I am passionate about continually learning new skills and deeply understand the business context of the projects I work on. I thrive on turning concepts into compelling visuals and guiding teams toward a cohesive visual direction. I am self-motivated, responsible, and dedicated, with strong communication skills and a solid grounding in computer programming concepts that inform design and development work. I enjoy collaborating across disciplines, mentoring teammates, and delivering high-quality results on tight timelines. My hands-on experience spans from art direction and illustration to production and pre-production for toys, games, and media properties, and I continually seek opportunities to broaden my technical and creative horizons.

Yuri Timg

I am passionate about continually learning new skills and deeply understand the business context of the projects I work on. I thrive on turning concepts into compelling visuals and guiding teams toward a cohesive visual direction. I am self-motivated, responsible, and dedicated, with strong communication skills and a solid grounding in computer programming concepts that inform design and development work. I enjoy collaborating across disciplines, mentoring teammates, and delivering high-quality results on tight timelines. My hands-on experience spans from art direction and illustration to production and pre-production for toys, games, and media properties, and I continually seek opportunities to broaden my technical and creative horizons.

Available to hire

I am passionate about continually learning new skills and deeply understand the business context of the projects I work on. I thrive on turning concepts into compelling visuals and guiding teams toward a cohesive visual direction. I am self-motivated, responsible, and dedicated, with strong communication skills and a solid grounding in computer programming concepts that inform design and development work.

I enjoy collaborating across disciplines, mentoring teammates, and delivering high-quality results on tight timelines. My hands-on experience spans from art direction and illustration to production and pre-production for toys, games, and media properties, and I continually seek opportunities to broaden my technical and creative horizons.

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Language

Spanish; Castilian
Advanced
Spanish; Castilian
Advanced
English
Fluent

Work Experience

Art Director/Illustrator at Self Employed Entrepreneur
January 1, 2009 - Present
Led the team in creating 2D artwork, storyboards, concept art, and pre-production designs for various commercial products by developing project's visual direction. Managed pipelines and schedules for popular properties such as Marvel, DC, Dark Horse, Star Trek, Star Wars, Universal Studios, Disney, The Walking Dead, Tak Li, LoLapps, Nvinum, and others. Recommended and implemented continuous process improvement to Diamond Select toys to meet their annual net profit target. Provided art direction and feedback for pre-production stages of simulation games and facilitated training opportunities for skill development. Partnered with production to ensure schedules and plans meet business and project needs for Nestle and Piatos TV commercials.
Head Illustrator at Dig Deep Entertainment, Hong Kong
December 31, 2008 - July 23, 2025
Responsible for quality control, and all 2D artwork and designs for commercial products such as toys, plush, statues, and other collectibles. Managed and collaborated with other team members to develop the visual direction for the project. Participated in production meetings remotely with Company's Headquarters to ensure art is on track to achieve Art Department goals. Designed creative content from concept to end product and self-managed multiple projects and tight timelines.
Lead Illustrator at Art Asylum HK, Hong Kong
December 31, 2005 - July 23, 2025
Lead Illustrator/Artist and Designer for the Hong Kong branch. Responsible for quality control, and all 2D artwork and designs for commercial products such as toys, plush, statues, and other collectibles. Assisted team with coordination of all daily/weekly/monthly scheduling, pipelines, and projects due.
Art Director / Illustrator at Self Employed Entrepreneur
January 1, 2009 - Present
Led a team in creating 2D artwork, storyboards, concept art, and pre-production designs for various commercial products; developed project visual direction; managed pipelines and schedules for properties including Marvel, DC, Dark Horse, Star Trek, Star Wars, Universal Studios, Disney, The Walking Dead, Tak Li, LoLapps, Nvinum, and others; recommended process improvements to Diamond Select toys to support annual net profit of $3.9 million; provided art direction and feedback for pre-production stages of simulation games and facilitated training opportunities; partnered with production to align schedules for Nestle and Piatos TV commercials.
Head Illustrator at Dig Deep Entertainment, Hong Kong
January 1, 2005 - December 31, 2008
Responsible for quality control and all 2D artwork and designs for commercial products such as toys, plush, statues, and other collectibles; collaborated with team members to develop the project's visual direction; participated in remote production meetings to ensure art aligned with department goals; designed concepts through end product and self-managed multiple projects with tight timelines.
Lead Illustrator at Art Asylum HK, Hong Kong
January 1, 2003 - December 31, 2005
Lead Illustrator/Artist and Designer for the Hong Kong branch; ensured quality control for all 2D artwork and designs for toys, plush, statues, and collectibles; assisted in coordinating daily/weekly/monthly scheduling; managed pipelines and project deadlines.

Education

Bachelors in Fine Arts at School of Visual Arts, NY, NY
January 1, 1997 - December 31, 1997
Bachelor of Fine Arts in Illustration at School of Visual Arts, NY, NY
January 11, 2030 - January 1, 1997

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Gaming, Education, Manufacturing