I'm Yassir Belaichi, a Unity Game Developer with 3+ years of professional experience. My background in Networks and Telecommunications Engineering helps me build robust, scalable gameplay systems and clean, maintainable C# code. I thrive on delivering high-quality results and collaborating with international teams to bring creative ideas to life. I enjoy turning concepts into production-ready games, optimizing performance, and using tools like Unity Profiler, ScriptableObjects, and state machines to craft engaging experiences across mobile and VR/AR platforms. I'm committed to fast delivery, thoughtful design, and continuous learning to improve gameplay quality and player satisfaction.

Yassir Belaichi

I'm Yassir Belaichi, a Unity Game Developer with 3+ years of professional experience. My background in Networks and Telecommunications Engineering helps me build robust, scalable gameplay systems and clean, maintainable C# code. I thrive on delivering high-quality results and collaborating with international teams to bring creative ideas to life. I enjoy turning concepts into production-ready games, optimizing performance, and using tools like Unity Profiler, ScriptableObjects, and state machines to craft engaging experiences across mobile and VR/AR platforms. I'm committed to fast delivery, thoughtful design, and continuous learning to improve gameplay quality and player satisfaction.

Available to hire

I’m Yassir Belaichi, a Unity Game Developer with 3+ years of professional experience. My background in Networks and Telecommunications Engineering helps me build robust, scalable gameplay systems and clean, maintainable C# code. I thrive on delivering high-quality results and collaborating with international teams to bring creative ideas to life.

I enjoy turning concepts into production-ready games, optimizing performance, and using tools like Unity Profiler, ScriptableObjects, and state machines to craft engaging experiences across mobile and VR/AR platforms. I’m committed to fast delivery, thoughtful design, and continuous learning to improve gameplay quality and player satisfaction.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
French
Advanced
English
Advanced

Work Experience

Unity Game Developer at Pulsion Dev - Freelance
September 1, 2024 - Present
Contributed to the design, development and release of multiple Unity-based mobile games, including hyper-casual, puzzle, and racing titles with strong performance on the Play Store. Designed and implemented core gameplay systems (player movement, abilities, interactions, AI Behaviors) and integrated NPC navigation using NavMesh. Built scalable gameplay architectures using finite state machines, Scriptable Objects, and event-driven patterns to support iteration, live updates, and maintainability. Collaborated closely with designers and artists to align gameplay, visuals, and creative direction. Optimized mobile performance through profiling and memory management, reduced load times, and improved FPS across devices. Implemented external SDKs, tools, and third-party services while maintaining clean, modular C# code. Participated in playtesting, debugging edge cases, and resolving state-related issues prior to release.
Unity Game Developer at Acrab Design - Freelance
July 1, 2022 - February 28, 2023
Contributed to the design, development, and release of multiple Unity-based mobile games, including hyper-casual, puzzle, and racing titles with strong performance on the Play Store. Designed and implemented core gameplay loops, player movement, interactions, and AI behaviors. Collaborated with designers and artists to ensure cohesive gameplay and visuals. Implemented NPC navigation using NavMesh and custom pathfinding where needed. Optimized performance with profiling and memory management, and integrated DOTween for UI/gameplay animations and Cinemachine for dynamic camera systems. Worked with Git and GitHub for version control and on collaboration with international teams.
DevOps Engineer (Intern) at VINCI Energies
February 1, 2024 - July 31, 2024
End-of-study internship focused on infrastructure automation: automated Proxmox environment and VM lifecycle using Ansible (SSH, certificates, encryption). Implemented fully automated provisioning of Linux VMs (Cloud-Init) and Windows VMs (WinRM), reducing OS installation time from 40 minutes to 5-7 minutes per VM. Integrated network and identity configuration to enable production-ready VMs on first boot and reduced onboarding incidents by 70%. Built a Python-based graphical interface (Custom Tkinter) to simplify VM creation and management for internal teams, reducing support requests by 40% and ensuring standardized provisioning. Deployed comprehensive monitoring with Zabbix (CPU, RAM, disk, services) for real-time monitoring and reduced downtime by 25%. Implemented mass VM cloning using hardened templates to deploy 20–30 VMs within minutes. Collaborated with cross-functional teams and maintained clean documentation.
Unity Game Developer at PulsionDev (Freelance)
September 1, 2024 - Present
Designed and released multiple Unity-based mobile games including hyper casual, puzzle, and racing titles. Implemented gameplay systems including movement, abilities, AI behaviors, and gameplay loops. Built scalable architectures using finite state machines, ScriptableObjects, and event-driven patterns. Integrated NavMesh, DOTween, and Cinemachine for polished gameplay. Optimized performance using Unity Profiler, memory tuning, and FPS stabilization.
DevOps Engineer at Axians (VINCI Energies)
February 1, 2024 - July 1, 2024
Automated Proxmox node configuration using Ansible. Implemented automated VM provisioning for Linux and Windows environments. Developed Python GUI tool to standardize VM deployment workflows. Deployed monitoring systems with Zabbix. Enabled mass VM cloning for rapid infrastructure scaling.
Unity Game Developer at Acrab Design (Freelance)
July 1, 2022 - May 1, 2023
Developed online multiplayer game using Unity and Photon Networking. Built efficient multiplayer synchronization architecture. Optimized bandwidth by syncing only essential gameplay data. Created procedural chunk based terrain generator. Designed custom VFX and particle systems.
Game Developer at Hames For Games (Self Employed)
July 1, 2019 - September 1, 2020
Developed and published multiple action, hyper casual, platformer, and VR titles. Managed full production and release using Google Play Console. Implemented monetization with AdMob, Unity Ads, and ironSource mediation. Integrated Unity Analytics to track retention, session length, and player behavior. Iterated gameplay mechanics based on analytics insights. Maintained stable 60 FPS performance across a wide range of Android devices.

Education

Engineering Degree in Networks and Telecommunications Engineering at ENSA Marrakech
January 1, 2017 - December 31, 2024
Terraform Associate at Online Certification
January 1, 2024 - February 3, 2026
Google Cloud Certified: Associate Cloud Engineer at Google Cloud
January 11, 2030 - February 3, 2026
Engineering Degree in Networks and Telecommunications at ENSA Marrakech
January 11, 2030 - March 6, 2026

Qualifications

Terraform Associate
January 1, 2024 - February 3, 2026
Google Cloud Certified - Associate Cloud Engineer
January 11, 2030 - February 3, 2026
Oracle Cloud Infrastructure AI
January 11, 2030 - March 6, 2026
Terraform Associate (In Progress)
January 11, 2030 - March 6, 2026
Software Engineer - HackerRank
January 11, 2030 - March 6, 2026
Google Cloud Certifications (Coursera x4)
January 11, 2030 - March 6, 2026
Google Cloud Associate Cloud Engineer (In Progress)
January 11, 2030 - March 6, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Telecommunications, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more