I'm a video game programmer and designer with over 4 years of experience building PC and mobile titles. I'm proficient in Unity 3D (URP) and C#, bridging creative vision with solid engineering through SOLID principles, refactoring and performance optimization. I've led the development of commercial titles such as Hospital Empire – Idle Tycoon (100K+ downloads and a 4.5/5 rating on Google Play) and Battle Drive, and contributed to educational projects like Fairy Tales by Kids&Us. I excel at translating classroom learning into interactive play, collaborating with artists and designers, analyzing player data, and delivering high-quality products on time.

Xavier Arpa

I'm a video game programmer and designer with over 4 years of experience building PC and mobile titles. I'm proficient in Unity 3D (URP) and C#, bridging creative vision with solid engineering through SOLID principles, refactoring and performance optimization. I've led the development of commercial titles such as Hospital Empire – Idle Tycoon (100K+ downloads and a 4.5/5 rating on Google Play) and Battle Drive, and contributed to educational projects like Fairy Tales by Kids&Us. I excel at translating classroom learning into interactive play, collaborating with artists and designers, analyzing player data, and delivering high-quality products on time.

Available to hire

I’m a video game programmer and designer with over 4 years of experience building PC and mobile titles. I’m proficient in Unity 3D (URP) and C#, bridging creative vision with solid engineering through SOLID principles, refactoring and performance optimization.

I’ve led the development of commercial titles such as Hospital Empire – Idle Tycoon (100K+ downloads and a 4.5/5 rating on Google Play) and Battle Drive, and contributed to educational projects like Fairy Tales by Kids&Us. I excel at translating classroom learning into interactive play, collaborating with artists and designers, analyzing player data, and delivering high-quality products on time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

Game Designer & Developer at Bee Games
April 30, 2024 - August 9, 2025
Responsible for programming mobile applications using Unity with URP in C#, compiling for Android and iOS devices, optimizing performance using Unity Addressables, designing application improvement proposals, testing competing applications, creating visual effects in Unity with Shader Graph and HLSL, performing quality assurance and reporting with Jira, analyzing product analytics, managing staff specializing in 2D Art, 3D Art, and programming, implementing UI proposed by Art department, integrating third-party packages, managing projects with KanbanFlow, collaborating across departments, and version control with Sourcetree. Significant achievement includes programming 95% of 'Hospital Empire - Idle Tycoon', a game with over 100,000 downloads and a 4.5 rating on Google Play Store.
Software Programmer at A2 System
May 31, 2023 - August 9, 2025
Developed web pages, administrative back office pages, and mobile applications using Angular, Ionic, and Android Studio with TypeScript. Utilized git-like version control with Sourcetree, successfully worked on multiple client projects simultaneously, and completed a full project autonomously.
Game Designer & Developer at Boogysoft
May 31, 2022 - August 9, 2025
Programmed applications using Unity with URP and C#, designed and documented video game concepts (GDD), created visual effects with Shader Graph, managed staff in 2D Art, 3D Art, and programming, deployed Firebase packages, managed projects with KanbanFlow, used Sourcetree for version control, and implemented hardware support for Xbox, Playstation, and Nintendo Switch controllers. Fully programmed and designed the video game 'Battle Drive', which was downloaded over 100 times on Itch.io and enjoyed in live events.
Unity Developer at Chloroplast Games (Freelance)
August 1, 2024 - Present
Programmed parts of the educational game 'Fairy Tales by Kids&Us' for Android and iOS, translating classroom learning into interactive play within the My Way platform. Built internal tools and automation utilities to speed up workflows. Worked remotely with cross-functional teams, integrating educational services and coordinating via Azure DevOps, Slack and Microsoft Teams.
Game Designer & Unity Developer at VIVA Games Studios (Self-employed)
April 1, 2024 - September 9, 2025
Programmed Hospital Empire – Idle Tycoon, building core hospital-management systems and incremental economy mechanics that helped the title exceed 100K downloads and maintain a 4.5/5 rating on Google Play. Designed the game economy and balanced player progression to maximise retention and monetization, working closely with designers and analysts to tune key metrics. Led a multidisciplinary team to implement new features, optimizing performance on Android and iOS using Addressables and profiling techniques. Integrated backend services (Firebase) and third-party packages (Facebook SDK, Google Play Services, IronSource, BugSnag) and documented the project through GDDs, spreadsheets and diagrams. Coordinated communication among Art, QA, Analytics, Marketing and Production teams, managing tasks with KanbanFlow/Jira and version control with Git/Sourcetree.
Game Designer & Unity Developer at Boogysoft (Self-employed)
May 1, 2022 - September 9, 2025
Designed and developed Battle Drive end-to-end, a game showcased at events and downloaded over 100 times on Itch.io. Created game concepts and game design documents (GDDs); implemented mechanics and systems in Unity URP with C#, optimizing for PC and mobile devices.
Unity Developer at Chloroplast Games (Freelance)
August 1, 2024 - Present
Programmed parts of the educational game Fairy Tales by Kids&Us for Android and iOS, translating classroom learning into interactive play within the My Way platform. Built internal tools and automation utilities to speed up workflows. Worked remotely with cross-functional teams, integrating educational services and coordinating via Azure DevOps, Slack and Microsoft Teams.
Game Designer & Unity Developer at VIVA Games Studios (Self-employed)
April 1, 2024 - October 3, 2025
Programmed Hospital Empire – Idle Tycoon, building core hospital-management systems and incremental economy mechanics that helped the title exceed 100K downloads and maintain a 4.5/5 rating on Google Play. Designed the game economy and balanced player progression to maximise retention and monetization, working closely with designers and analysts to tune key metrics. Led a multidisciplinary team to implement new features, optimizing performance on Android and iOS using Addressables and profiling techniques. Integrated backend services (Firebase) and third‑party packages (Facebook SDK, Google Play Services, IronSource, BugSnag) and documented the project through GDDs, spreadsheets and diagrams. Coordinated communication among Art, QA, Analytics, Marketing and Production teams, managing tasks with KanbanFlow/Jira and version control with Git/Sourcetr ee.
Game Designer & Unity Developer at Boogysoft (Self-employed)
May 1, 2022 - October 3, 2025
Designed and developed Battle Drive end-to-end, a game showcased at events and downloaded over 100 times on Itch.io. Created game concepts and game design documents (GDDs); implemented mechanics and systems in Unity URP with C# , optimizing for PC and mobile devices.
Unity Developer at Chloroplast Games (Freelance)
August 1, 2024 - Present
Programmed parts of the educational game “Fairy Tales by Kids&Us” for Android and iOS, translating classroom learning into interactive play within the My Way platform. Built internal tools and automation utilities to speed up workflows. Worked remotely with cross-functional teams, integrating educational services and coordinating via Azure DevOps, Slack and Microsoft Teams.
Game Designer & Unity Developer at VIVA Games Studios (Self-employed)
April 1, 2024 - October 3, 2025
Programmed Hospital Empire – Idle Tycoon, building core hospital-management systems and incremental economy mechanics that helped the title exceed 100K downloads and maintain a 4.5/5 rating on Google Play. Designed the game economy and balanced player progression to maximise retention and monetization, working closely with designers and analysts to tune key metrics. Led a multidisciplinary team to implement new features, optimizing performance on Android and iOS using Addressables and profiling techniques. Integrated backend services (Firebase) and third‑party packages (Facebook SDK, Google Play Services, IronSource, BugSnag) and documented the project through GDDs, spreadsheets and diagrams. Coordinated communication among Art, QA, Analytics, Marketing and Production teams, managing tasks with KanbanFlow/Jira and version control with Git/Sourcetree.
Game Designer & Unity Developer at Boogysoft (Self-employed)
May 1, 2022 - October 3, 2025
Designed and developed Battle Drive end‑to‑end, a game showcased at events and downloaded over 100 times on Itch.io. Created game concepts and game design documents (GDDs); implemented mechanics and systems in Unity URP with C#, optimizing for PC and mobile devices.

Education

Master in Game Design & Development at EVAD
January 1, 2021 - December 31, 2021
IT Administration at UNESR
January 1, 2019 - December 31, 2019
Introduction to Programming at Central University of Venezuela
January 1, 2018 - December 31, 2018
Bachelor of Science at Colegio Francia - Lycée Français
January 1, 2018 - December 31, 2018
Master’s in Game Design & Development at EVAD
January 11, 2030 - January 1, 2021
Master’s in Game Design & Development at EVAD (Escuela Superior de videojuegos y Arte Digital)
January 1, 2021 - October 3, 2025
Master’s in Game Design & Development at EVAD, Málaga, Spain
January 1, 2021 - January 1, 2021

Qualifications

Best Interactive Video Game (Keep Looking At) – EVAD
January 11, 2030 - January 1, 2021
Best Interactive Video Game (Keep Looking At) – EVAD
January 1, 2021 - October 3, 2025
Best Interactive Video Game (Keep Looking At) – EVAD, 2021
January 1, 2021 - January 1, 2021

Industry Experience

Gaming, Software & Internet, Education