_Website not available. Sign in: https://www.twine.net/signup_/in/aleksei-kurilov-3d-visualization I build photoreal architectural visualizations in Unreal Engine 5 — exteriors, interiors, and real-time walkthroughs for developers and architecture studios. I'm looking for a senior visualization role with a team working on large-scale residential and commercial projects. Remote first; open to relocation for the right project. Eleven years in, my pipeline has moved from Corona to Redshift to Unreal Engine 5, and that last step changed how I work. Path Tracer handles the stills; Lumen and Nanite give me walkthroughs and 360° panoramas out of the same scene, so a client can ask to see the west facade at golden hour and get an answer while we're still talking. I model and prepare UVs in Cinema 4D, bring assets in through Datasmith, and use AI image tools where they earn their place — lighting studies and a final pass on photorealism. Recent work: - Two years of large-scale UAE real estate visualization with Soluis Group, fully remote from Portugal, coordinating across UK and Gulf time zones - Mall of Qatar visualization and a photogrammetry-based VR reconstruction of Portuguese heritage deployed across 13 national museums for the Ministry of Culture and Tourism - 500+ architectural and product visualizations for clients in Portugal, France, Italy and Luxembourg. Before archviz I spent six years in Moscow doing art direction for PepsiCo, Kimberly-Clark and Unilever. That's where I learned to read a brief properly, defend a concept, and treat a deadline as a fact rather than a suggestion. Portuguese citizen based in Braga. Russian (native), Portuguese (fluent), English (professional working proficiency). Portfolio: artstation.com/zeravoman · behance.net/zeravoman

ALEKSEI KURILOV

_Website not available. Sign in: https://www.twine.net/signup_/in/aleksei-kurilov-3d-visualization I build photoreal architectural visualizations in Unreal Engine 5 — exteriors, interiors, and real-time walkthroughs for developers and architecture studios. I'm looking for a senior visualization role with a team working on large-scale residential and commercial projects. Remote first; open to relocation for the right project. Eleven years in, my pipeline has moved from Corona to Redshift to Unreal Engine 5, and that last step changed how I work. Path Tracer handles the stills; Lumen and Nanite give me walkthroughs and 360° panoramas out of the same scene, so a client can ask to see the west facade at golden hour and get an answer while we're still talking. I model and prepare UVs in Cinema 4D, bring assets in through Datasmith, and use AI image tools where they earn their place — lighting studies and a final pass on photorealism. Recent work: - Two years of large-scale UAE real estate visualization with Soluis Group, fully remote from Portugal, coordinating across UK and Gulf time zones - Mall of Qatar visualization and a photogrammetry-based VR reconstruction of Portuguese heritage deployed across 13 national museums for the Ministry of Culture and Tourism - 500+ architectural and product visualizations for clients in Portugal, France, Italy and Luxembourg. Before archviz I spent six years in Moscow doing art direction for PepsiCo, Kimberly-Clark and Unilever. That's where I learned to read a brief properly, defend a concept, and treat a deadline as a fact rather than a suggestion. Portuguese citizen based in Braga. Russian (native), Portuguese (fluent), English (professional working proficiency). Portfolio: artstation.com/zeravoman · behance.net/zeravoman

Available to hire

Website not available. Sign in: https://www.twine.net/signup/in/aleksei-kurilov-3d-visualization

I build photoreal architectural visualizations in Unreal Engine 5 — exteriors, interiors, and real-time walkthroughs for developers and architecture studios. I’m looking for a senior visualization role with a team working on large-scale residential and commercial projects.

Remote first; open to relocation for the right project.

Eleven years in, my pipeline has moved from Corona to Redshift to Unreal Engine 5, and that last step changed how I work. Path Tracer handles the stills; Lumen and Nanite give me walkthroughs and 360° panoramas out of the same scene, so a client can ask to see the west facade at golden hour and get an answer while we’re still talking.

I model and prepare UVs in Cinema 4D, bring assets in through Datasmith, and use AI image tools where they earn their place — lighting studies and a final pass on photorealism.

Recent work:

  • Two years of large-scale UAE real estate visualization with Soluis Group, fully remote from Portugal, coordinating across UK and Gulf time zones
  • Mall of Qatar visualization and a photogrammetry-based VR reconstruction of Portuguese heritage deployed across 13 national museums for the Ministry of Culture and Tourism
  • 500+ architectural and product visualizations for clients in Portugal, France, Italy and Luxembourg.

Before archviz I spent six years in Moscow doing art direction for PepsiCo, Kimberly-Clark and Unilever. That’s where I learned to read a brief properly, defend a concept, and treat a deadline as a fact rather than a suggestion.

Portuguese citizen based in Braga. Russian (native), Portuguese (fluent), English (professional working proficiency).

Portfolio: artstation.com/zeravoman · behance.net/zeravoman

See more

Language

Russian
Fluent
English
Intermediate
Portuguese
Advanced

Work Experience

Senior 3D Visualization Artist at Soluis Group
October 1, 2024 - August 1, 2026
Delivered 6 large-scale architectural visualization projects for leading real estate developers in the UAE, including residential, retail, cultural, and sports/social clusters, with multiple projects featured on clients’ official websites. Produced a full visualization package for a UK residential cluster development from architectural intent and briefs. Owned end-to-end Unreal Engine 5 production: blocking, material authoring, Lumen and Nanite lighting and geometry, VFX, Path Tracer and Movie Render Queue output, Sequencer-driven cinematics, and 360° panorama rendering. Worked from Cinema 4D modeling and UV with interoperability via Blender, 3ds Max, and Datasmith to ensure clean asset transfer and look consistency.
Senior 3D Artist / Senior 3D Visualization Artist (Unreal Engine) at Unloop LDA
October 1, 2021 - July 1, 2024
Designed architectural solutions in Unreal Engine for Mall of Qatar, covering retail, residential, and sports-education clusters in Doha. Delivered two full-scope projects: one from client architectural plans and one developed in-house. Led an Unreal Engine VR historical reconstruction commissioned by the Portugal Ministry of Culture and Tourism, recreating the French invasions of Portugal with period interiors, heritage sites, and landscapes supported by photogrammetry capture. Delivered museum/exhibition installation outputs for cultural institutions across Portugal, Saudi Arabia, Japan, and other countries. Completed multiple large immersive and architectural visualization projects within cross-functional teams including programmers and a motion designer.
Senior 3D Visualization Artist (Generalist) / Senior Graphic Designer at Carib LDA
October 1, 2016 - October 1, 2021
Delivered 500+ interior and exterior architectural visualizations presenting the company’s furniture and fixture product line in fully realized environments. Designed 20+ original furniture pieces from concept through production implementation and quality control. Led design, visualization, and rollout of a new brand identity and visual style system. Worked solo with architects and design studios across Portugal, France, Italy, and Luxembourg, managing projects from brief to final delivery.
Graphic Designer / 3D Visualization Artist at ByStart LDA
June 1, 2015 - October 1, 2016
Designed and visualized two company showrooms end to end (interior and exterior): an in-office product showcase and a gallery-style retail showroom. Prepared and launched 15+ product designs into production, including sculpting/modeling anatomically accurate product models for mold-making. Managed company advertising and visual output within a two-person creative team.
Lead Graphic Designer / Art Director at Aqua-Art LDA
March 1, 2008 - October 1, 2014
Led visual concept development for advertising campaigns for major international brands including PepsiCo, Kimberly-Clark, Unilever, and Unifarm. Managed end-to-end production of advertising materials across branding, packaging, and print design.

Education

Masters of Economics at Kuban State University
October 15, 1999 - July 15, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Healthcare, Computers & Electronics, Gaming, Energy & Utilities, Retail, Manufacturing, Wholesale & Distribution, Education, Professional Services, Consumer Goods, Real Estate & Construction, Government