I am a highly motivated and experienced Senior 3D Developer. I love technology, art, and music. With over 10+ years of software engineering experience, as well as 5+ in a leadership/management role, I enjoy bouldering, reading, games, music production and traveling in my spare time.

Thomas Grandsaert

I am a highly motivated and experienced Senior 3D Developer. I love technology, art, and music. With over 10+ years of software engineering experience, as well as 5+ in a leadership/management role, I enjoy bouldering, reading, games, music production and traveling in my spare time.

Available to hire

I am a highly motivated and experienced Senior 3D Developer. I love technology, art, and music. With over 10+ years of software engineering experience, as well as 5+ in a leadership/management role,

I enjoy bouldering, reading, games, music production and traveling in my spare time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Swedish
Fluent
Dutch
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Lead Engineer at European Spallation Source
January 1, 2014 - December 31, 2021
Led software engineering activities to develop VR Unity maintenance tools and computational geometric simulations for beam diagnostics; performed Monte-Carlo beam energy simulations; built custom data visualization tools; 3D rendering and backend tooling; involved in stakeholder coordination and testing.
3D Engineering Lead
January 1, 2022 - Present
Leading an engineering team to develop software applications for a deep-tech biophysics startup. Full stack development (Next.js/Electron/Django); performance optimization for desktop/mobile and Linux devices; 3D modeling/rendering; fluidics simulations and visualizations.
Lead Developer at ytor gaming
January 1, 2023 - Present
Lead development of flagship online multiplayer web game using React/Three fiber ecosystem (Next.js). Game design (Next.js). Responsibilities include game development with TypeScript and AI tools, WebGL graphics, physics with Rapier.js, shader/SFX, mobile/desktop optimization, and level design in Blender. Backend uses Websockets/Golang for sub-30ms client updates; Django/MongoDB for player data.

Education

BSc Mechanical Engineering at UC Santa Barbara
January 1, 2005 - January 1, 2010
MSc Accelerator Physics at Lund University
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education