity Engineer at N3TWORK Studios Inc.
April 1, 2025 - September 25, 2025
Led stability and performance improvements for the Triumph mobile game by integrating the Firebase SDK and refining release processes. Owned key features such as the Player Trading Marketplace, Leagues, Leaderboards, and Hero Upgrades.
Senior Software Engineer at PlayQ
July 1, 2023 - September 25, 2025
Key R&D engineer contributing to the company’s proprietary game platform. Drove the development of three soft-launch prototypes, including Treasure Party, and built diverse systems such as an in-game store for IAP, accessible asset tooling, memory profiling, and remote content delivery.
Software Engineer at PlayQ
September 1, 2019 - September 25, 2025
Contributed to Charm King (Android/iOS, 50M+ downloads) and other titles; refactored game architecture, integrated Unity plugins, optimized assets and UI, improved frame rate and load times, and implemented client-server communication and cloud backend integration (AWS).
Lead Unity Game Developer at Freelance and indie studios
January 1, 2015 - September 25, 2025
Led projects such as Wind of War, The Cards, and The Way; designed systems, oversaw game design, and developed games in Unity. Consulted with clients and managed developers and artists; created art/FX assets.
C++ Engineer at GlobalLogic
September 1, 2013 - September 25, 2025
Cross-platform game engine development in C++/OpenGL; low-level programming, UNIX kernel patching, networking (VoIP, TCP/IP, UDP).
Founder & Developer at Personal projects
April 1, 2025 - Present
Leading two independent initiatives: (1) a full‑stack efficiency tracking app with Node.js, Express.js, Notion API, and a responsive frontend, focused on analytics and secure RESTful APIs; (2) a 3D AI-powered Unity game leveraging LLM for player interaction. Driving product vision, architecture, and delivery for these r&d efforts.
Senior Unity Engineer at N3TWORK Studios Inc.
April 1, 2025 - September 25, 2025
Led mobile optimization for Triumph by integrating the FireBase SDK, refining processes to improve stability and reliability, and delivering key features such as Player Trading Marketplace, Leagues, Leaderboards, and Hero Upgrades.
Senior Software Engineer at PlayQ
July 1, 2023 - September 25, 2025
Contributed as a key R&D engineer to the company’s proprietary game platform. Drove the development of three soft-launched prototypes (including Treasure Party). Built an in-game store for IAP, an Addressable Asset System with remote content delivery, memory profiling tools, local notifications, and ads. Implemented gameplay mechanics and UI layers, and collaborated with Data to optimize in-app SDK integrations and address Apple Ad Privacy changes to improve retention and installs.
Software Engineer at PlayQ
September 1, 2019 - September 25, 2025
Implemented multiple Unity features and backend integrations; contributed to Charm King (50M+ downloads), Tune and other titles; integrated third-party SDKs (Facebook, FireBase, Unity Ads, IronSource, OneSignal) and authored native iOS/Android code.
Unity Game Developer at Zadzen Game Studio
April 1, 2016 - September 25, 2025
Worked on Elements: Epic Heroes (MMORPG with 7M+ downloads), Big One, Clash of Craft, and other titles. Independently shipped multiple games from scratch, contributed to monetization through ads, and optimized game assets and core gameplay.
Lead Unity Game Developer at Freelance and indie studios
January 1, 2015 - September 25, 2025
Led project direction, game design, and development for several indie titles (Wind of War, The Cards, The Way). Coordinated with clients and artistic teams to deliver polished titles.
C++ Engineer at GlobalLogic
September 1, 2013 - September 25, 2025
Cross-platform game engine development in C++ and OpenGL; low-level programming, hardware integration, and network / VoIP systems.

Education

Master's degree in Computer Science at Ivan Franko National University of Lviv
January 11, 2030 - September 25, 2025
Master's degree in Computer Science at Ivan Franko National University of Lviv, Ukraine
January 11, 2030 - September 25, 2025

Qualifications

Epic Games - Game Design Professional
January 11, 2030 - September 25, 2025
Course in Game Design; Web3 Certifications
January 11, 2030 - September 25, 2025
Epic Games - Game Design Professional
January 11, 2030 - September 25, 2025
Web3 Certifications
January 11, 2030 - September 25, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services