I am an emotionally driven Sound Designer and Game Audio Composer with 10+ years in music performance and production, specializing in cinematic sound design and adaptive audio for games. I have deep expertise in FMOD, Wwise, Unreal Engine, and Cubase, and a track record of defining audio direction, leading sound identity, and implementing dynamic soundscapes.\n\nI value collaborative communication, uphold high creative standards, and strive to align audio storytelling with AAA narratives. I’ve designed and mixed both linear and interactive audio experiences, delivering 20+ original scores for games, film, and interactive media.
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Original instrumental written for the Coaching Animators promo at Pixelatl 2025.
Modern K Pop palette with punchy drums, shiny synths and memorable melody.
Works for animation, trailers and high‑energy edits.
Loop and clean ending included. Stems on request.
Demo:
Emotional strings and atmospheric synths with clear section builds for story beats and reveals.
Best for: trailers, cutscenes, space opera.
Includes: linear music, film scoring , clean ending, optional stems on request.
Demo:
Japanese-inspired score blending shakuhachi and koto with cinematic orchestration, creating an atmosphere of adventure, mysticism, and emotional depth.
Interactive score with intensity layering and smooth transitions for middleware.
Best for: systemic gameplay, roguelikes, open worlds.
Includes: clickless loops, A/B versions, event and parameter map.
Demo:
Immediate attack, futuristic synth leads and punchy drums for peak action moments.
Best for: boss fights, arenas, victory screens.
Includes: intro, seamless loop, stinger ending, stems on request.
Demo:
Heavy djent guitars, distorted synth bass and hard drops to spike adrenaline.
Best for: final bosses, shooters, assault cinematics.
Includes: stable loop, hard hit ending, alternate low-distortion mix.
Demo:
Immersive pads and textured low end for tension, mystery and quiet focus.
Best for: exploration, menus, hubs.
Includes: linear music, trailers, ambient, lightweight mix, low noise floor.
Demo:
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