Hello! My name is Wylie Marvici, I am a passionate sound designer with a deep love for SFX designing and technical sound design. With an ear for energetic and explosive sound and a love for creating auditory experiences that shift and change around the player, I bring my own blend of creativity and technical expertise to the world of sound design. I am a graduate of Vancouver Film School, Sound Design for Visual Media and through VFS I've had the chance to contribute my skills towards multiple student games, through SFX creation and Fmod/Wwise implementation, showcasing my ability to enhance interactive experiences through sound. Recently I've also had the privilege to work on 2 indie games, as well as lead several game jams in an audio capacity. I've also had the pleasure of editing sound for three student films and mixing on a professional sound stage for two others. These opportunities have given me confidence and a well-rounded understanding of the intricacies of sound across different forms of media. I'm very eager to collaborate on projects that push the boundaries of sound! Let's create something unforgettable.

Wylie Marvici

Hello! My name is Wylie Marvici, I am a passionate sound designer with a deep love for SFX designing and technical sound design. With an ear for energetic and explosive sound and a love for creating auditory experiences that shift and change around the player, I bring my own blend of creativity and technical expertise to the world of sound design. I am a graduate of Vancouver Film School, Sound Design for Visual Media and through VFS I've had the chance to contribute my skills towards multiple student games, through SFX creation and Fmod/Wwise implementation, showcasing my ability to enhance interactive experiences through sound. Recently I've also had the privilege to work on 2 indie games, as well as lead several game jams in an audio capacity. I've also had the pleasure of editing sound for three student films and mixing on a professional sound stage for two others. These opportunities have given me confidence and a well-rounded understanding of the intricacies of sound across different forms of media. I'm very eager to collaborate on projects that push the boundaries of sound! Let's create something unforgettable.

Available to hire

Hello! My name is Wylie Marvici, I am a passionate sound designer with a deep love for SFX designing and technical sound design. With an ear for energetic and explosive sound and a love for creating auditory experiences that shift and change around the player, I bring my own blend of creativity and technical expertise to the world of sound design.

I am a graduate of Vancouver Film School, Sound Design for Visual Media and through VFS I’ve had the chance to contribute my skills towards multiple student games, through SFX creation and Fmod/Wwise implementation, showcasing my ability to enhance interactive experiences through sound. Recently I’ve also had the privilege to work on 2 indie games, as well as lead several game jams in an audio capacity.

I’ve also had the pleasure of editing sound for three student films and mixing on a professional sound stage for two others. These opportunities have given me confidence and a well-rounded understanding of the intricacies of sound across different forms of media.

I’m very eager to collaborate on projects that push the boundaries of sound! Let’s create something unforgettable.

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Work Experience

Point of Contact (Audio) at Unreal / Indie Game Project
February 1, 2024 - Present
Acted as point of contact between audio and other development teams; created and implemented Unreal Engine blueprints (BPs), environment, player, and enemy SFX; tagged animations and surfaces in Unreal; contributed to Iron Legacy (Game Jam).
Lead Sound Designer at Unreal Engine Lead Team (6 Developers)
May 1, 2024 - July 1, 2024
Led a team of 6 developers; recorded and designed character, enemy, and weapon SFX; implemented and mixed through FMOD and Unreal; led audio workflow for Iron Legacy (Game Jam).
Sound Designer at Trials Run (Student Animation)
November 1, 2023 - May 1, 2024
Directly communicated with the director to achieve the intended result; recorded and designed high-energy sounds to match the visuals; mixing and editing through Pro Tools.
Sound Designer at Letter Lancers (A.K.A Rogue Fist) (Indie Game)
July 30, 2023 - November 29, 2023
Recorded and designed all assets in direct communication with the development team; completed rough mix passes throughout the game's development.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment