Zacharias Pervolarakis
I am passionate about game development, with experience in Unity 3D, C++, and graphics programming. I enjoy building gameplay systems, core engine features, and custom tools that enhance development workflows.
About
I am passionate about game development, with experience in Unity 3D, C++, and graphics programming.
I enjoy building gameplay systems, core engine features, and custom tools that enhance development workflows. My goal is to contribute to the creation of high-quality games by developing robust systems and efficient tools that empower teams to deliver better, faster.
- 7 years' experience
- Joined June 2026
Skills· 19
Languages
- Greek, ModernFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
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Work experience
Core contributor to a scalable slot game engine used in multiple shipped titles. Developed reusable systems accelerating game production and migrated various slot games to the new engine. Led development of Cash Race, a unique Aviator-style multiplayer game, and created internal tools that improved engineering workflows and overall productivity.
As part of my bachelor's thesis, I developed a mixed-reality, multi-layer escape room game called 'White Room' running in an ambient intelligent environment with Microsoft HoloLens 2 MR glasses. Implemented using Unity 3D with AR Core, Angular and NodeJS. Also developed the Knossos AR mobile app to teach users about the Palace of Knossos, with 12 sights supporting AR-guided tours; created an automatic texture baking pipeline using Blender 3D and Python; and built a 2D editor tool for shaping exhibition spaces for high-performance, high-fidelity visuals in stand-alone VR and mobile devices.
Education
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