Hi, I'm Richard Wilkinson. I'm a composer and sound designer with 15+ years of experience creating music and sound for video games, film and TV. I work hands-on with middleware and engines, including Wwise, FMOD, Reaper, Logic, Ableton and Final Cut, and I enjoy collaborating with design and engineering to implement music systems that fit the team's resources and goals. I'm passionate about storytelling through music and sound, and I love taking on creative challenges across games, TV and film. My portfolio is at wilx.co.uk, and I’ve worked on projects ranging from VR shooters to feature trailer music and Doctor Who experiences, always aiming to craft immersive soundscapes that support the narrative.

Richard Wilkinson

Hi, I'm Richard Wilkinson. I'm a composer and sound designer with 15+ years of experience creating music and sound for video games, film and TV. I work hands-on with middleware and engines, including Wwise, FMOD, Reaper, Logic, Ableton and Final Cut, and I enjoy collaborating with design and engineering to implement music systems that fit the team's resources and goals. I'm passionate about storytelling through music and sound, and I love taking on creative challenges across games, TV and film. My portfolio is at wilx.co.uk, and I’ve worked on projects ranging from VR shooters to feature trailer music and Doctor Who experiences, always aiming to craft immersive soundscapes that support the narrative.

Available to hire

Hi, I’m Richard Wilkinson. I’m a composer and sound designer with 15+ years of experience creating music and sound for video games, film and TV. I work hands-on with middleware and engines, including Wwise, FMOD, Reaper, Logic, Ableton and Final Cut, and I enjoy collaborating with design and engineering to implement music systems that fit the team’s resources and goals.

I’m passionate about storytelling through music and sound, and I love taking on creative challenges across games, TV and film. My portfolio is at wilx.co.uk, and I’ve worked on projects ranging from VR shooters to feature trailer music and Doctor Who experiences, always aiming to craft immersive soundscapes that support the narrative.

