Hard-surface 3D Artist and multidisciplinary designer specializing in automotive, yacht, and aircraft visualization. I translate concept sketches and CAD/engineering constraints into optimized high-poly/low-poly models, PBR textures, and realistic renders for both offline and real-time use. I’m focused on clean topology, efficient UV mapping, and game-ready asset preparation (including bake sets and Unreal-ready workflows). I also contribute to design iteration, art-process consistency, and post-production to enhance render quality through controlled lighting, passes, and color refinement.

Yomal Amunugama

Hard-surface 3D Artist and multidisciplinary designer specializing in automotive, yacht, and aircraft visualization. I translate concept sketches and CAD/engineering constraints into optimized high-poly/low-poly models, PBR textures, and realistic renders for both offline and real-time use. I’m focused on clean topology, efficient UV mapping, and game-ready asset preparation (including bake sets and Unreal-ready workflows). I also contribute to design iteration, art-process consistency, and post-production to enhance render quality through controlled lighting, passes, and color refinement.

Available to hire

Hard-surface 3D Artist and multidisciplinary designer specializing in automotive, yacht, and aircraft visualization. I translate concept sketches and CAD/engineering constraints into optimized high-poly/low-poly models, PBR textures, and realistic renders for both offline and real-time use.

I’m focused on clean topology, efficient UV mapping, and game-ready asset preparation (including bake sets and Unreal-ready workflows). I also contribute to design iteration, art-process consistency, and post-production to enhance render quality through controlled lighting, passes, and color refinement.

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Work Experience

3D Artist / 3D Designer at Creativ-ita s.r.l
August 1, 2024 - Present
Hard surface modeling and sculpting with optimized topology using Maya, Blender, and 3ds Max. Create photo-realistic rendering in Blender, V-Ray, and KeyShot. Work across the vehicle design pipeline including conceptualization, exterior surfaces, subdivision modeling, UV unwrapping, baking (normal/AO/curvature/ID), and PBR texturing in Substance Painter. Prepare game-ready assets and optimize for performance while preserving visual quality, including light baking and material/shader setup for real-time visualization.
3D Artist / 3D Designer at Quantum Corp Technologies
August 1, 2023 - August 1, 2024
Hard surface modeling / sculpting workflows with optimized topology and photo-realistic rendering. Produce high-poly to low-poly assets and bake required maps for PBR materials. Support real-time visualization needs such as UV optimization, HDRI/physical lighting setups, and Unreal Engine-compatible exports.
3D Artist / 3D Designer at ST SALDATURE s.r.l
June 1, 2023 - January 1, 2024
Mobility/automotive-focused 3D design and visualization: hard surface modeling, UV unwrapping, baking, and PBR texturing. Create game-ready assets with optimized polygon budgets and multiple camera angles to demonstrate user-centered design and operation. Deliver realistic architectural and interior renders and support branding/livery/product design visualization using Blender, Maya, and 3ds Max.
Automotive Designer (Mobility/Visualization) at YA Automotive Designer
January 1, 2019 - December 1, 2022
Responsible for 3D modeling for mobility designs, visualizing cutting-edge aesthetics, functional excellence, and sustainability for urban mobility. Executed UV unwrapping, baking, and PBR texturing workflows, and created optimized game-ready assets. Developed 3D models and multiple camera angles for user-centered demonstration and created realistic interior/architectural renders.
Automotive Designer (Group Head of Design) at Automotive Designer Group head of design (listed as Northumbria / Creative roles)
December 1, 2016 - July 1, 2018
Coordinated design direction for automotive and mobility-related visualization work, contributing to CAD-to-mesh translation, retopology for real-time use, and consistent art workflows. Supported UI/graphic design elements for automotive instrument panels and web/brochure graphics with clean hierarchy and layout.
Automotive Designer / Motion Graphics & 3D Animation at Kreatif design / Dilango Racing / Accolade composite technologies (group roles listed)
January 1, 2016 - July 1, 2018
Production-ready 3D modeling for branding, livery, and product design using Blender, Maya, and 3ds Max. Produced product renders in KeyShot (360 interactive web views). Created stylized and realistic garment visuals using Clo3D and handled garment patterning and seam construction for simulation accuracy. Conducted conceptual sketching for reverse-engineered products and created refined 3D representations for consumer items and automotive components.

Education

BA (Hons) 3D Animation at University of Northumbria (UK)
January 1, 2013 - September 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Transportation & Logistics, Education, Computers & Electronics