I'm a young computer engineer specializing in game development and virtual reality, passionate about designing immersive experiences. I focus on creating interactive, believable environments and user-centered VR solutions. I'm seeking my first professional experience to apply my technical and creative skills to innovative projects, including VR therapy, gaming, and immersive simulations.

Zeineb Zaag

I'm a young computer engineer specializing in game development and virtual reality, passionate about designing immersive experiences. I focus on creating interactive, believable environments and user-centered VR solutions. I'm seeking my first professional experience to apply my technical and creative skills to innovative projects, including VR therapy, gaming, and immersive simulations.

Available to hire

I’m a young computer engineer specializing in game development and virtual reality, passionate about designing immersive experiences. I focus on creating interactive, believable environments and user-centered VR solutions.

I’m seeking my first professional experience to apply my technical and creative skills to innovative projects, including VR therapy, gaming, and immersive simulations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Arabic
Fluent
French
Fluent
English
Advanced

Work Experience

Final Year Internship at MediaWave
January 1, 2025 - October 4, 2025
Internship focused on VR game development for anxiety therapy. Optimized and finalized a VR project to treat arachnophobia; improved performance and deployed on Oculus Quest 2. Conducted user testing and made immersive adjustments based on feedback.
Summer Internship at MediaWave
January 1, 2024 - October 4, 2025
Supported VR game development efforts, created immersive interactions using Unity 3D and XR Toolkit; contributed to prototypes and testing.
Final Year Project (FYP) at EPi Digital School
January 1, 2024 - October 4, 2025
Final year VR project to optimize a phobia treatment; built immersive simulations with realistic interactions using Unity 3D and XR Toolkit; implemented progressive exposure concepts; demonstrated improved performance.
Final Year Internship at MediWave
January 1, 2025 - October 4, 2025
Optimized and finalized a VR project to treat arachnophobia, implemented performance improvements, and deployed on Oculus Quest 2. Conducted user testing and immersive adjustments.
Summer Internship at MediWave
January 1, 2024 - October 4, 2025
Contributed to VR/AR development, assisted in project deliverables and testing.
Final Year Project (FYP) at EPI Digital School
January 1, 2024 - October 4, 2025
Designed and developed a VR project addressing arachnophobia; optimized performance and deployed to Oculus Quest 2; included user testing and iterative immersive adjustments.
Final Year Internship at MediWave
January 1, 2025 - Present
Optimized and finalised a VR project to treat arachnophobia, implemented five progressive exposure levels, improved performance, and deployed on Oculus Quest 2. Conducted user testing and iterative adjustments.
Summer Internship at MediWave
January 1, 2024 - Present
Contributed to VR project development, supported optimization and deployment on VR hardware; collaborated with the team on testing and iteration.
Summer Intern at MediWave
January 1, 2024 - October 4, 2025
Developed a VR application to treat arachnophobia; designed immersive experiences; improved performance on Oculus Quest 2; conducted user testing and iteration of interactions.
Final Year Internship at MediWave
January 1, 2025 - October 4, 2025
Continued development on VR project for immersive training and exposure therapy; optimized performance; implemented user testing feedback and adjustments.
Final Year Internship at MediWave
January 1, 2025 - Present
Supported VR development, improved performance, and deployed on Oculus Quest 2; conducted user testing and iterative adjustments.
Summer Internship at MediWave
January 1, 2024 - Present
Assisted in VR development, optimized performance, and contributed to immersive testing and adjustments.
Final Year Project (FYP) at EPI Digital School
January 1, 2024 - Present
Optimized and finalized a VR project to treat arachnophobia; designed progressive exposure path and immersive simulations.

Education

Engineering degree in Computer Science at EPI Digital School
January 1, 2020 - January 1, 2025
Final Year Project (FYP) at EPI Digital School
January 11, 2030 - January 1, 2024
Engineering degree in Computer Science at EPi Digital School
January 1, 2020 - January 1, 2025
Engineering degree in Computer Science at EPI Digital School
January 1, 2020 - January 1, 2025

Qualifications

Engineering degree in Computer Science
January 1, 2020 - January 1, 2025
Engineering degree in Computer Science
January 1, 2020 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    paper Arachno

    This project is a virtual reality immersive experience designed to help people with arachnophobia.
    The experience is structured into five progressive levels. In each level, the user is gradually exposed to spiders in a controlled and safe virtual environment.
    As the levels progress, the intensity of the experience increases, allowing the user to slowly improve their tolerance and reduce fear.
    The goal is to help the user gain confidence and feel more comfortable when facing their fear through gradual exposure in virtual reality.