I am a highly skilled Senior 3D Generalist with over a decade of experience spanning AR/VR development, visualization, and animation. I specialize in optimizing workflows and creating award-winning educational content, delivering compelling visuals across gaming, broadcast, architectural, and educational sectors. I have a proven record of leading technical innovations, reducing production costs, and collaborating closely with multidisciplinary teams to produce high-quality interactive applications and immersive experiences. I am passionate about leveraging AI tools and cutting-edge technology to enhance content creation and user engagement.

Damian Winnichenko

I am a highly skilled Senior 3D Generalist with over a decade of experience spanning AR/VR development, visualization, and animation. I specialize in optimizing workflows and creating award-winning educational content, delivering compelling visuals across gaming, broadcast, architectural, and educational sectors. I have a proven record of leading technical innovations, reducing production costs, and collaborating closely with multidisciplinary teams to produce high-quality interactive applications and immersive experiences. I am passionate about leveraging AI tools and cutting-edge technology to enhance content creation and user engagement.

Available to hire

I am a highly skilled Senior 3D Generalist with over a decade of experience spanning AR/VR development, visualization, and animation. I specialize in optimizing workflows and creating award-winning educational content, delivering compelling visuals across gaming, broadcast, architectural, and educational sectors.

I have a proven record of leading technical innovations, reducing production costs, and collaborating closely with multidisciplinary teams to produce high-quality interactive applications and immersive experiences. I am passionate about leveraging AI tools and cutting-edge technology to enhance content creation and user engagement.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Senior AI Artist and UI/UX Designer at Under NDA (Ed Tech startup)
December 1, 2024 - Present
Designed UI/UX prototypes for flashcards in a language learning app, collaborating with developers, product manager, and founder using Figma, Illustrator, Photoshop, and After Effects. Leveraged AI tools (Sora, Flux, Kling) to generate custom visual and video content for study materials. Developed and documented AI prompt pipelines to automate content creation from minimal input. Created animated prototypes and interactive user flows using motion graphics and iOS UI templates. Designed and implemented custom UI components, transitions, and animations. Produced onboarding visuals and intro videos using generative AI.
Senior 3D Artist at Blippar (Interactive Experiences Creative Agency)
May 1, 2024 - August 14, 2025
Developed award-winning AR experiences that increased client customer engagement by 25%, creating optimized 3D assets and immersive 360° panoramic environments from concept to completion. Created numerous stylized 3D assets optimized for games and interactive real-time Web AR experiences. Led development of rigging and animations in early prototypes, scene assemblies, and individual 3D assets. Engineered backend optimization improvements reducing resource download size by 60%. Automated art pipeline workflow by developing Python scripts for Blender, reducing manual work by 70%. Utilized Geometry Node tools and procedural systems for geometry, plants, and environment generation. Improved company’s no-code AR experience builder SaaS platform workflow efficiency by 10% through testing and UI/UX adjustments in close collaboration with development team.
Senior 3D Generalist (3D Artist + Technical Artist) at Inquisitive (ex MEL Science, Ed Tech Startup)
May 1, 2023 - August 14, 2025
Led design and development of award-winning educational apps, creating 100+ STEM VR lessons and 15+ interactive AR stories enhancing children’s learning experience. Created extensive 3D game- and VR-ready content library, including PBR-textured animated assets, immersive environments, and particle effects improving user engagement across all platforms. Collaborated with science consultants to transform complex concepts into engaging visual content through 2D/3D assets and motion graphics for immersive apps, marketing, print, and web materials. Developed animated digital instructions for physically shipped play kits, reducing paper waste by up to 20%. Supervised a small team of artists, establishing standards and workflows that improved production efficiency. Streamlined development pipeline by creating and improving in-house tools including Platform Screen Grabber, Shader Animation Baker, and PubChem Molecule Viewer, significantly reducing production time. Implemented content localiz
Middle 3D Generalist at Infomens (CG for TV Broadcasting Agency)
May 1, 2016 - August 14, 2025
Produced 50+ broadcast-quality 3D reconstructions of major accidents and events, utilizing and expanding in-house asset library for efficient delivery. Developed complex physics simulations for TV broadcasts, including liquid dynamics, explosions, and rigid body destructions for accurate accident reconstructions. Created comprehensive visual assets for news programs, including immersive graphics for weather forecasts, interactive maps, on-screen motion graphics, and infographics. Designed and modeled diverse 3D assets including vehicles, characters, and environments optimized for broadcast requirements.
