I'm a creative professional with a strong background in visual effects, motion design, and multimedia content creation. I enjoy combining artistic vision with technology to craft innovative visual experiences. I bring hands-on experience with AI-driven production, prompt engineering, and data-informed storytelling, and I'm excited to apply these skills to develop engaging content that enhances the customer journey.

Wen (James) Cui

I'm a creative professional with a strong background in visual effects, motion design, and multimedia content creation. I enjoy combining artistic vision with technology to craft innovative visual experiences. I bring hands-on experience with AI-driven production, prompt engineering, and data-informed storytelling, and I'm excited to apply these skills to develop engaging content that enhances the customer journey.

Available to hire

I’m a creative professional with a strong background in visual effects, motion design, and multimedia content creation. I enjoy combining artistic vision with technology to craft innovative visual experiences.
I bring hands-on experience with AI-driven production, prompt engineering, and data-informed storytelling, and I’m excited to apply these skills to develop engaging content that enhances the customer journey.

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Language

English
Fluent
Korean
Advanced
Chinese
Advanced
German
Intermediate

Work Experience

Motion Designer/ Animator at StarBerry Games
March 1, 2021 - March 1, 2022
Designed and animated engaging video advertisements optimized for social platforms (TikTok, Instagram, YouTube); collaborated with the Creative Marketing team to develop concepts and execute visuals aligned with brand identity and campaign goals; utilized After Effects, Premiere Pro, and related tools to produce high-quality motion graphics under tight deadlines; managed animation assets and helped refine creative workflows.
Motion Designer at Popcore
October 1, 2019 - March 1, 2021
Produced data-driven video advertisements for hyper-casual mobile games, primarily using Unity for animation and post-production workflows; adapted and re-skinned existing game assets for marketing content, demonstrating flexibility and efficiency in content creation for performance marketing; collaborated with marketing to create high-volume, platform-specific video assets.
V FX Artist at TLM Partners (acquired by Endava)
August 1, 2021 - April 1, 2022
Developed complex real-time visual effects for a VR music experience using Unreal Engine's Niagara particle system; collaborated with a distributed global team, translating client art direction into high-fidelity visuals; delivered deliverables with tight iteration cycles.
Freelance Music Visualization Artist at Freelance / Independent
November 1, 2022 - Present
Create innovative real-time music visualizations using Unreal Engine, experimenting with dynamic visual effects responsive to diverse music genres.
Designer, Animator, and Editor at Parsons Corporation
September 1, 2003 - May 1, 2007
Created diverse multimedia content, including 2D animations, motion graphics, and video edits for corporate projects and communications; utilized Adobe After Effects, Premiere Pro, and Photoshop to deliver polished visuals for internal stakeholders.
Video Technician at Satis & Fy AG
November 1, 2018 - September 1, 2019
Managed setup and operation of video production systems for live events, demonstrating technical problem-solving under pressure.
Creative Code Instructor at Catalyst Institute
September 1, 2024 - December 1, 2024
Teach college students the basics of programming (JavaScript) through Processing; hands-on learning with data visualization and Arduino programming.

Education

Bachelor of Fine Arts in Illustration at ArtCenter College of Design
January 1, 1998 - January 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services