coreyrigney.dev
I am a passionate game developer and programmer skilled in designing and building engaging game experiences using Unity and Unreal Engine. I have experience in gameplay programming, level design, and custom tool creation, working on mobile and PC games. I love contributing to projects from the ground up, including creating custom shaders, particles, and level design tools to enrich gameplay and visuals.
Alongside my professional experience, I develop open-source projects like a custom rendering and game engine, and I actively contribute to tech demos and small game teams, continuously sharpening my skills. I’m also involved in non-profit work as a donation canvasser, supporting causes I believe in during my job search. I enjoy TTRPGs, reading, drumming, and spending time with my cat in my free time.
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Worked with Muddy Robot to provide level design and gameplay programming on the mobile endless runner River Wipeout. Check it out at the link below!
TwitchTopRPG is a tool that lets me run tabletop games entirely through Twitch, with the viewers becoming players without needing to install anything or have any knowledge of commands. It uses websockets to keep all data synced across my “admin panel” instance and the instances used in OBS to show viewers their stats. I plan to expand it beyond running games for my friends into making content for Youtube and Twitch.
Github and clips/twitch at https://www.twine.net/signin
A roguelike dungeon-crawler where you gather ingredients from fallen chefs to run your restaurant, Dungeons and Dining is a team Game Jam project with a cartoon aesthetic. While unfinished for now, Dungeons and Dining has lots of polish on what is done, and is fully playable on any windows system, sporting a full cooking system with customer orders, ingredients management and preparation, random weapon and item generation, fancy animations and sounds for loot, enemies, and the dungeon store, and a large demo dungeon floor to explore and find food in.
Github and demo download available at https://www.twine.net/signin
I built CSH’s Minecraft Charity Stream at the same time that Tiltify and Crowd Control were bringing interactive streaming to all. I hadn’t heard of those, and so I built a tool where charitable donations could directly send items, mobs, and potions to a Minecraft server, then turned that into an annual stream! As the event expanded year on year, my team grew to face all the challenges of scaling the event. By the time I graduated, we had Youtube and Twitch content creators joining and we had raised over $3000 for Doctors Without Borders.
Website available at https://www.twine.net/signin
Github available at https://www.twine.net/signin
A tech demo using Unreal Engine’s Instanced Static Mesh and Raycast systems to create a surreal environment-mapping experience. Besides being a visual feast, this project taught me a lot of the intricacies of Unreal, as well as many optimization techniques to keep the game running at >60 FPS even with tens of thousands of “LIDAR” points on screen.
Github and download available at https://www.twine.net/signin
The Sorta Helpful Open Engine is my 3D game engine, complete with everything from multiple lighting types to custom shaders to terrain to GPU-based particles to scene saving/loading to project-based work etc. It’s a huge app capable of almost anything a game engine needs to be distributable, as well as its own launcher which keeps the engine updated and allows you to select which project you want to launch SHOE on. There’s no way I can cover the breadth and depth of SHOE here, so go download the installer and try for yourself! If there’s any problem running it, email me at https://www.twine.net/signin and I’d be excited to help debug it.
Installer and github available at https://www.twine.net/signin
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