I am an emotionally driven Sound Designer and Game Audio Composer with 10+ years in music performance and production, specializing in cinematic sound design and adaptive audio for games. I have deep expertise in FMOD, Wwise, Unreal Engine, and Cubase, and a track record of defining audio direction, leading sound identity, and implementing dynamic soundscapes.\n\nI value collaborative communication, uphold high creative standards, and strive to align audio storytelling with AAA narratives. I’ve designed and mixed both linear and interactive audio experiences, delivering 20+ original scores for games, film, and interactive media.

Fran Angulo "ZenChai"

PRO

I am an emotionally driven Sound Designer and Game Audio Composer with 10+ years in music performance and production, specializing in cinematic sound design and adaptive audio for games. I have deep expertise in FMOD, Wwise, Unreal Engine, and Cubase, and a track record of defining audio direction, leading sound identity, and implementing dynamic soundscapes.\n\nI value collaborative communication, uphold high creative standards, and strive to align audio storytelling with AAA narratives. I’ve designed and mixed both linear and interactive audio experiences, delivering 20+ original scores for games, film, and interactive media.

Available to hire

I am an emotionally driven Sound Designer and Game Audio Composer with 10+ years in music performance and production, specializing in cinematic sound design and adaptive audio for games. I have deep expertise in FMOD, Wwise, Unreal Engine, and Cubase, and a track record of defining audio direction, leading sound identity, and implementing dynamic soundscapes.\n\nI value collaborative communication, uphold high creative standards, and strive to align audio storytelling with AAA narratives. I’ve designed and mixed both linear and interactive audio experiences, delivering 20+ original scores for games, film, and interactive media.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Audio Lead at Games For Love
April 1, 2025 - Present
Directing creative audio vision and sound identity across game titles. Leading sound implementation using FMOD & Unreal Engine. Mentoring junior designers in workflow optimization and cinematic layering.
Music Producer (Internship) at Amber / KaraOkulta
July 1, 2024 - October 22, 2025
Delivered music and sound assets for stylized and narrative driven games. Collaborated cross functionally with game designers and programmers.
Technical Artist (Internship) at Keywords / Liquid Development
June 1, 2024 - October 22, 2025
Supported audiovisual pipeline integration for asset optimization. Sound Design & Implementation: FMOD, Wwise, Unreal Engine, Unity. Cinematic & Adaptive Audio: Layered mixing, cue structuring, narrative scoring systems. Field & Foley Recording: Environmental capture, practical effects, synthesis. Audio Production: Pro Tools, Cubase, Ableton Live, Logic Pro. Collaboration & Communication: Cross-department sync, stakeholder coordination.

Education

Master’s in Animation, VFX & Interactive Tech at UNIAT
January 1, 2023 - October 22, 2025
BFA in Music at Conservatory of Music
January 11, 2030 - October 22, 2025
Certificate in Professional Sound Design for Video Games at Champagnat University
January 1, 2024 - October 22, 2025
Diploma, Film Scoring & Game Audio at CEMUCVER Art College
January 1, 2022 - October 22, 2025
Animation Blockchain at EPICBOOTCAMP
January 1, 2023 - October 22, 2025
Specialty in Game Programming at EBAC
January 1, 2024 - October 22, 2025

Qualifications

Master's in Animation, VFX & Interactive Tech
January 1, 2023 - October 22, 2025
BFA in Music
January 11, 2030 - October 22, 2025
Certificate in Professional Sound Design for Video Games
January 1, 2024 - October 22, 2025
Diploma, Film Scoring & Game Audio
January 1, 2022 - October 22, 2025
Animation Blockchain
January 1, 2023 - October 22, 2025
Specialty in Game Programming
January 1, 2024 - October 22, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper K Pop Golden Spirit: Cinematic Instrumental for Animation and Trailers

    Original instrumental written for the Coaching Animators promo at Pixelatl 2025.
    Modern K Pop palette with punchy drums, shiny synths and memorable melody.
    Works for animation, trailers and high‑energy edits.
    Loop and clean ending included. Stems on request.
    Demo:

    paper Epic Sci-Fi Cinematic - Hybrid Orchestral/Synth, trailer-ready

    Emotional strings and atmospheric synths with clear section builds for story beats and reveals.
    Best for: trailers, cutscenes, space opera.
    Includes: linear music, film scoring , clean ending, optional stems on request.
    Demo:

    paper Adaptive Game Soundtrack - FMOD/Wwise ready, layered stems

    Japanese-inspired score blending shakuhachi and koto with cinematic orchestration, creating an atmosphere of adventure, mysticism, and emotional depth.
    Interactive score with intensity layering and smooth transitions for middleware.
    Best for: systemic gameplay, roguelikes, open worlds.
    Includes: clickless loops, A/B versions, event and parameter map.
    Demo:

    paper Sci-Fi Battle Theme - Fast Synth & Drums, high-energy loop

    Immediate attack, futuristic synth leads and punchy drums for peak action moments.
    Best for: boss fights, arenas, victory screens.
    Includes: intro, seamless loop, stinger ending, stems on request.
    Demo:

    paper Boss Fight Theme - Industrial/Djent, aggressive riffs

    Heavy djent guitars, distorted synth bass and hard drops to spike adrenaline.
    Best for: final bosses, shooters, assault cinematics.
    Includes: stable loop, hard hit ending, alternate low-distortion mix.
    Demo:

    paper Sci-Fi Ambient Soundscape - Futuristic Synth

    Immersive pads and textured low end for tension, mystery and quiet focus.
    Best for: exploration, menus, hubs.
    Includes: linear music, trailers, ambient, lightweight mix, low noise floor.
    Demo: