๐ŸŽฌ 3D Technical Artist | Rigging Director | Animator ๐ŸŽฎ Specialist in Games, VR/AR, and Stylized & Realistic Animation With solid experience as a Rigging Technical Director, Rigger, and 3D Animator, I develop technical and creative solutions for games, immersive experiences, and high-quality animations. Iโ€™ve contributed to notable projects like Rapala, Olympus Game, SmartOne, and FerdOcean, delivering advanced rigs, polished animations, and seamless integration with engines such as Unity and Unreal. Iโ€™ve collaborated with international teams on VR/AR and animation projects for companies like Renault, Bugaboo Studio, Value Production, Fortis Games, and the Museu Paraense Emรญlio Goeldi, always ensuring clear and effective written communication in English. Iโ€™m proficient in the full animation pipeline โ€” from blocking to final polish. ๐Ÿ”ง Skills: Advanced Rigging, 3D Animation, Modeling, Texturing, Retopology, Unity, Unreal, Blender, Substance Painter ๐ŸŒ Experienced in working with global teams through written English communication ๐Ÿ“ฉ Open to creative collaborations in games, animation, and interactive experiences. ๐Ÿ”— ๐Ÿ”น LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ ๐Ÿ”— ๐ŸŽจ ArtStation: _Website not available. Sign in: https://www.twine.net/signup_โ€ฆ

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๐ŸŽฌ 3D Technical Artist | Rigging Director | Animator ๐ŸŽฎ Specialist in Games, VR/AR, and Stylized & Realistic Animation With solid experience as a Rigging Technical Director, Rigger, and 3D Animator, I develop technical and creative solutions for games, immersive experiences, and high-quality animations. Iโ€™ve contributed to notable projects like Rapala, Olympus Game, SmartOne, and FerdOcean, delivering advanced rigs, polished animations, and seamless integration with engines such as Unity and Unreal. Iโ€™ve collaborated with international teams on VR/AR and animation projects for companies like Renault, Bugaboo Studio, Value Production, Fortis Games, and the Museu Paraense Emรญlio Goeldi, always ensuring clear and effective written communication in English. Iโ€™m proficient in the full animation pipeline โ€” from blocking to final polish. ๐Ÿ”ง Skills: Advanced Rigging, 3D Animation, Modeling, Texturing, Retopology, Unity, Unreal, Blender, Substance Painter ๐ŸŒ Experienced in working with global teams through written English communication ๐Ÿ“ฉ Open to creative collaborations in games, animation, and interactive experiences. ๐Ÿ”— ๐Ÿ”น LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ ๐Ÿ”— ๐ŸŽจ ArtStation: _Website not available. Sign in: https://www.twine.net/signup_โ€ฆ

Available to hire

๐ŸŽฌ 3D Technical Artist | Rigging Director | Animator
๐ŸŽฎ Specialist in Games, VR/AR, and Stylized & Realistic Animation

With solid experience as a Rigging Technical Director, Rigger, and 3D Animator, I develop technical and creative solutions for games, immersive experiences, and high-quality animations. Iโ€™ve contributed to notable projects like Rapala, Olympus Game, SmartOne, and FerdOcean, delivering advanced rigs, polished animations, and seamless integration with engines such as Unity and Unreal.

Iโ€™ve collaborated with international teams on VR/AR and animation projects for companies like Renault, Bugaboo Studio, Value Production, Fortis Games, and the Museu Paraense Emรญlio Goeldi, always ensuring clear and effective written communication in English.

Iโ€™m proficient in the full animation pipeline โ€” from blocking to final polish.
๐Ÿ”ง Skills: Advanced Rigging, 3D Animation, Modeling, Texturing, Retopology, Unity, Unreal, Blender, Substance Painter
๐ŸŒ Experienced in working with global teams through written English communication

๐Ÿ“ฉ Open to creative collaborations in games, animation, and interactive experiences.

๐Ÿ”— ๐Ÿ”น LinkedIn: Website not available. Sign in: https://www.twine.net/signup
๐Ÿ”— ๐ŸŽจ ArtStation: Website not available. Sign in: https://www.twine.net/signup

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Language

Portuguese
Fluent
English
Beginner

Work Experience

Add your work experience history here.

Education

Technical Drawing and Animation at AMANDA
March 1, 2009 - March 1, 2011
I completed an intensive Technical Drawing and Animation course at AMANDA โ€“ Associaรงรฃo do Mundo Animado das Artes, lasting one year. During the course, I developed skills in technical drawing, including perspective, proportion, composition, and illustration focused on animation. In the field of animation, I studied both traditional (2D) animation and 3D animation. The traditional animation was done without the use of software, using classic frame-by-frame drawing techniques on paper. The training covered the 12 principles of animation, including squash & stretch, anticipation, staging, straight ahead & pose-to-pose, follow-through & overlapping action, slow in & slow out, arcs, secondary action, timing, exaggeration, solid drawing, and appeal. I achieved the highest score in the course and was selected for a one-year internship at the institution as an Animator, where I applied and refined my skills in real projects.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education

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