Creative and versatile C# developer with 5+ years of experience in Unity. Experienced with architecting scalable systems, optimizing performance, developing editor tools and general gameplay programming. Combines a mathematics background with deep expertise in Unity workflows to provide unique solutions by utilizing out-of-the-box and abstract thinking. Throughout my career, I have contributed to game developments projects in various roles including lead developer and character animator. I am passionate about working collaboratively with multidisciplinary teams to innovate and bring creative ideas to life in gaming environments.

Yansı Evre Yüksel

Creative and versatile C# developer with 5+ years of experience in Unity. Experienced with architecting scalable systems, optimizing performance, developing editor tools and general gameplay programming. Combines a mathematics background with deep expertise in Unity workflows to provide unique solutions by utilizing out-of-the-box and abstract thinking. Throughout my career, I have contributed to game developments projects in various roles including lead developer and character animator. I am passionate about working collaboratively with multidisciplinary teams to innovate and bring creative ideas to life in gaming environments.

Available to hire

Creative and versatile C# developer with 5+ years of experience in Unity.

Experienced with architecting scalable systems, optimizing performance, developing editor tools and general gameplay programming. Combines a mathematics background with deep expertise in Unity workflows to provide unique solutions by utilizing out-of-the-box and abstract thinking.

Throughout my career, I have contributed to game developments projects in various roles including lead developer and character animator. I am passionate about working collaboratively with multidisciplinary teams to innovate and bring creative ideas to life in gaming environments.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Turkish
Fluent

Work Experience

Unity Developer at Kolibri Games GmbH
April 1, 2024 - August 14, 2025
Part of the Idle Miner Tycoon development team. Involved in Super Manager development, implementing and integrating character abilities, and collaborating with the art team for designing and developing visual effects (VFX). Initiated an overhaul of the outdated item system, overseeing all aspects from planning to production, working closely with a multidisciplinary team.
Game Developer at Gulliver's Games
February 1, 2022 - August 14, 2025
Lead Developer for Plant Shop Tycoon and Restaurant Empire Tycoon. Developed internal libraries and created an idle tycoon game framework.
Game Developer at Hero Games
July 1, 2020 - August 14, 2025
Prototype development for hyper-casual games for iOS and Android platforms.
Freelance Character Animator
June 1, 2019 - August 14, 2025
Created short animations for games including Q-Clash, Hexaria, and others on Roblox.

Education

Bachelor of Science in Mathematics at Boğaziçi University
January 1, 2017 - January 1, 2022

Qualifications

EU Blue Card Work Authorization
January 11, 2030 - August 14, 2025

Industry Experience

Gaming, Software & Internet
    paper Restaurant Empire Tycoon Idle

    I worked as the lead developer for Restaurant Empire Tycoon. I was responsible for most of the background system and several plugin developments such as:

    • Node-based visual scripting editor
    • Node-based tutorial editor which utilizes the visual scripting system
    • Separation of world logic, the ability to load/unload worlds independently from each other.
    • Encryption for version data and run-time encryption for currency data.
    • Firebase integration for:
    1. Authentication
    2. Cloud data saving
    3. Custom game versioning integrated with asset bundles

    Gameplay video here:

    paper Idle Miner Tycoon - Super Manager Reel

    While working at Kolibri Games, I was often involved in the production of Super Managers. For these characters, I implemented them into the game including the functionality of their unique abilities and the corresponding VFX. I often contributed to the design of the VFX and occasionally the gameplay effect of the abilities, to ensure cohesion between the character concept, VFX, and special ability. You can see some of the super managers I was involved with in the video.

    paper Voodoo's Mob Control - Prototype

    This is a copy prototype of Voodoo’s Mob Control produced in less than two days.

    paper Animation Reel

    A collection of character animations I’ve made: