I’m an Unreal Engine 5 environment artist specializing in stylized and semi-stylized real-time environments. With 3+ years of experience in AAA and multiplayer production, I build modular scenes and terrains—from early blockout through final polish—while keeping gameplay readability, composition, and art direction strong. In recent work at 1047 Games on Splitgate 2 and Empulse, I’ve shaped multiplayer maps with hard-surface structures and organic biomes, integrated assets into UE5 with materials, lighting, and optimization, and collaborated closely across design, lighting, VFX, engineering, and technical art.

Eiko Qu

I’m an Unreal Engine 5 environment artist specializing in stylized and semi-stylized real-time environments. With 3+ years of experience in AAA and multiplayer production, I build modular scenes and terrains—from early blockout through final polish—while keeping gameplay readability, composition, and art direction strong. In recent work at 1047 Games on Splitgate 2 and Empulse, I’ve shaped multiplayer maps with hard-surface structures and organic biomes, integrated assets into UE5 with materials, lighting, and optimization, and collaborated closely across design, lighting, VFX, engineering, and technical art.

Available to hire

I’m an Unreal Engine 5 environment artist specializing in stylized and semi-stylized real-time environments. With 3+ years of experience in AAA and multiplayer production, I build modular scenes and terrains—from early blockout through final polish—while keeping gameplay readability, composition, and art direction strong.

In recent work at 1047 Games on Splitgate 2 and Empulse, I’ve shaped multiplayer maps with hard-surface structures and organic biomes, integrated assets into UE5 with materials, lighting, and optimization, and collaborated closely across design, lighting, VFX, engineering, and technical art.

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Work Experience

3D Environment Artist - Splitgate 2 & Empulse at 1047 Games
October 1, 2023 - July 1, 2026
Built stylized/semi-stylized multiplayer environments, structures, props, and modular kits end-to-end (concept through modeling, UVs, texturing, UE5 integration, lighting, and final polish). Shaped terrain and organic biomes across 10+ multiplayer maps while balancing scale, composition, navigation cues, and gameplay readability. Optimized UE5 scenes for memory, draw calls, collision, and shader complexity using Nanite and Lumen. Collaborated with cross-functional teams to resolve art and implementation issues while preserving art direction. Led outsourcing reviews with Virtuos across 3 maps, provided feedback, validated revisions against style targets, and mentored a junior artist.
3D Artist Intern - AAA Game Campaigns at Petrol Advertising
June 1, 2023 - September 1, 2023
Created 3D assets and cinematic environments for 10+ AAA game campaigns, using Unreal Engine, Sequencer, and offline rendering workflows. Produced real-time and pre-rendered marketing visuals and promotional sequences with strong attention to lighting, staging, materials, and cinematic composition, including branded XR live showcase deliverables.
3D Visualization Artist - Unreal Mixed-Reality Project with miHoYo at Gravity XR
October 1, 2022 - January 31, 2023
Led visual development of a photorealistic interior environment in Unreal Engine for a mixed-reality technology demonstration, using lighting, materials, composition, and presentation renders to communicate product capabilities. Cleaned, scaled, and optimized photogrammetry scan data into accurate, presentation-ready real-time environment assets for stakeholder review.
3D Visualization Artist - Unreal Mixed-Reality Project with miHoYo (Gravity XR) at miHoYo | Gravity XR
October 1, 2022 - January 1, 2023
Led visual development of a photorealistic interior environment in Unreal Engine for a mixed-reality technology demonstration. Cleaned, scaled, and optimized photogrammetry scan data into accurate, presentation-ready real-time assets for stakeholder review, with emphasis on lighting, materials, composition, and overall presentation.
Level Designer Intern - Unreal Engine 4 at Shengqu Games
June 1, 2018 - August 1, 2018
Built and iterated greybox levels in Unreal Engine 4, using repeated playtesting to validate gameplay flow, scale, navigation, and spatial readability.

Education

Master of Entertainment Technology at Carnegie Mellon University
August 1, 2021 - May 1, 2023
Bachelor of Business and Finance, Minor in Interactive Media Arts at NYU Shanghai
August 1, 2016 - June 1, 2020
Master of Entertainment Technology at Carne Mellon University
August 1, 2021 - May 31, 2023
Bachelor of Business and Finance, Minor in Interactive Media Arts at NYU Shanghai
August 1, 2016 - June 30, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics