Available to hire
Hi, I’m Kyle Pummell, a game designer and developer with a Bachelor of Science in Game Design from Full Sail University. I have hands-on experience with Unity, Unreal, Godot, and Flax, and I enjoy turning ideas into playable prototypes while collaborating across design, audio, and QA.
I’m seeking roles in QA, level design, or programming and have a strong foundation in C#, C++, and Python. I’m open to relocation or remote work and thrive in team environments that ship polished games.
Skills
Language
Javanese
Intermediate
Work Experience
Unity Game Developer at Rare Dragon Games (Self-Employed)
October 1, 2021 - PresentDeveloped multiple Unity-based game prototypes and tools from concept to deployment. Implemented object pooling, UI systems, inventory logic, and custom animation controllers. Contributed to game design, audio implementation, and quality assurance testing.
Lead Game Designer at Caution Ready Games (Remote)
April 1, 2022 - November 1, 2022Directed level and system design for an indie title using Godot and C#. Coordinated a small remote team and contributed to scripting, asset integration, and gameplay balancing. Authored and maintained detailed design documentation and QA pipelines.
Education
Bachelor of Science in Game Design at Full Sail University
March 1, 2019 - October 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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