Lighting Artist at White Ball and Melnitsa Animation Studios
September 1, 2015 - August 14, 2025
Created lighting layouts in Maya for 70+ shots for “Fantastic Journey to Oz” and “Cosmi Academy” animation film and series. Optimized render farm performance through efficient scene setup reducing halt time by 30% using Deadline. Collaborated with art teams to develop shaders in RenderMan and Redshift to stylize and achieve realistic looks. Maintained technical caches, simulations and shader optimizations across the production pipeline. Created advanced FX elements including lava simulations using RealFlow.
Senior 3D Generalist at Korporativ.TV (Creative Agency)
December 1, 2014 - August 14, 2025
Produced 20+ high-fidelity 3D reconstructions for engineering and infrastructure projects, creating compelling visualizations for documentary films. Led implementation of real-time rendering solutions (Lumion, Unity) for time-critical projects, reducing production overhead by 50% while maintaining high visual quality. Created photorealistic robot animation for a marketing campaign including advanced pyro simulations. Developed comprehensive 3D visualizations of advanced technological processes for industrial clients. Generated diverse creative content including corporate logos, idents, and high-resolution 3D graphics for multi-channel advertising campaigns.
Senior AI Artist and UI/UX Designer at Under NDA (Ed Tech startup)
December 1, 2024 - Present
Designed UI/UX prototypes for flash cards in a language learning app, collaborating with developers and product managers. Leveraged AI tools (Sora, Flux, Kling) to generate custom visual and video content for study materials. Developed and documented AI prompt pipelines to automate content creation from minimal input. Created animated prototypes and interactive user flows using motion graphics and iOS UI templates. Designed and implemented custom UI components, transitions, and animations. Produced onboarding visuals and intro videos using generative AI.
Senior 3D Artist at Blippar (Interactive Experiences Creative Agency)
May 1, 2024 - August 14, 2025
Developed award-winning AR experiences increasing client customer engagement by 25%, creating optimized 3D assets and immersive 360° panoramic environments from concept to completion. Created numerous stylized 3D assets optimized for games and interactive real-time WebAR experiences. Led rigging and animation development in early prototypes, scene assemblies, and individual 3D assets. Engineered backend optimizations reducing resource download size by 60%. Automated art pipeline workflows by developing Python scripts for Blender, reducing manual work by 70%. Improved no-code AR experience builder SaaS platform workflow efficiency by 10% through UI/UX adjustments with the development team.
Senior 3D Generalist (3D Artist + Technical Artist) at Inquisitive (ex MEL Science, Ed Tech Startup)
May 1, 2023 - August 14, 2025
Led design and development of award-winning educational apps, creating 100+ STEM VR lessons and 15+ interactive AR stories enhancing children's learning. Created extensive 3D game- and VR-ready content library including PBR-textured animated assets, immersive environments, and particle effects improving user engagement across platforms. Collaborated with science consultants to transform complex concepts into engaging visual content through 2D/3D assets and motion graphics for immersive apps, marketing, print, and web materials. Developed animated digital instructions for physically shipped play kits, reducing paper waste by up to 20%. Supervised a small team of artists, establishing standards and workflows improving production efficiency. Streamlined development pipeline by creating and improving in-house tools including Platform Screen Grabber, Shader Animation Baker, and PubChem Molecule Viewer, significantly reducing production time. Implemented content localization pipelines increa
Middle 3D Generalist at Infomens (CG for TV Broadcasting Agency)
May 1, 2016 - August 14, 2025
Produced 50+ broadcast-quality 3D reconstructions of major accidents and events utilizing and expanding in-house asset library for efficient delivery. Developed complex physics simulations for TV broadcasts including liquid dynamics, explosions, and rigid body destructions for accurate accident reconstructions. Created comprehensive visual assets for news programs, including immersive graphics for weather forecasts, interactive maps, on-screen motion graphics, and infographics. Designed and modeled diverse 3D assets including vehicles, characters, and environments optimizing them for broadcast requirements.
