Unreal LIDAR

Corey Rigney
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A tech demo using Unreal Engine’s Instanced Static Mesh and Raycast systems to create a surreal environment-mapping experience. Besides being a visual feast, this project taught me a lot of the intricacies of Unreal, as well as many optimization techniques to keep the game running at >60 FPS even with tens of thousands of “LIDAR” points on screen.

Github and download available at https://www.twine.net/signin