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Language

English
Fluent

Work Experience

Composer/Sound Designer at Self-employed / Freelance
December 1, 2005 - Present
Freelance composer and sound designer for videogames, television and film since 2005. Notable projects include Frenzies (nDreams), Lucy Worsley Investigates (BBC), Killing Sherlock (BBC), Peaky Blinders VR (Maze Theory), Doctor Who: The Edge Of Reality / The Lonely Assassins (Maze Theory), and various feature trailers (Netflix, Disney, Warner Bros, Sony). Designs and implements music systems in collaboration with design and code teams, using middleware such as Wwise and FMOD, and tools including Reaper, Logic, Ableton and Final Cut.
Freelance Composer/Sound Designer at Freelance
December 1, 2005 - Present
Composer and sound designer providing music, SFX and middleware integration (Wwise, Fmod) for games, film and TV. Collaborate with design and code teams to implement adaptive music systems that fit project constraints.
Composer at nDreams
January 1, 2025 - Present
Frenzies: VR shooter – created a frantic breakbeat/big-beat score tailored for fast-paced VR action.
Composer at BBC
January 1, 2025 - Present
Lucy Worsley Investigates: scoring with woodwinds, analog synths and gritty guitar textures for documentary narrative.
Composer at BBC
January 1, 2024 - Present
Killing Sherlock: modular synths, bass flute and found sounds shaping a dark, atmospheric score.
Composer at Maze Theory
January 1, 2023 - Present
Peaky Blinders (VR game): electric guitars, string sextet and gnarly synths; engineered without middleware by leveraging in-house tools.
Composer / Sound Designer at Maze Theory
January 1, 2022 - Present
Gothic Storm: trailer music and sound design with bespoke placements for Netflix, Disney, WB, Sony; contributed to broader marketing ecosystem.
Composer at Maze Theory
January 1, 2021 - Present
Doctor Who: The Edge Of Reality: orchestral themes with dusty analog synths and custom samples.
Composer at Maze Theory
January 1, 2021 - Present
Doctor Who: The Lonely Assassins: composer for a narrative-driven VR experience.
Composer at Cinder Cone
January 1, 2020 - Present
Skeleton Crew: goth-chiptune-bangers score.
Sound Designer / Music Designer / Composer at Alton Towers
January 1, 2020 - Present
Gangsta Granny ride: full sound design and thematic scoring for a theme-park experience; voice work edited and mixed for the narrative drive.
Composer at Improbable
January 1, 2018 - Present
Survival: game score and sound design for a large-scale simulation project.
Composer at Outplay Entertainment
January 1, 2018 - Present
Booty Quest: music composition for mobile title.
Composer at Sea Life Sydney
January 1, 2018 - Present
Night & Day on the Reef: music composition for exhibit soundtrack.
Composer at Outplay Entertainment
January 1, 2017 - Present
Castle Creeps: principal music composer for strategy title.
Composer at Chessington Gruffalo Ride
January 1, 2017 - Present
Gruffalo Ride: thematic scoring and sound design.
Sound Designer / Audio Engineer at Headstrong
January 1, 2016 - Present
Disney Art Academy: designed sound assets and engineered audio aesthetic for 3DS release.
Sound Designer / Audio Engineer at Headstrong
January 1, 2015 - Present
Pokémon Art Academy: sound design and audio engineering.
Composer at Film / TV
January 1, 2014 - Present
Darkest Day: feature film score.
Audio Director and Composer at Activision
January 1, 2014 - Present
The Voice: audio direction and composition for the game; music and vocal coaching integration.
Lead Audio Engineer / Designer at Zoë Mode
March 1, 2014 - September 30, 2014
The Voice frontend and game world, including music/songs for vocal coach mode; mixing and music design for in-game songs.
Lead Audio Engineer at Headstrong
November 1, 2013 - March 31, 2014
Pokémon Art Academy alternative: production of UI and game audio aesthetic; delivery of sound design.
Lead Audio Engineer at Zoë Mode
March 1, 2013 - October 31, 2014
Lead audio engineering across multiple projects; development of audio assets and implementation.
Transcriber / Audio Engineer at Zoë Mode
December 1, 2006 - March 31, 2013
Transcription and audio engineering for various titles; contributed to production pipeline.
Composer / Sound Designer at Freelance
December 1, 2005 - Present
Freelance composer and sound designer for videogames, film and television; develops music systems and implements audio using middleware (e.g., Wwise, FMOD); collaborates closely with design and code teams.
Composer at nDreams (Frenzies)
January 1, 2025 - December 31, 2025
VR shooter score with frantic breakbeat and big-beat textures; integrated music systems to support gameplay.
Composer at BBC (Lucy Worsley Investigates)
January 1, 2025 - December 31, 2025
Woodwinds, analog synths and gritty guitars for TV series.
Composer at BBC (Killing Sherlock)
January 1, 2024 - December 31, 2024
Modular synths, bass flute, found sounds for TV series.
Composer at BBC & Maze Theory (Peaky Blinders VR)
January 1, 2023 - December 31, 2023
Electric guitars, a string sextet and gnarly synths; no middleware, but implemented.
Composer at Gothic Storm
January 1, 2022 - December 31, 2022
Trailer music and sound design; custom placements for Netflix, Disney, WB, Sony; involved with Jumanji 2, The Matrix, Rings of Power, Guardians of the Galaxy.
Composer at Maze Theory (Doctor Who: The Edge Of Reality)
January 1, 2021 - December 31, 2021
Orchestral themes alongside dusty analog synths & twisted custom samples.
Composer at Maze Theory (Doctor Who: The Lonely Assassins)
January 1, 2021 - December 31, 2021
Composer for feature-length VR episode.
Composer at Cinder Cone (Skeleton Crew)
January 1, 2020 - December 31, 2020
Goth-chiptune-bangers score.
Composer at Maze Theory (Doctor Who: The Edge Of Time)
January 1, 2019 - December 31, 2019
Stunning feature-length VR episode of Doctor Who; orchestral themes with analog synths.
Composer and Audio Director at Kuju (Narcos: Cartel Wars)
January 1, 2019 - December 31, 2019
Colombian-flavoured score and a creative music system using Wwise; oversaw audio direction, implemented sound and VO recordings.
Composer & Sound Designer at Improbable (Survival)
January 1, 2018 - December 31, 2018
Music and sound design for large-scale projects.
Composer at Outplay Entertainment (Booty Quest)
January 1, 2018 - December 31, 2018
Composer for casual/mobile title.
Composer at Outplay Entertainment (Castle Creeps)
January 1, 2017 - December 31, 2017
Castle Creeps: Winner of TIGA 2017 Best Strategy Game.
Composer at Chessington World of Adventures (Gruffalo Ride)
January 1, 2017 - December 31, 2017
Composer for theme park ride.
Sound Designer / Audio Engineer at Headstrong (Disney Art Academy)
January 1, 2016 - December 31, 2016
Sound design and audio engineering for title.
Sound Designer / Audio Engineer at Headstrong (Pokémon Art Academy)
January 1, 2015 - December 31, 2015
Sound design and audio engineering for title.
Audio Director / Composer at Activision (The Voice)
January 1, 2014 - December 31, 2014
Audio direction and composition for front-end and in-game music; voice coaching.
Lead Audio Engineer/Designer at Zoë Mode
March 1, 2014 - September 1, 2014
Music and sound design for The Voice front end and game world; mixing and music design for all songs; UI audio aesthetics.
Composer/Sound Designer at Freelance
December 1, 2005 - Present
Freelance composer and sound designer providing music and sound for videogames, film and television. Develop and implement music systems using Wwise, FMOD, Reaper, Logic, Ableton, and Final Cut; collaborate with design and code to tailor audio to resource constraints and gameplay.
Composer at Frenzies (nDreams)
January 1, 2025 - Present
VR shooter score with frantic breakbeat and big-beat style.
Composer at Lucy Worsley Investigates
January 1, 2025 - Present
BBC TV series; woodwinds, analog synths, gritty guitars.
Composer at Killing Sherlock (BBC)
January 1, 2024 - Present
BBC TV series; modular synths, bass flute, found sounds.
Composer at Peaky Blinders (VR game, BBC & Maze Theory)
January 1, 2023 - Present
Electric guitars, a string sextet and gnarly synths; no middleware, but integration achieved.
Composer at Gothic Storm (Trailer Music)
January 1, 2022 - Present
Trailer music and sound design; custom placements for Netflix, Disney, WB, Sony etc. Also related placements (Jumanji 2, The Matrix, Rings of Power, Guardians of the Galaxy).
Composer at Doctor Who: The Edge Of Reality (Maze Theory)
January 1, 2021 - Present
Composer for Doctor Who VR experience.
Composer at Doctor Who: The Lonely Assassins (Maze Theory)
January 1, 2021 - Present
Composer for Doctor Who VR experience.
Composer & Audio Director at Narcos: Cartel Wars (Kuju)
January 1, 2019 - Present
Colombian-flavoured score; creative music system using Wwise; oversaw audio, music and voice recording.
Composer & Sound Designer at Survival (Improbable)
January 1, 2018 - Present
Composer and sound designer for survival-focused project.
Composer at Booty Quest (Outplay Ent)
January 1, 2018 - Present
Composer for game soundtrack.
Composer at Sealife Centre Sydney - Night & Day on the Reef
January 1, 2018 - Present
Composer for immersive attraction audio.
Composer at Castle Creeps (Outplay)
January 1, 2017 - Present
Composer; winner of TIGA 2017 Best Strategy Game.
Composer at Gruffalo Ride (Chessington)
January 1, 2017 - Present
Composer for ride soundtrack.
Sound Designer / Audio Engineer at Disney Art Academy (Headstrong)
January 1, 2016 - Present
Sound designer and audio engineer for the title.
Sound Designer / Audio Engineer at Pokémon Art Academy (Headstrong)
January 1, 2015 - Present
Sound designer and audio engineer for the title.
Composer at Darkest Day (Feature Film)
January 1, 2014 - Present
Composer for feature film.
Audio Director & Composer at The Voice (Activision)
January 1, 2014 - Present
Audio director and composer for front-end and game music.
Lead Audio Engineer at Zoë Mode
March 1, 2014 - September 30, 2014
Lead audio engineer/designer for The Voice front end and game world; mixing and music design for songs; Grease track mixing.
Transcriber, Audio Engineer at Zoë Mode
December 1, 2006 - March 1, 2013
Transcriber and audio engineer; role spanning 2006-12-01 to 2013-03-01.

