Hi, I’m Yata Mehrdad Ashjaee, a 3D Character Artist and generalist with 5+ years of experience focused on game-ready character creation. I enjoy taking characters from sculpting and retopology through UVs, baking, PBR texturing, and rigging—then getting them into real-time engines with clean, scalable workflows.
I’ve also worked as an Art Lead and co-creator on an indie mobile MMO, where I built reusable character pipelines to improve consistency and speed up production. I like coordinating asset work across a team (including outsourced artists), refining shaders and integration steps, and using tools like ZBrush, Blender, Substance, Unreal Engine, and Unity to deliver production-ready results.
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