Hi, I'm Kyle Pummell, a game designer and developer with a Bachelor of Science in Game Design from Full Sail University. I have hands-on experience with Unity, Unreal, Godot, and Flax, and I enjoy turning ideas into playable prototypes while collaborating across design, audio, and QA. I'm seeking roles in QA, level design, or programming and have a strong foundation in C#, C++, and Python. I'm open to relocation or remote work and thrive in team environments that ship polished games.

Kyle Pummell

Hi, I'm Kyle Pummell, a game designer and developer with a Bachelor of Science in Game Design from Full Sail University. I have hands-on experience with Unity, Unreal, Godot, and Flax, and I enjoy turning ideas into playable prototypes while collaborating across design, audio, and QA. I'm seeking roles in QA, level design, or programming and have a strong foundation in C#, C++, and Python. I'm open to relocation or remote work and thrive in team environments that ship polished games.

Available to hire

Hi, I’m Kyle Pummell, a game designer and developer with a Bachelor of Science in Game Design from Full Sail University. I have hands-on experience with Unity, Unreal, Godot, and Flax, and I enjoy turning ideas into playable prototypes while collaborating across design, audio, and QA.

I’m seeking roles in QA, level design, or programming and have a strong foundation in C#, C++, and Python. I’m open to relocation or remote work and thrive in team environments that ship polished games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Javanese
Intermediate

Work Experience

Unity Game Developer at Rare Dragon Games (Self-Employed)
October 1, 2021 - Present
Developed multiple Unity-based game prototypes and tools from concept to deployment. Implemented object pooling, UI systems, inventory logic, and custom animation controllers. Contributed to game design, audio implementation, and quality assurance testing.
Lead Game Designer at Caution Ready Games (Remote)
April 1, 2022 - November 1, 2022
Directed level and system design for an indie title using Godot and C#. Coordinated a small remote team and contributed to scripting, asset integration, and gameplay balancing. Authored and maintained detailed design documentation and QA pipelines.

Education

Bachelor of Science in Game Design at Full Sail University
March 1, 2019 - October 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment