16 shipped titles as a game designer, writer, and UX lead. I love working with teams large and small! I’ve been lucky to contribute to projects that are on the cutting edge of something – whether it’s co-op parent-child gameplay with the Kinect peripheral, or proprietary game-toy hybrids like Disney’s Playmation project, I like working with people who are on the frontier of something new.
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This project featured co-op, story-driven, motion-tracked gameplay intended for parents and their young children.
I was the sole editor and partial writer of Fable II’s 750,000 words of content. The project also included multiple DLC titles.
I created this original IP while still at Microsoft, wanting more practice in designing and implementing my own ideas. I hired Steph Laberis, an incredible concept artist, and worked with animator Abby Goldsmith to achieve a hand-animated look in Flash. The systems in this game were based on WarioWare-style micro-interactions and the ghosts have a simple AI of their own – the game can play itself, to a degree, and it invites the player to participate to whatever degree they choose.
This trailer is from the Xbox Live Arcade version. The first iPad was released in 2010, and Ghost Chef had an iOS prototype in addition to the console version that was programmed by Sean Mann.
Ghost Chef currently lives on as assets (Flash in 2026! Woo!), and Dover Publications licensed the IP for a printed stickerbook.
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