Hi, I’m Yata Mehrdad Ashjaee, a 3D Character Artist and generalist with 5+ years of experience focused on game-ready character creation. I enjoy taking characters from sculpting and retopology through UVs, baking, PBR texturing, and rigging—then getting them into real-time engines with clean, scalable workflows. I’ve also worked as an Art Lead and co-creator on an indie mobile MMO, where I built reusable character pipelines to improve consistency and speed up production. I like coordinating asset work across a team (including outsourced artists), refining shaders and integration steps, and using tools like ZBrush, Blender, Substance, Unreal Engine, and Unity to deliver production-ready results.

Mehrdad Ashjaee

Hi, I’m Yata Mehrdad Ashjaee, a 3D Character Artist and generalist with 5+ years of experience focused on game-ready character creation. I enjoy taking characters from sculpting and retopology through UVs, baking, PBR texturing, and rigging—then getting them into real-time engines with clean, scalable workflows. I’ve also worked as an Art Lead and co-creator on an indie mobile MMO, where I built reusable character pipelines to improve consistency and speed up production. I like coordinating asset work across a team (including outsourced artists), refining shaders and integration steps, and using tools like ZBrush, Blender, Substance, Unreal Engine, and Unity to deliver production-ready results.

Available to hire

Hi, I’m Yata Mehrdad Ashjaee, a 3D Character Artist and generalist with 5+ years of experience focused on game-ready character creation. I enjoy taking characters from sculpting and retopology through UVs, baking, PBR texturing, and rigging—then getting them into real-time engines with clean, scalable workflows.

I’ve also worked as an Art Lead and co-creator on an indie mobile MMO, where I built reusable character pipelines to improve consistency and speed up production. I like coordinating asset work across a team (including outsourced artists), refining shaders and integration steps, and using tools like ZBrush, Blender, Substance, Unreal Engine, and Unity to deliver production-ready results.

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Language

Persian
Fluent
English
Advanced
Japanese
Beginner

Work Experience

3D GENERALIST / ART LEAD / CO-CREATOR at Animal Rush (Myket - Animal Rush)
June 1, 2023 - October 1, 2024
Led 3D art production for an indie mobile MMO, contributing to characters, environments, levels, and overall visual direction. Designed a reusable base-character workflow to increase consistency and accelerate production. Customized Mixamo rigging and built an engine-integration pipeline to support scalable character output. Managed outsourced artists and coordinated asset production. Contributed to a shipped title reaching 2M downloads and a 4.5/5 rating on Myket.
CEO at Paya Pajoohesh Pars
December 1, 2022 - June 1, 2023
MOTION GRAPHICS ARTIST at Tabdeal
November 1, 2021 - April 1, 2022
Created promotional visual content, videos, and marketing assets for campaigns and brand promotion.

Education

Bachelor's Degree (English Language and Literature) at Islamic Azad University, North Tehran Branch
January 1, 2024 - September 1, 2029
Diploma (Network & Software Engineering) at Iran Technic Technical High School
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services