Creative and versatile C# developer with 5+ years of experience in Unity.
Experienced with architecting scalable systems, optimizing performance, developing editor tools and general gameplay programming. Combines a mathematics background with deep expertise in Unity workflows to provide unique solutions by utilizing out-of-the-box and abstract thinking.
Throughout my career, I have contributed to game developments projects in various roles including lead developer and character animator. I am passionate about working collaboratively with multidisciplinary teams to innovate and bring creative ideas to life in gaming environments.
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- Node-based visual scripting editor
- Node-based tutorial editor which utilizes the visual scripting system
- Separation of world logic, the ability to load/unload worlds independently from each other.
- Encryption for version data and run-time encryption for currency data.
- Firebase integration for:
- Authentication
- Cloud data saving
- Custom game versioning integrated with asset bundles
I worked as the lead developer for Restaurant Empire Tycoon. I was responsible for most of the background system and several plugin developments such as:
Gameplay video here:
While working at Kolibri Games, I was often involved in the production of Super Managers. For these characters, I implemented them into the game including the functionality of their unique abilities and the corresponding VFX. I often contributed to the design of the VFX and occasionally the gameplay effect of the abilities, to ensure cohesion between the character concept, VFX, and special ability. You can see some of the super managers I was involved with in the video.
This is a copy prototype of Voodoo’s Mob Control produced in less than two days.
A collection of character animations I’ve made:
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