Hi, I'm William O’Tuel, a passionate game developer and designer with a strong background in gameplay design, scripting, and level creation. I've had the opportunity to work on exciting projects ranging from AAA titles like Last of Us Multiplayer to indie game jams and personal projects. I enjoy collaborating closely with teams to bring unique and engaging gaming experiences to life. With a degree in computer science focused on game development and a mix of technical and creative skills, I thrive on solving complex problems and making games that players love. Outside of work, I continue to develop and contribute to various game projects, always eager to learn and grow in the gaming industry.

William O’Tuel

Hi, I'm William O’Tuel, a passionate game developer and designer with a strong background in gameplay design, scripting, and level creation. I've had the opportunity to work on exciting projects ranging from AAA titles like Last of Us Multiplayer to indie game jams and personal projects. I enjoy collaborating closely with teams to bring unique and engaging gaming experiences to life. With a degree in computer science focused on game development and a mix of technical and creative skills, I thrive on solving complex problems and making games that players love. Outside of work, I continue to develop and contribute to various game projects, always eager to learn and grow in the gaming industry.

Available to hire

Hi, I’m William O’Tuel, a passionate game developer and designer with a strong background in gameplay design, scripting, and level creation. I’ve had the opportunity to work on exciting projects ranging from AAA titles like Last of Us Multiplayer to indie game jams and personal projects. I enjoy collaborating closely with teams to bring unique and engaging gaming experiences to life.

With a degree in computer science focused on game development and a mix of technical and creative skills, I thrive on solving complex problems and making games that players love. Outside of work, I continue to develop and contribute to various game projects, always eager to learn and grow in the gaming industry.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Amharic
Advanced
Javanese
Intermediate

Work Experience

Consulting Agent at Geek Squad
May 1, 2023 - May 31, 2025
Provided client support by troubleshooting technical issues and assisting with problem resolution. Managed record-keeping software and facilitated communication between teams to ensure efficient repair processes. Supported Repair Agents in the diagnosis and repair of hardware and software.
Associate Gameplay Designer and Scripter (Contract) at Naughty Dog
August 1, 2021 - May 31, 2022
Worked on Last of Us Multiplayer Game, designing and implementing mission scripting, level design, and building multiplayer systems from the ground up. Created multi-step side missions and in-match bonus challenges, enhancing gameplay with unique, competitive experiences. Collaborated closely with level designers and environmental artists to ensure mission integration ahead of playtests.
Junior Level Designer and Mission Scripter (Contract) at Red Storm Entertainment
June 1, 2019 - April 30, 2020
Worked on Assassin’s Creed Nexus VR, Untitled Splinter Cell VR Game, and Avatar: Frontiers of Pandora. Assisted senior team members with level design, quest scripting, and event creation in Unreal Engine 4, Snowdrop, and Unity. Designed and implemented multi-step branching story missions, collaborating with the Narrative team for seamless integration. Gained expertise in Snowdrop Engine and developed strong teamwork skills in a professional game development environment.
Teaching Assistant | Interactive Game Design at NC State
August 1, 2018 - December 31, 2018
Supported students with course material, answered questions, and managed grading and feedback for assignments and projects.
Contractor UX and QA at Epic Games
August 1, 2017 - December 31, 2017
Worked on Paragon. Collaborated with UX leads, offering insights on gameplay and UI presentation in both written and verbal formats. Conducted QA work, assisting with bug hunting and replication tasks.

Education

Bachelor of Computer Science at North Carolina State University – College of Engineering
January 1, 2017 - May 31, 2021

Qualifications

Certified Substitute Teacher in North Carolina
January 1, 2021 - December 31, 2021

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services