I’m a creative and technically minded 3D/XR artist with a strong foundation in Unreal Engine 5 and real-time rendering pipelines. I enjoy building interactive experiences that feel natural in motion and solid in performance, with a focus on navigation flow, spatial experience, and scene optimization. I’ve developed content from concept through animation, including large-scale public installations and immersive XR projects. I’m especially interested in applying my computer vision, machine learning, and real-time systems background to build innovative experiences—whether that’s refining runtime logic in Unreal or developing data-driven ideas for interactive environments.…

YUFEI JIAO

I’m a creative and technically minded 3D/XR artist with a strong foundation in Unreal Engine 5 and real-time rendering pipelines. I enjoy building interactive experiences that feel natural in motion and solid in performance, with a focus on navigation flow, spatial experience, and scene optimization. I’ve developed content from concept through animation, including large-scale public installations and immersive XR projects. I’m especially interested in applying my computer vision, machine learning, and real-time systems background to build innovative experiences—whether that’s refining runtime logic in Unreal or developing data-driven ideas for interactive environments.…

Available to hire

I’m a creative and technically minded 3D/XR artist with a strong foundation in Unreal Engine 5 and real-time rendering pipelines. I enjoy building interactive experiences that feel natural in motion and solid in performance, with a focus on navigation flow, spatial experience, and scene optimization.

I’ve developed content from concept through animation, including large-scale public installations and immersive XR projects. I’m especially interested in applying my computer vision, machine learning, and real-time systems background to build innovative experiences—whether that’s refining runtime logic in Unreal or developing data-driven ideas for interactive environments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

VR Project Development Team Member at University College London (UCL) – Multimedia Anthropology Lab (MAL)
January 1, 2021 - Present
Led development of a PB R-based interactive 3D environment in Unreal Engine 5, focusing on navigation flow and spatially informed experience design. Collaborated cross-functionally to translate cultural content into real-time interactive systems within UE5. Optimized scene layout and interaction logic to improve usability, immersion, and runtime performance. Supported iterative testing and debugging workflows, identifying issues and refining systems based on user feedback.

Education

MSc Data Science & Artificial Intelligence at University of the Arts London
January 1, 2024 - January 1, 2025
BSc Creative Computing at University of the Arts London
January 1, 2021 - January 1, 2024
MSc, Data Science & Artificial Intelligence at University of the Arts London
January 1, 2024 - January 1, 2025
BSc, Creative Computing at University of the Arts London
January 1, 2021 - January 1, 2024

Qualifications

UKMT Mathematics Competition
January 11, 2030 - April 26, 2026
ICDL – International Computer Driving License
January 11, 2030 - April 26, 2026
ICDL
January 11, 2030 - September 18, 2026
Microsoft Team Math Challenge
January 11, 2030 - September 18, 2026
UKMT
January 11, 2030 - September 18, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet, Computers & Electronics