Yansı Evre Yüksel

Available to hire

Creative and versatile C developer with 5+ years of experience in Unity. Experienced with architecting scalable systems, optimizing performance, developing editor tools and general gameplay programming.

About

Creative and versatile C# developer with 5+ years of experience in Unity.

Experienced with architecting scalable systems, optimizing performance, developing editor tools and general gameplay programming. Combines a mathematics background with deep expertise in Unity workflows to provide unique solutions by utilizing out-of-the-box and abstract thinking.

Throughout my career, I have contributed to game developments projects in various roles including lead developer and character animator. I am passionate about working collaboratively with multidisciplinary teams to innovate and bring creative ideas to life in gaming environments.

  • Joined August 2025

Languages

  • EnglishFluent
  • TurkishFluent

Industry experience

  • Gaming
  • Software & Internet

Projects · 4

I worked as the lead developer for Restaurant Empire Tycoon. I was responsible for most of the background system and several plugin developments such as:

  • Node-based visual scripting editor
  • Node-based tutorial editor which utilizes the visual scripting system
  • Separation of world logic, the ability to load/unload worlds independently from each other.
  • Encryption for version data and run-time encryption for currency data.
  • Firebase integration for:
  1. Authentication
  2. Cloud data saving
  3. Custom game versioning integrated with asset bundles

Gameplay video here:

  • Developer
  • Game Developer

While working at Kolibri Games, I was often involved in the production of Super Managers. For these characters, I implemented them into the game including the functionality of their unique abilities and the corresponding VFX. I often contributed to the design of the VFX and occasionally the gameplay effect of the abilities, to ensure cohesion between the character concept, VFX, and special ability. You can see some of the super managers I was involved with in the video.

  • Game Developer
  • Visual Effects Artist

A collection of character animations I’ve made:

  • 3D Animator

Work experience· 4 roles

Unity Developer · Kolibri Games GmbHApr 2024 – Aug 2025 · 1 yr 5 mos

Part of the Idle Miner Tycoon development team. Involved in Super Manager development, implementing and integrating character abilities, and collaborating with the art team for designing and developing visual effects (VFX). Initiated an overhaul of the outdated item system, overseeing all aspects from planning to production, working closely with a multidisciplinary team.

Game Developer · Gulliver's GamesFeb 2022 – Aug 2025 · 3 yrs 7 mos

Lead Developer for Plant Shop Tycoon and Restaurant Empire Tycoon. Developed internal libraries and created an idle tycoon game framework.

Game Developer · Hero GamesJul 2020 – Aug 2025 · 5 yrs 2 mos

Prototype development for hyper-casual games for iOS and Android platforms.

Freelance Character AnimatorJun 2019 – Aug 2025 · 6 yrs 3 mos

Education

Bachelor of Science in Mathematics · Boğaziçi University2017 – 2022

Certifications and awards

EU Blue Card Work Authorization2030 – 2025

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