Zeyu Rong
I’m a 3D Character Artist focused on production-ready game assets, with hands-on experience in stylized and semi-realistic characters, clothing, props, and textures.
About
I’m a 3D Character Artist focused on production-ready game assets, with hands-on experience in stylized and semi-realistic characters, clothing, props, and textures. I’m familiar with the full character pipeline, including sculpting, modeling, retopology, UVs, baking, PBR/NPR texturing, optimization, and engine-ready delivery.
I can also create stylized props, trimsheets, and tiling materials, while working within visual and technical requirements for game production.
- 1 year's experience
- Joined October 2026
Skills· 9
Languages
- EnglishAdvanced
- FrenchIntermediate
- ChineseFluent
Industry experience
- Gaming
- Media & Entertainment
More experts in Lille, France
Work experience
- Owned the production of 2 main character outfits and 2 hairstyles, delivering final game-ready assets. - Established the final texturing style with the Art Director and guided team-wide adoption. - Independently delivered 6 gameplay props through the full pipeline, from concept to texturing; completed UVs and texturing for 4 more. - Created 20+ environment props and 2 UE5 Blueprints for faster placement and variant swapping. - Authored 25+ environment texture sets, including trimsheets, tileable texture sets, texture atlases and decal atlases, for efficient reuse.
- Established and documented Belong Studios’ character production pipeline through research and testing, adopted as the studio’s standard workflow. - Created and delivered 5 realistic game-ready characters from studio concepts, covering sculpting, Marvelous Designer garment creation, retopology, UVs and PBR texturing in collaboration with the Lead Artist.
- Produced 10 stylized prop sets from high-poly to final textures and 7 final narrative illustrations. - Released on Steam — Jun 17, 2025.
Education
Certifications and awards
Selected as a finalist in The Rookies 2025 for my Game Development portfolio, featuring game-ready character work and stylized 3D projects. The submission focused on character modeling, texturing, presentation, and real-time production workflows.
Awarded a Rank A Industry Certificate through The Rookies 2025 assessment, recognizing the overall professional quality and industry readiness of my portfolio.
Advanced training in game art production, with a focus on 3D asset creation, character production, real-time workflows, teamwork, and game development pipelines. My work includes character, texture, prop, and environment asset production for student game projects.
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