Freelance video editor and Unreal Engine 5 user with 6+ years of experience delivering polished video content for digital platforms. I work primarily in Adobe Premiere Pro and DaVinci Resolve, and regularly collaborate with Unreal Engine developers to review sequences, troubleshoot visual issues, and align edits with in-engine workflows. Comfortable working remotely, communicating clearly with producers and technical teams, and delivering high-quality results on tight timelines.

Wayne

Freelance video editor and Unreal Engine 5 user with 6+ years of experience delivering polished video content for digital platforms. I work primarily in Adobe Premiere Pro and DaVinci Resolve, and regularly collaborate with Unreal Engine developers to review sequences, troubleshoot visual issues, and align edits with in-engine workflows. Comfortable working remotely, communicating clearly with producers and technical teams, and delivering high-quality results on tight timelines.

Available to hire

Freelance video editor and Unreal Engine 5 user with 6+ years of experience delivering polished video content for digital platforms. I work primarily in Adobe Premiere Pro and DaVinci Resolve, and regularly collaborate with Unreal Engine developers to review sequences, troubleshoot visual issues, and align edits with in-engine workflows. Comfortable working remotely, communicating clearly with producers and technical teams, and delivering high-quality results on tight timelines.

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Language

English
Fluent

Work Experience

Digital Content Producer at Wayne-Digital
March 1, 2024 - Present
Create and edit digital video content using Unreal Engine 5, Premiere Pro, and DaVinci Resolve. Work alongside Unreal Engine developers and producers to refine cinematic sequences, manage revisions, and deliver high-quality edits on tight timelines in a remote setting.
Digital Content Producer & Senior Quality Associate at Zero Latency
November 1, 2018 - March 30, 2024
Produced and edited briefing videos, marketing content, game trailers, and in-venue visuals for a global VR gaming brand. Worked closely with designers, developers, and marketing teams to create clear, engaging content that supported player onboarding and brand campaigns. Regularly collaborated with Unreal Engine projects to review sequences, capture footage, and ensure visual consistency across deliverables.

Education

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Qualifications

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    paper Zero Latency - Games Trailer

    The Mixed Content Trailer was created to highlight Zero Latency’s VR experiences for two audiences: Business-to-Business (B2B) for investors and Business-to-Consumer (B2C) for players.
    An environment guide for each game was created to provide the The Royals (creative agency) with context surrounding each games environment and characters. 30+ renders were generated from the game files in Unreal Engine and combined with footage shot from an on-site shoot. Each render was optimized for the highest quality for every social media platform. Custom assets and animations were used to further enhance each render.
    The B2C trailer successfully boosted player interest and bookings, while the B2B trailer attracted new investors, showcasing Zero Latency’s brand as both an entertainment experience and a profitable opportunity.


    The combination of both player and in-game renders provided context that sold the immersion to either party.