Hi, I’m Mike Futcher. I design and animate 3D assets for education, industry training, and art. I’ve helped teams switch to Blender from Lightwave and I enjoy sharing tips that boost productivity and quality while delivering technically accurate visuals.
Beyond studio work, I’ve contributed to educational animations for Sheffield University and to large-scale sculpture previews, including work in Moscow’s Federation Tower. I’m passionate about blending art, engineering and storytelling to make complex ideas accessible through engaging visuals.
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For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.
Animation showing how nerves regrow after they are severed.
Created for Sheffield Festival of the Mind
Medical Consultant: Fiona Boissonade
Sculpter and Organiser: Cassie Limb
Animation: Mike Futcher
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