I’m Yaël Préjeant, a 2D game artist based in France, passionate about frame-by-frame animation, character design, and concept art. I enjoy turning ideas into lively visuals for games, with experience on indie projects and collaborations with studios like Microids. I’m currently pursuing a Master of Game Art at 3iS Paris, building a strong foundation in animation pipelines, rigging, and visual storytelling.
In recent years I contributed to projects such as Toxic Dump Planet and Astérix & Obélix: Slap Them All!, handling animation, character design, and illustrations for levels and interfaces. I value curiosity, teamwork, and an open-minded approach, and I’m eager to bring bold, expressive 2D art to collaborative game development teams.
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