Hi there!
I am a dedicated 2D concept artist with a background in 3D animation, deeply inspired by the ever-evolving world of art.
For me, the Arts have always been more than just a craft—they are a lifelong pursuit of learning, storytelling, and innovation. From mastering new techniques to exploring the rich history of artistic expression, I am continuously driven by the profound connection between art and life.
My goal is to help bring creative visions to life, whether through props, characters, or entire worlds. I strive to translate ideas into visually compelling designs that align with a project’s artistic direction.
In addition to contributing to various school group projects—where I have created both 2D and 3D assets—I am currently developing a character design passion project aimed at growing my small business. This project not only serves as a secondary source of income but also pushes me to challenge and redefine what it means to be an artist.
If you’d like to collaborate or discuss opportunities, feel free to reach out on my website, zeffleboi.com or my email Email not available. Sign in: https://www.twine.net/signup!
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This project marked the first time our college was introduced to the use of a Virtual Production screen. In a single semester, we teamed up with our colleagues in the Film program to see if it was possible to complete a short film while also bridging the gap of 3D setup for Unreal Engine and the live stage in the studio.
This group project was done in Maya and we were tasked with creating a 3D short film in a single semester. The purpose of the project was to simulate a 3D animation pipeline that involved multiple shots done by multiple groups of people. This tested our organization skills, time skills, and most importantly, our ability to work as a team. This project introduced us not only to more Maya features we were not aware of, but also to the hardships that a studio experiences.
During my second year of college, the Game Programming students and 3D animation students were tasked with creating a multiplayer game on Unreal Engine 4. This was to simulate a standard game studio pipeline and also to familiarize ourselves with Unreal Engine.
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