I am a freelance composer and audio professional specializing in video game music and instrumental ambient and synth-based soundscapes. My work is centered on atmosphere, emotional clarity, and functional audio that enhances gameplay and interactive experiences. Alongside composition, I offer full audio engineering services, including editing, mixing, and production, ensuring polished and professional results across music, dialogue, and sound assets. I also provide precise audio transcription for creators who need reliable, detail-oriented documentation of spoken content. Whether collaborating with indie developers, content creators, or teams, I focus on clear communication, technical accuracy, and audio that serves the project’s creative goals.

Joshua Wayne Lester

5.0 (1 review)

I am a freelance composer and audio professional specializing in video game music and instrumental ambient and synth-based soundscapes. My work is centered on atmosphere, emotional clarity, and functional audio that enhances gameplay and interactive experiences. Alongside composition, I offer full audio engineering services, including editing, mixing, and production, ensuring polished and professional results across music, dialogue, and sound assets. I also provide precise audio transcription for creators who need reliable, detail-oriented documentation of spoken content. Whether collaborating with indie developers, content creators, or teams, I focus on clear communication, technical accuracy, and audio that serves the project’s creative goals.

Available to hire

I am a freelance composer and audio professional specializing in video game music and instrumental ambient and synth-based soundscapes. My work is centered on atmosphere, emotional clarity, and functional audio that enhances gameplay and interactive experiences.

Alongside composition, I offer full audio engineering services, including editing, mixing, and production, ensuring polished and professional results across music, dialogue, and sound assets. I also provide precise audio transcription for creators who need reliable, detail-oriented documentation of spoken content.

Whether collaborating with indie developers, content creators, or teams, I focus on clear communication, technical accuracy, and audio that serves the project’s creative goals.

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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Product Manager at MadCap Software
April 1, 2021 - November 1, 2024
Managed multi-stage production workflows and cross-team schedules, ensuring QA, quality control, and on-time delivery for complex product features and content pipelines. Built strong client relationships to support retention by communicating clearly and delivering high-quality outcomes. Performed quoting and cost estimation aligned with revenue, profitability, and sustainability targets. Coordinated with engineering, UX, and support teams to resolve production issues and drive customer satisfaction. Reduced duplicated work by 30% through structured planning and dependency mapping. Supported invoicing and cost-control workflows by documenting task scope and validating acceptance criteria for billable milestones. Applied product lifecycle awareness to adapt plans as risks evolved and improved editing workflows to increase task completion speed.
Technical Support Specialist II at MadCap Software
June 1, 2019 - April 1, 2021
Managed high-volume customer projects with detailed QA checks, asset verification, post-production style validation, and strict adherence to quality control. Built long-term client relationships by resolving complex issues quickly and maintaining clear communication. Collaborated with engineering, UX, and sales-adjacent teams to diagnose issues and ensure deliverables met quality and profitability expectations. Created internal tools and process documentation to reduce diagnostic time by 30% and supported quoting accuracy and financial workflows. Reduced backlog by 40% through improved prioritization and QA across multiple squads.
Recording Artist, Producer, & Audio Technician at MadCap Software
June 1, 2006 - Present
I have been writing, recording, producing, editing, mixing, and mastering for the past 20 or so years.

Education

Bachelor of Arts at East Tennessee State University
September 1, 2008 - May 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    paper Video game music

    A few samples of video game music I’ve made over the years. It’s mostly “old-school” 8-16 bit style stuff but sometimes I experiment with more orchestral arrangements. See my SoundCloud for samples:

    Cover of Cosmo Canyon from FF7:

    A little Undertale/Deltarune vibes:

    Feels like a town theme in a Pokemon-style/old school JRPG:

    RPG / Action game battle theme: