coreyrigney.dev I am a passionate game developer and programmer skilled in designing and building engaging game experiences using Unity and Unreal Engine. I have experience in gameplay programming, level design, and custom tool creation, working on mobile and PC games. I love contributing to projects from the ground up, including creating custom shaders, particles, and level design tools to enrich gameplay and visuals. Alongside my professional experience, I develop open-source projects like a custom rendering and game engine, and I actively contribute to tech demos and small game teams, continuously sharpening my skills. I’m also involved in non-profit work as a donation canvasser, supporting causes I believe in during my job search. I enjoy TTRPGs, reading, drumming, and spending time with my cat in my free time.

Corey Rigney

5.0 (1 review)

coreyrigney.dev I am a passionate game developer and programmer skilled in designing and building engaging game experiences using Unity and Unreal Engine. I have experience in gameplay programming, level design, and custom tool creation, working on mobile and PC games. I love contributing to projects from the ground up, including creating custom shaders, particles, and level design tools to enrich gameplay and visuals. Alongside my professional experience, I develop open-source projects like a custom rendering and game engine, and I actively contribute to tech demos and small game teams, continuously sharpening my skills. I’m also involved in non-profit work as a donation canvasser, supporting causes I believe in during my job search. I enjoy TTRPGs, reading, drumming, and spending time with my cat in my free time.

Available to hire

coreyrigney.dev

I am a passionate game developer and programmer skilled in designing and building engaging game experiences using Unity and Unreal Engine. I have experience in gameplay programming, level design, and custom tool creation, working on mobile and PC games. I love contributing to projects from the ground up, including creating custom shaders, particles, and level design tools to enrich gameplay and visuals.

Alongside my professional experience, I develop open-source projects like a custom rendering and game engine, and I actively contribute to tech demos and small game teams, continuously sharpening my skills. I’m also involved in non-profit work as a donation canvasser, supporting causes I believe in during my job search. I enjoy TTRPGs, reading, drumming, and spending time with my cat in my free time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Gameplay Programmer and Level Designer at Muddy Robot
January 1, 2025 - Present
Working part-time remotely on designing and building two games: River Wipeout, a mobile endless runner nearing release, and an untitled PC MOBA. Responsible for making custom tools, particles, and shaders to support the level design process using Unity and Unreal Engine.
Base Kernel Software Engineer I at Microsoft
January 31, 2024 - August 17, 2025
Built and optimized systems for Windows’ App Launch Prefetch to improve performance and launch times across millions of devices. Made private APIs public and improved internal and external documentation. Created and oversaw tests and performance experiments across Windows Insider machines.
Donation Canvasser at Doctors Without Borders (DVCanvass)
May 31, 2025 - Present
Worked part-time remotely talking to strangers to encourage donations supporting MSF’s lifesaving humanitarian work while searching for a full-time job.

Education

Bachelor's of Science at Rochester Institute of Technology
August 1, 2018 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Non-Profit Organization
    paper TwitchTopRPG

    TwitchTopRPG is a tool that lets me run tabletop games entirely through Twitch, with the viewers becoming players without needing to install anything or have any knowledge of commands. It uses websockets to keep all data synced across my “admin panel” instance and the instances used in OBS to show viewers their stats. I plan to expand it beyond running games for my friends into making content for Youtube and Twitch.

    Github and clips/twitch at https://www.twine.net/signin

    paper Dungeons and Dining

    A roguelike dungeon-crawler where you gather ingredients from fallen chefs to run your restaurant, Dungeons and Dining is a team Game Jam project with a cartoon aesthetic. While unfinished for now, Dungeons and Dining has lots of polish on what is done, and is fully playable on any windows system, sporting a full cooking system with customer orders, ingredients management and preparation, random weapon and item generation, fancy animations and sounds for loot, enemies, and the dungeon store, and a large demo dungeon floor to explore and find food in.

    Github and demo download available at https://www.twine.net/signin

    paper CSH Annual Minecraft Charity Stream Software

    I built CSH’s Minecraft Charity Stream at the same time that Tiltify and Crowd Control were bringing interactive streaming to all. I hadn’t heard of those, and so I built a tool where charitable donations could directly send items, mobs, and potions to a Minecraft server, then turned that into an annual stream! As the event expanded year on year, my team grew to face all the challenges of scaling the event. By the time I graduated, we had Youtube and Twitch content creators joining and we had raised over $3000 for Doctors Without Borders.

    Website available at https://www.twine.net/signin
    Github available at https://www.twine.net/signin

    paper Unreal LIDAR

    A tech demo using Unreal Engine’s Instanced Static Mesh and Raycast systems to create a surreal environment-mapping experience. Besides being a visual feast, this project taught me a lot of the intricacies of Unreal, as well as many optimization techniques to keep the game running at >60 FPS even with tens of thousands of “LIDAR” points on screen.

    Github and download available at https://www.twine.net/signin

    paper SHOE

    The Sorta Helpful Open Engine is my 3D game engine, complete with everything from multiple lighting types to custom shaders to terrain to GPU-based particles to scene saving/loading to project-based work etc. It’s a huge app capable of almost anything a game engine needs to be distributable, as well as its own launcher which keeps the engine updated and allows you to select which project you want to launch SHOE on. There’s no way I can cover the breadth and depth of SHOE here, so go download the installer and try for yourself! If there’s any problem running it, email me at https://www.twine.net/signin and I’d be excited to help debug it.

    Installer and github available at https://www.twine.net/signin