Lighting Artist at White Ball and Melnitsa Animation Studios
September 1, 2015 - August 14, 2025
Created lighting layouts in Maya for over 70 shots for the animation film and series 'Fantastic Journey to Oz' and 'Cosmi Academy'. Optimized render farm performance by efficient scene setup reducing halt time by 30% using Deadline. Collaborated with art teams to develop stylized and realistic shaders in RenderMan and Redshift. Maintained technical caches, simulations, and shader optimizations across the production pipeline. Created advanced FX elements including lava simulations using RealFlow.
Senior 3D Generalist at Korporativ.TV (Creative Agency)
December 1, 2014 - August 14, 2025
Produced 20+ high-fidelity 3D reconstructions for engineering and infrastructure projects creating compelling visualizations for documentary films. Led implementation of real-time rendering solutions (Lumion, Unity) for time-critical projects reducing production overhead by 50% while maintaining high visual quality. Created photorealistic robot animation for marketing campaigns including advanced pyro simulations. Developed comprehensive 3D visualizations of advanced technological processes for industrial clients. Generated diverse creative content including corporate logos, idents, and high-resolution 3D graphics for multi-channel advertising campaigns.
Senior AI artist and UI\UX Designer at Under NDA (EdTech startup)
December 1, 2024 - Present
Designed UI/UX prototypes for a language learning app, collaborating with developers and product managers using Figma, Illustrator, Photoshop, and After Effects. Leveraged AI tools like Sora, Flux, and Kling to create custom visual and video content for study materials. Developed and documented AI prompt pipelines to automate content creation and produced animated prototypes and onboarding videos with generative AI.
Senior 3D Artist at Blippar (Interactive Experiences Creative Agency)
May 1, 2024 - August 14, 2025
Developed award-winning AR experiences increasing customer engagement by 25%. Created optimized 3D assets and immersive 360° environments for WebAR. Led rigging and animation development in prototypes and assets. Automated art pipeline with Python scripts in Blender, reducing manual work by 70%. Improved SaaS platform workflow efficiency by 10% through UI/UX adjustments.
Senior 3D Generalist (3D Artist + Technical artist) at Inquisitive (ex MEL Science, EdTech Startup)
May 1, 2023 - August 14, 2025
Led development of award-winning educational apps, creating 100+ STEM VR lessons and 15+ interactive AR stories to enhance children's learning. Created an extensive 3D content library of assets and environments boosting user engagement. Collaborated with science consultants to turn complex concepts into visual content. Improved production pipelines and localization, reduced load times by 40%, and transitioned pipeline tools saving significant costs.
Middle 3D Generalist at Infomens (CG for TV Broadcasting Agency)
May 1, 2016 - August 14, 2025
Produced 50+ broadcast-quality 3D reconstructions for major accidents and events. Developed physics simulations including liquid dynamics and explosions for accurate TV accident reconstructions. Created visual assets such as weather forecast graphics, interactive maps, and motion graphics. Designed and optimized diverse 3D assets for broadcast.
Lighting Artist at White Ball and Melnitsa Animation Studios
September 1, 2015 - August 14, 2025
Created lighting layouts in Maya for over 70 shots across animation films and series. Optimized render farm performance reducing halt times by 30%. Collaborated with art teams developing shaders for stylized and realistic looks. Maintained technical caches, simulations, and shader pipeline optimizations. Created advanced FX elements including lava simulations using RealFlow.
