Sound designer and music composer with 20+ years of industry experience and deep expertise creating music, sound effects, and voiceover tracks for mobile video games—delivered under the Take-Two Interactive umbrella over the past four years. I’ve supported projects reaching 20M+ downloads and bring a strong mix of creative and production reliability. I’ve worked across many professional audio and digital media tools (Cubase, Pro Tools, Wwise, FMOD, Unity, Unreal, and more) and have also led teams of 20+ people on 24-hour rotations in live television and multimedia marketing. I’m comfortable juggling complex, concurrent deliverables while keeping quality on schedule.

Zach Wirchak

Sound designer and music composer with 20+ years of industry experience and deep expertise creating music, sound effects, and voiceover tracks for mobile video games—delivered under the Take-Two Interactive umbrella over the past four years. I’ve supported projects reaching 20M+ downloads and bring a strong mix of creative and production reliability. I’ve worked across many professional audio and digital media tools (Cubase, Pro Tools, Wwise, FMOD, Unity, Unreal, and more) and have also led teams of 20+ people on 24-hour rotations in live television and multimedia marketing. I’m comfortable juggling complex, concurrent deliverables while keeping quality on schedule.

Available to hire

Sound designer and music composer with 20+ years of industry experience and deep expertise creating music, sound effects, and voiceover tracks for mobile video games—delivered under the Take-Two Interactive umbrella over the past four years. I’ve supported projects reaching 20M+ downloads and bring a strong mix of creative and production reliability.

I’ve worked across many professional audio and digital media tools (Cubase, Pro Tools, Wwise, FMOD, Unity, Unreal, and more) and have also led teams of 20+ people on 24-hour rotations in live television and multimedia marketing. I’m comfortable juggling complex, concurrent deliverables while keeping quality on schedule.

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Work Experience

Sound Designer and Music Composer (Video Game Audio) at Take-Two Interactive (umbrella)
January 1, 2022 - Present
Designed and delivered music, sound effects, and voiceover tracks for mobile video games with 20M+ downloads. Prioritized complex job responsibilities and completed scheduled deliverables while working across multiple simultaneous audio projects. Built and maintained audio production workflows using industry-standard tools such as Cubase, Pro Tools, Wwise, FMOD, Unity, and Unreal. Also supported high-scale, production-driven audio needs by combining sound design, music composition, and voiceover direction/implementation experience.
Audio Sound Designer and Music Composer at Take-Two Interactive umbrella (mobile game audio production)
January 1, 2022 - Present
Designed and produced a wide range of music, sound effects, and voice-over tracks for mobile video games exceeding 20 million downloads. Delivered comprehensive audio design assets on schedule while prioritizing complex job responsibilities and handling multiple simultaneous projects. Applied extensive experience with audio production tools and game audio pipelines, including Cubase, Pro Tools, Wwise, FMOD, and engine workflows such as Unity and Unreal, to create production-ready audio for interactive entertainment.
Audio Production / Multimedia Team Lead (24-hour rotation management)
January 1, 2010 - December 31, 2021
Managed teams of 20+ personnel on a 24-hour rotation schedule across live television and multimedia marketing. Coordinated production efforts to ensure continuity of deliverables, handled operational oversight responsibilities, and supported successful execution in fast-paced broadcast environments.
Audio/Multimedia Production Team Manager (Live TV & Marketing) at Live television and multimedia marketing organizations
January 1, 2009 - December 31, 2021
Managed teams of 20+ personnel on 24-hour rotation schedules in live television and multimedia marketing environments. Coordinated production work under continuous operational demands while ensuring quality and timely execution of deliverables.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment