With seven years of experience in 3D art and design, I specialize in crafting immersive environments, realistic assets, and visually compelling digital worlds. My expertise spans modeling, texturing, lighting, and rendering for both real-time and cinematic projects. I’m passionate about blending artistic vision with technical precision to bring creative concepts to life across games, films, and virtual experiences. Driven by curiosity and continuous learning, I stay current with evolving tools and workflows in the 3D industry. Collaboration, storytelling, and attention to detail define my approach, enabling me to deliver high-quality work that elevates every creative project I’m part of.

Xaklop

With seven years of experience in 3D art and design, I specialize in crafting immersive environments, realistic assets, and visually compelling digital worlds. My expertise spans modeling, texturing, lighting, and rendering for both real-time and cinematic projects. I’m passionate about blending artistic vision with technical precision to bring creative concepts to life across games, films, and virtual experiences. Driven by curiosity and continuous learning, I stay current with evolving tools and workflows in the 3D industry. Collaboration, storytelling, and attention to detail define my approach, enabling me to deliver high-quality work that elevates every creative project I’m part of.

Available to hire

With seven years of experience in 3D art and design, I specialize in crafting immersive environments, realistic assets, and visually compelling digital worlds. My expertise spans modeling, texturing, lighting, and rendering for both real-time and cinematic projects. I’m passionate about blending artistic vision with technical precision to bring creative concepts to life across games, films, and virtual experiences.

Driven by curiosity and continuous learning, I stay current with evolving tools and workflows in the 3D industry. Collaboration, storytelling, and attention to detail define my approach, enabling me to deliver high-quality work that elevates every creative project I’m part of.

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Language

English
Fluent

Work Experience

3D Artist at Marici Maya
June 1, 2019 - Present

Education

B.Tech at Symbiosis Institute of Technology
May 1, 2014 - May 30, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
    uniE621 Solitude in Forest
    In this project, I crafted an atmospheric architectural scene titled "Solitude in Forest" using Blender. Every aspect—from initial concept to the final rendered image—was undertaken solely by me, demonstrating my proficiency across the entire 3D workflow. Modeling: I sculpted all geometry from scratch, focusing on organic forest elements (trees, terrain, foliage) and subtle architectural forms to evoke a sense of isolation and quiet beauty. Materials & Textures: Custom textures and shaders were developed to bring realistic surface details and environmental mood to both natural and built elements. Lighting: I designed the lighting to capture the soft interplay between sunlight filtering through trees and the gentle shadowing, creating a tranquil ambiance. Camera & Composition: I planned and placed camera angles to emphasize narrative solitude and spatial depth, ensuring the viewer feels immersed in the forest environment. Rendering: Final renders employed Blender’s Cycles engine for photorealistic results, balancing performance and quality. The project showcases my ability to independently manage all stages of 3D production—conceptualization, modeling, surfacing, lighting, scene setup, and rendering—while conveying mood and storytelling through architectural visualization. 3darchitecture architecture archviz
    uniE621 Solitude in Forest
    In this project, I crafted an atmospheric architectural scene titled "Solitude in Forest" using Blender. Every aspect—from initial concept to the final rendered image—was undertaken solely by me, demonstrating my proficiency across the entire 3D workflow. Modeling: I sculpted all geometry from scratch, focusing on organic forest elements (trees, terrain, foliage) and subtle architectural forms to evoke a sense of isolation and quiet beauty. Materials & Textures: Custom textures and shaders were developed to bring realistic surface details and environmental mood to both natural and built elements. Lighting: I designed the lighting to capture the soft interplay between sunlight filtering through trees and the gentle shadowing, creating a tranquil ambiance. Camera & Composition: I planned and placed camera angles to emphasize narrative solitude and spatial depth, ensuring the viewer feels immersed in the forest environment. Rendering: Final renders employed Blender’s Cycles engine for photorealistic results, balancing performance and quality. The project showcases my ability to independently manage all stages of 3D production—conceptualization, modeling, surfacing, lighting, scene setup, and rendering—while conveying mood and storytelling through architectural visualization. 3darchitecture architecture archviz
    uniE621 Solitude in Forest
    In this project, I crafted an atmospheric architectural scene titled "Solitude in Forest" using Blender. Every aspect—from initial concept to the final rendered image—was undertaken solely by me, demonstrating my proficiency across the entire 3D workflow. Modeling: I sculpted all geometry from scratch, focusing on organic forest elements (trees, terrain, foliage) and subtle architectural forms to evoke a sense of isolation and quiet beauty. Materials & Textures: Custom textures and shaders were developed to bring realistic surface details and environmental mood to both natural and built elements. Lighting: I designed the lighting to capture the soft interplay between sunlight filtering through trees and the gentle shadowing, creating a tranquil ambiance. Camera & Composition: I planned and placed camera angles to emphasize narrative solitude and spatial depth, ensuring the viewer feels immersed in the forest environment. Rendering: Final renders employed Blender’s Cycles engine for photorealistic results, balancing performance and quality. The project showcases my ability to independently manage all stages of 3D production—conceptualization, modeling, surfacing, lighting, scene setup, and rendering—while conveying mood and storytelling through architectural visualization. 3darchitecture architecture archviz
    uniE621 Solitude In Forest
    In this project, I crafted an atmospheric architectural scene titled "Solitude in Forest" using Blender. Every aspect—from initial concept to the final rendered image—was undertaken solely by me, demonstrating my proficiency across the entire 3D workflow. Modeling: I sculpted all geometry from scratch, focusing on organic forest elements (trees, terrain, foliage) and subtle architectural forms to evoke a sense of isolation and quiet beauty. Materials & Textures: Custom textures and shaders were developed to bring realistic surface details and environmental mood to both natural and built elements. Lighting: I designed the lighting to capture the soft interplay between sunlight filtering through trees and the gentle shadowing, creating a tranquil ambiance. Camera & Composition: I planned and placed camera angles to emphasize narrative solitude and spatial depth, ensuring the viewer feels immersed in the forest environment. Rendering: Final renders employed Blender’s Cycles engine for photorealistic results, balancing performance and quality. The project showcases my ability to independently manage all stages of 3D production—conceptualization, modeling, surfacing, lighting, scene setup, and rendering—while conveying mood and storytelling through architectural visualization. 3darchitecture architecture archviz