Senior 3D Generalist at Korporativ.TV (Creative Agency)
December 1, 2014 - August 14, 2025
Produced 20+ high-fidelity 3D reconstructions for engineering and infrastructure projects and documentary films. Implemented real-time rendering solutions using Lumion and Unity reducing production overhead by 50%. Created photorealistic robot animations including pyro simulations for marketing campaigns. Developed comprehensive 3D visualizations of advanced technologies and creative content for multi-channel campaigns.
Junior 3D Generalist / Architectural Visualisation Specialist at Euroset, Natur Product, A.Len, North Capital, ARCADA, ENCOM
December 1, 2012 - August 14, 2025
Started career focusing on commercial interior visualization and architectural visualization using AutoCAD and 3DS Max tools. Created photorealistic 3D furniture models enhancing company marketing approaches. Directed CG animation for cloud gaming platform at ENCOM.
Senior AI Artist and UI/UX Designer at Under NDA (Ed Tech startup)
December 1, 2024 - Present
Designed UI/UX prototypes for flashcards in a language learning app collaborating with developers and product managers using Figma, Illustrator, Photoshop, After Effects. Leveraged AI tools (Sora, Flux, Kling) to generate custom visual and video content for study materials. Developed and documented AI prompt pipelines to automate content creation from minimal input. Created animated prototypes and interactive user flows using motion graphics and iOS UI templates. Designed and implemented custom UI components, transitions, and animations. Produced onboarding visuals and intro videos using generative AI.
Senior 3D Artist at Blippar (Interactive Experiences Creative Agency)
May 1, 2024 - September 4, 2025
Developed award-winning AR experiences increasing client customer engagement by 25%, creating optimized 3D assets and immersive 360° panoramic environments. Created numerous stylized 3D assets optimized for games and interactive real-time Web AR experiences. Led rigging and animations in early prototypes, scene assemblies, and individual 3D assets. Engineered optimization improvements to backend reducing resource downloading size by 60%. Automated art pipeline workflow by developing Python scripts for Blender, decreasing manual work by 70%. Improved no-code AR experience builder SaaS platform efficiency by 10% through testing and UI/UX adjustments in close collaboration with development team.
Senior 3D Generalist (3D Artist + Technical Artist) at Inquisitive (ex MEL Science, Ed Tech Startup)
May 1, 2023 - September 4, 2025
Led design and development of award-winning educational apps, creating 100+ STEM VR lessons and 15+ interactive AR stories enhancing children's learning experience. Created extensive 3D game- and VR-ready content library including PBR textured animated assets, immersive environments, and particle effects improving user engagement across platforms. Collaborated with science consultants to transform complex concepts into engaging visual content through 2D/3D assets and motion graphics for immersive apps, marketing, print, and web materials. Developed animated digital instructions for physically shipped play kits, reducing paper waste by up to 20%. Supervised small team of artists establishing standards and workflows improving production efficiency. Streamlined development pipeline by developing and improving in-house tools including Platform Screen Grabber, Shader Animation Baker, and PubChem Molecule Viewer reducing production time. Implemented content localization pipeline for main app
Middle 3D Generalist at Infomens (CG for TV Broadcasting Agency)
May 1, 2016 - September 4, 2025
Produced 50+ broadcast-quality 3D reconstructions of major accidents and events, utilizing and expanding in-house asset library for efficient delivery. Developed complex physics simulations for TV broadcasts including liquid dynamics, explosions, and rigid body destructions for accurate reconstructions. Created comprehensive visual assets for news programs including immersive graphics for weather forecasts, interactive maps, on-screen motion graphics, and infographics. Designed and modeled diverse 3D assets including vehicles, characters, and environments optimized for broadcast requirements.
