I’m a 3D Visualization Artist with five years of experience creating photorealistic environments and story-driven visuals for film, animation, and commercial projects. I blend concept/design thinking with technical environment art to build compelling spaces, atmosphere, and emotional clarity. I’m passionate about real-time rendering and emerging visualization technologies. I develop and optimize game-ready pipelines (including AI-assisted workflows), mentor junior artists through quality control and feedback, and produce cinematic and marketing visuals used to present ideas to audiences.…

TIANYU (TRACEY) WANG

I’m a 3D Visualization Artist with five years of experience creating photorealistic environments and story-driven visuals for film, animation, and commercial projects. I blend concept/design thinking with technical environment art to build compelling spaces, atmosphere, and emotional clarity. I’m passionate about real-time rendering and emerging visualization technologies. I develop and optimize game-ready pipelines (including AI-assisted workflows), mentor junior artists through quality control and feedback, and produce cinematic and marketing visuals used to present ideas to audiences.…

Available to hire

I’m a 3D Visualization Artist with five years of experience creating photorealistic environments and story-driven visuals for film, animation, and commercial projects. I blend concept/design thinking with technical environment art to build compelling spaces, atmosphere, and emotional clarity.

I’m passionate about real-time rendering and emerging visualization technologies. I develop and optimize game-ready pipelines (including AI-assisted workflows), mentor junior artists through quality control and feedback, and produce cinematic and marketing visuals used to present ideas to audiences.

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Language

English
Fluent

Work Experience

Unreal Generalist at New Story Pl\bs Atlanta, GA
June 1, 2025 - Present
Create and optimize game-ready environments in Unreal Engine for an indie creature-catching title, covering modeling, texturing, set dressing, and cinematic reels. Develop and refine environment/asset pipelines with AI-assisted workflows to support interactive maps and real-time performance. Perform asset optimization and quality control, providing feedback and visual guidance to junior artists. Produce cinematic and marketing visuals (videos and key art) for promotion and presentation.
Senior 3D Artist | 3D Generalist at Self-employed / Independent Project
June 1, 2025 - Present
Create and optimize game-ready environments for a creature-catching indie title, covering modeling, texturing, set dressing, and level-design integration. Develop and refine environment and asset pipelines to support interactive maps and real-time performance. Perform asset optimization and quality control, providing feedback and guidance to junior artists. Produce cinematic and marketing visuals (videos and key art) used for promotion and presentation.
3D Designe / Visualization Artist at QTS Data Centers Atlanta, GA
November 1, 2024 - June 30, 2025
Create cinematic walkthroughs with intentional camera storytelling. Design visual sequences that communicate complex ideas with emotional clarity. Build immersive real-time scenes optimized for performance and presentation.
3D Designer | 3D Generalist (Architectural Visualization) at QTS Data Centers
November 1, 2024 - June 1, 2025
Translate master plans and CAD data into high-quality renders, animations, and walkthroughs for enterprise and government clients. Visualize construction phases and future-state data centers to support business development and client presentations. Improve and maintain the 3D production pipeline and asset library, increasing reuse and consistency. Built interactive VR-ready virtual tours in Twinmotion, optimizing performance and immersive experience.
3D Visualization Artist at SparksGlo LLC Irvine, CA
November 1, 2023 - September 30, 2024
Produce photorealistic product renders, animations, and interactive visuals for branding and web campaigns. Establish workflows for high-end product visualization, improving turnaround and visual consistency. Manage digital assets and review deliverables, providing art direction and feedback to freelancers and interns.
3D Generalist (Product Visualization) at SparksGlo LLC
November 1, 2023 - September 1, 2024
Produce photorealistic product renders, animations, and interactive visuals for branding and web campaigns. Establish workflows for high-end product visualization, improving turnaround and visual consistency. Manage digital assets and reviewed deliverables, providing art direction and feedback to freelancers and interns.
3D Layout & Environment Artist at Floyd Conty Prodctions Atlanta, GA
January 1, 2023 - October 1, 2023
Support epic animated production with large-scale environments. Build moving background shots and match character timing and pacing in 3D according to scripts and rough storyboards. Optimize scenes under tight production schedules.
3D Layout & Environment Artist at Floyd Co\nty Prod\ctions Atlanta, GA
January 1, 2023 - October 31, 2023
Support episodic animated production with large-scale environments. Create moving background shots and match character timing and pacing in 3D according to scripts and rough storyboards. Optimize scenes under tight production schedules.
3D Layout & Environment Artist at Floyd County Productions
January 1, 2023 - October 1, 2023
Created large-scale procedural environments (urban, organic, industrial) for the hybrid animated series Archer. Built and optimized moving background shots to meet rendering and production constraints. Conformed external assets to internal standards and optimized scenes for rendering efficiency and team reuse.
Visualization Artist at The Third Floor, Inc. Los Angeles, CA
October 1, 2022 - December 31, 2022
Build environments and key assets for previs on a streaming series. Support shot blocking and camera experimentation and contribute to early-stage visual storytelling decisions.
Asset Artist (Previs) at The Third Floor, Inc.
October 1, 2022 - December 1, 2022
Built large-scale environments, vehicles, and props for previs on Monarch: Legacy of Monsters. Delivered optimized assets to shot creators to support effects-heavy visualization and layout workflows.

Education

Master of Fine Arts (MFA), Animation at Savannah College of Art and Design (SCAD)
January 1, 2018 - January 1, 2022
Bachelor of Arts (BA), Stage Design at The Central Academy of Drama
January 1, 2012 - January 1, 2016
Master of Fine Arts (MFA), Major in Animation at Savannah College of Art and Design (SCAD)
January 1, 2018 - December 31, 2022
Bachelor of Arts (BA), Major in Stage Design at The Central Academy of Drama
January 1, 2012 - December 31, 2016
Master of Fine Arts (MFA), Major in Animation at Savannah College of Art and Design (SCAD) Atlanta
January 1, 2018 - January 1, 2022
Bachelor of Arts (BA), Major in Stage Design at The Central Academy of Drama Beijing
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services