Education

BA (Hons) Popular Music at University of Liverpool
September 1, 2003 - July 5, 2006
Secondary Education at Oulder Hill Language College
September 1, 1996 - June 1, 2003
BA (Hons) Popular Music at University of Liverpool
September 1, 2003 - July 5, 2006
Secondary Education at Oulder Hill Language College
September 1, 1996 - June 30, 2003
BA (Hons) Popular Music at University of Liverpool
September 1, 2003 - July 5, 2006
Secondary Education at Oulder Hill Language College
September 1, 1996 - June 1, 2003
BA (Hons) Popular Music at University of Liverpool
September 1, 2003 - June 1, 2006
Secondary Education at Oulder Hill Language College, Rochdale
September 1, 1996 - June 1, 2003
BA (Hons) Popular Music at University of Liverpool
September 1, 2003 - June 30, 2006
High School at Oulder Hill Language College, Rochdale
September 1, 1996 - June 30, 2003
BA (Hons) Popular Music at University of Liverpool
September 1, 2003 - July 5, 2006
Secondary Education at Oulder Hill Language College
September 1, 1996 - June 1, 2003

Qualifications

Piano Grade 8
January 11, 2030 - March 18, 2026
Cornet Grade 8
January 11, 2030 - March 18, 2026
Music Theory Grade 5
January 11, 2030 - March 18, 2026
Piano Grade 8
January 1, 2002 - March 18, 2026
Cornet Grade 8
January 1, 2002 - March 18, 2026
Music Theory Grade 5
January 1, 2001 - March 18, 2026
Piano Grade 8
January 1, 2002 - March 18, 2026
Cornet Grade 8
January 1, 2002 - March 18, 2026
Music Theory Grade 5
January 1, 2001 - March 18, 2026
Piano Grade 8
January 1, 2002 - March 18, 2026
Cornet Grade 8
January 1, 2002 - March 18, 2026
Music Theory Grade 5
January 1, 2001 - March 18, 2026
Piano Grade 8
January 11, 2030 - March 18, 2026
Cornet Grade 8
January 11, 2030 - March 18, 2026
Music Theory Grade 5
January 11, 2030 - March 18, 2026
Piano Grade 8
January 11, 2030 - March 18, 2026
Cornet Grade 8
January 11, 2030 - March 18, 2026
Music Theory Grade 5
January 11, 2030 - March 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education