Lighting Artist at White Ball and Melnitsa Animation Studios
September 1, 2015 - September 4, 2025
Created lighting layouts in Maya for 70+ shots for “Fantastic Journey to Oz” and “Cosmi Academy” animation film and series. Optimized render farm performance through efficient scene setup reducing halt time by 30% using Deadline. Collaborated with art teams to develop shaders in RenderMan and Redshift to stylize and achieve realistic looks. Maintained technical optimization of caches, simulations, and shaders across the production pipeline. Created advanced FX elements including lava simulations using RealFlow.
Senior 3D Generalist at Korporativ.TV (Creative Agency)
December 1, 2014 - September 4, 2025
Produced 20+ high-fidelity 3D reconstructions for engineering and infrastructure projects creating compelling visualizations for documentary films. Led implementation of real-time rendering solutions (Lumion, Unity) for time-critical projects reducing production overhead by 50% while maintaining high visual quality. Created photorealistic robot animation for a marketing campaign including advanced pyro simulations. Developed comprehensive 3D visualizations of advanced technological processes for industrial clients. Generated diverse creative content including corporate logos, idents, and high-resolution 3D graphics for multi-channel advertising campaigns.
Junior 3D Generalist at Euroset and Natur Product
January 1, 2007 - September 4, 2025
Developed foundational skills in commercial interior visualization creating AutoCAD plans and 3DS Max renders.
3D Visualizer at A.Len and North Capital
January 1, 2010 - September 4, 2025
Mastered 3D visualization techniques for commercial and residential projects.
3D Visualizer at ARCAD A
January 1, 2012 - September 4, 2025
Revolutionised the company's marketing approach by creating photorealistic 3D furniture models.
CG Animation Director at ENCOM
December 1, 2012 - September 4, 2025
Directed CG animation for the cloud gaming platform.
Senior AI Artist and UI/UX Designer at Under NDA (Ed Tech startup)
December 1, 2024 - Present
Designed UI/UX prototypes for flashcards in a language learning app collaborating with developers, product manager, and founder using Figma, Illustrator, Photoshop, and After Effects. Leveraged AI tools (Sora, Flux, Kling) to generate custom visual and video content for study materials. Developed and documented AI prompt pipelines to automate content creation from minimal inputs. Created animated prototypes and interactive user flows with motion graphics and iOS UI templates. Designed and implemented custom UI components, transitions, and animations. Produced onboarding visuals and intro videos using generative AI.
Senior 3D Artist at Blippar (Interactive Experiences Creative Agency)
May 31, 2024 - September 4, 2025
Developed award-winning AR experiences increasing client customer engagement by 25%. Created numerous stylised 3D assets optimized for games and interactive real-time Web AR experiences. Led rigging and animations development in early prototypes, scene assemblies, and individual 3D assets. Engineered backend optimizations reducing resource download size by 60%. Automated art pipeline workflow by developing Python scripts for Blender reducing manual work by 70%, utilizing Geometry Nodes and procedural systems for geometry, plants, and environment generation. Improved no-code AR experience builder SaaS platform workflow efficiency by 10% through UI/UX adjustments and collaboration with development team.
Senior 3D Generalist (3D Artist + Technical Artist) at Inquisitive (ex MEL Science, Ed Tech Startup)
May 31, 2023 - September 4, 2025
Led design and development of award-winning educational apps creating 100+ STEM VR lessons and 15+ interactive AR stories enhancing children's learning experience. Created extensive 3D game- and VR-ready content library including PBR-textured animated assets, immersive environments, and particle effects to improve user engagement across platforms. Collaborated with science consultants to transform complex concepts into engaging visual content via 2D/3D assets and motion graphics for immersive apps, marketing, print, and web. Developed animated digital instructions for physically shipped play kits reducing paper waste by up to 20%. Supervised small team establishing standards and workflows improving production efficiency. Streamlined development pipeline by creating and improving in-house tools, significantly reducing production time. Implemented content localization pipeline increasing production efficiency. Reduced lessons’ load time by 40% implementing procedural custom Unity HLSL
Middle 3D Generalist at Infomens (CG for TV Broadcasting Agency)
May 31, 2016 - September 4, 2025
Produced 50+ broadcast-quality 3D reconstructions of major accidents and events utilizing and expanding in-house asset library for efficient delivery. Developed complex physics simulations including liquid dynamics, explosions, and rigid body destructions for accurate accident reconstructions. Created comprehensive visual assets for news programs including immersive graphics for weather forecasts, interactive maps, on-screen motion graphics, and infographics. Designed and modeled diverse 3D assets including vehicles, characters, and environments optimized for broadcast requirements.
