Zach Bowman

Available to hire

Hi, I’m Zach Bowman, a Senior Game Developer with a powerful mix of professional and independent experience.

About

Hi, I’m Zach Bowman, a Senior Game Developer with a powerful mix of professional and independent experience. My passion is games, learning the skills it takes to turn ideas into reality, and getting projects over the finish line.

I’m a well-rounded developer with experience across all aspects of the design and development process, engineering for consoles, PC, and web browsers across a wide variety of engines and languages. My experiences include engine architecture, gameplay, systems design, UI, UX, testing, automation, debugging, art, design, sound, and music. I’m a collaborative creator who loves shipping polished, player-focused experiences.

  • 21 years' experience
  • Joined December 2025

Languages

  • EnglishFluent

Industry experience

  • Gaming

Work experience· 8 roles

Computer Science Instructor · PreplySep 2025 – Present · 1 yr 3 mos

Created detailed lessons teaching game development for beginners using multiple languages and engines. Tutored students in computer science concepts and game dev, providing a solid base of knowledge and skills.

Unreal Prototype Developer · MetaJun 2024 – Nov 2024 · 6 mos

Streamlined existing tech samples with bug fixes and UI polish, improving presentation. Created a new UE5 tech sample from scratch to showcase emerging VR tech.

Freelance Game Developer (Client-Based) · FreelanceFeb 2023 – Jun 2024 · 1 yr 5 mos

Upgraded and polished a client's FPS shooter for Meta Quest VR in Unreal, taking it from early prototype to ship over several weeks. Created an inventory management tool to help designers test and balance item stats, using WPF with C#. Enhanced an existing Unreal FPS project with a grappling hook power-up by using a custom movement component and mode. Boosted the speed of a C# asteroid game with memory optimizations and fixed the AI targeting algorithms.

Gameplay Systems Engineer, Actor Team · Mojang Studios / Red Lens GamesNov 2019 – Feb 2023 · 3 yrs 4 mos
Automation Developer, Productivity Engineer · 343 IndustriesApr 2018 – Oct 2019 · 1 yr 7 mos
Software Engineer 2 · Double Down Interactive / IGTJun 2015 – Nov 2017 · 2 yrs 6 mos
Software Development Engineer · Microsoft Game StudiosAug 2014 – Mar 2015 · 8 mos
Lead Gameplay Engineer · Nightmare GamesJan 2005 – Present · 21 yrs 11 mos

Education

Full-Stack Web Development Certification · Code Fellows, Seattle, WA2030 – 2025
Bachelors, Computer Science · Millersville University, Millersville, PA2030 – 2025
Bachelors in Computer Science · Millersville University2030 – 2026
Full-Stack Web Development Certification · Code Fellows, Seattle, WA2030 – 2026

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