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I build photoreal architectural visualizations in Unreal Engine 5 — exteriors, interiors, and real-time walkthroughs for developers and architecture studios. I’m looking for a senior visualization role with a team working on large-scale residential and commercial projects.
Remote first; open to relocation for the right project.
Eleven years in, my pipeline has moved from Corona to Redshift to Unreal Engine 5, and that last step changed how I work. Path Tracer handles the stills; Lumen and Nanite give me walkthroughs and 360° panoramas out of the same scene, so a client can ask to see the west facade at golden hour and get an answer while we’re still talking.
I model and prepare UVs in Cinema 4D, bring assets in through Datasmith, and use AI image tools where they earn their place — lighting studies and a final pass on photorealism.
Recent work:
- Two years of large-scale UAE real estate visualization with Soluis Group, fully remote from Portugal, coordinating across UK and Gulf time zones
- Mall of Qatar visualization and a photogrammetry-based VR reconstruction of Portuguese heritage deployed across 13 national museums for the Ministry of Culture and Tourism
- 500+ architectural and product visualizations for clients in Portugal, France, Italy and Luxembourg.
Before archviz I spent six years in Moscow doing art direction for PepsiCo, Kimberly-Clark and Unilever. That’s where I learned to read a brief properly, defend a concept, and treat a deadline as a fact rather than a suggestion.
Portuguese citizen based in Braga. Russian (native), Portuguese (fluent), English (professional working proficiency).
Portfolio: artstation.com/zeravoman · behance.net/zeravoman
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