Lighting Artist at White Ball and Melnitsa Animation Studios
September 30, 2015 - September 4, 2025
Created lighting layouts in Maya for 70+ shots for "Fantastic Journey to Oz" and "Cosmi Academy" animation film and series. Optimized render farm performance through efficient scene setup reducing halt time by 30% using Deadline. Collaborated with art teams to develop shaders in RenderMan and Redshift creating stylized and realistic looks. Managed technical maintenance of caches, simulations, and shader optimization across production pipeline. Created advanced FX elements including lava simulations using RealFlow.
Senior 3D Generalist at Korporativ.TV (Creative Agency)
December 31, 2014 - September 4, 2025
Produced 20+ high-fidelity 3D reconstructions for engineering and infrastructure projects creating compelling visualizations for documentary films. Led implementation of real-time rendering solutions (Lumion, Unity) for time-critical projects reducing production overhead by 50% while maintaining high visual quality. Created photorealistic robot animation for marketing campaign including advanced pyro simulations. Developed comprehensive 3D visualizations of advanced technological processes for industrial clients. Generated diverse creative content including corporate logos, idents, and high-resolution 3D graphics for multi-channel advertising campaigns.
Junior 3D Generalist at Euroset and Natur Product
January 1, 2012 - September 4, 2025
Developed foundational skills in commercial interior visualization creating AutoCAD plans and 3DS Max renders. Advanced through architectural visualization roles at A.Len and North Capital mastering 3D visualization techniques for commercial and residential projects. Revolutionized ARCADAs marketing approach by creating photorealistic 3D furniture models. Directed CG animation for ENCOM cloud gaming platform.

Education

Master's degree in Biotechnology at St. Petersburg State Chemical-Pharmaceutical Academy
January 11, 2030 - August 14, 2025
Master's degree in Biotechnology at St. Petersburg State Chemical-Pharmaceutical Academy
January 11, 2030 - August 14, 2025
Master's degree in Biotechnology at St. Petersburg State Chemical-Pharmaceutical Academy
January 11, 2030 - August 14, 2025
Master's degree in Biotechnology at St. Petersburg State Chemical-Pharmaceutical Academy
January 11, 2030 - September 4, 2025
Master's degree at St. Petersburg State Chemical-Pharmaceutical Academy
January 11, 2030 - September 4, 2025

Qualifications

Unreal Engine Essential
January 1, 2024 - December 31, 2024
VFX for Beginners
January 1, 2012 - August 14, 2025
Unreal Engine Essential Certificate
January 1, 2024 - December 31, 2024
VFX for Beginners
January 1, 2012 - August 14, 2025
Unreal Engine Essential Certificate
January 1, 2024 - August 14, 2025
VFX for Beginners
January 1, 2012 - August 14, 2025
Game Design
January 11, 2030 - August 14, 2025
Unreal Engine Essential Certificate
January 1, 2024 - August 14, 2025
Unreal Engine Essential
January 1, 2024 - September 4, 2025
VFX for Beginners
January 1, 2012 - September 4, 2025
Unreal Engine Essential
January 1, 2024 - December 31, 2024
VFX for Beginners
January 1, 2012 - September 4, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Real Estate & Construction, Professional Services, Software & Internet