Zeyu Rong

Available to hire

I’m a 3D Character Artist focused on production-ready game assets, with hands-on experience in stylized and semi-realistic characters, clothing, props, and textures.

About

I’m a 3D Character Artist focused on production-ready game assets, with hands-on experience in stylized and semi-realistic characters, clothing, props, and textures. I’m familiar with the full character pipeline, including sculpting, modeling, retopology, UVs, baking, PBR/NPR texturing, optimization, and engine-ready delivery.

I can also create stylized props, trimsheets, and tiling materials, while working within visual and technical requirements for game production.

  • 1 year's experience
  • Joined October 2026

Languages

  • EnglishAdvanced
  • FrenchIntermediate
  • ChineseFluent

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

3D Character, Prop & Texture Artist · High Five StudioSep 2025 – May 2026 · 9 mos

- Owned the production of 2 main character outfits and 2 hairstyles, delivering final game-ready assets. - Established the final texturing style with the Art Director and guided team-wide adoption. - Independently delivered 6 gameplay props through the full pipeline, from concept to texturing; completed UVs and texturing for 4 more. - Created 20+ environment props and 2 UE5 Blueprints for faster placement and variant swapping. - Authored 25+ environment texture sets, including trimsheets, tileable texture sets, texture atlases and decal atlases, for efficient reuse.

3D Character Artist Intern · Belong StudiosJun 2025 – Sep 2025 · 4 mos

- Established and documented Belong Studios’ character production pipeline through research and testing, adopted as the studio’s standard workflow. - Created and delivered 5 realistic game-ready characters from studio concepts, covering sculpting, Marvelous Designer garment creation, retopology, UVs and PBR texturing in collaboration with the Lead Artist.

3D PROP ARTIST · RUBIKAOct 2024 – Feb 2025 · 5 mos

- Produced 10 stylized prop sets from high-poly to final textures and 7 final narrative illustrations. - Released on Steam — Jun 17, 2025.

Education

Master in Game Art & Management · RUBIKA2022 – 2026
Bachelor of Arts · Xi’an Academy of Fine Arts2016 – 2020

Certifications and awards

The Rookies 2025 — Rookie of the Year Finalist2025

Selected as a finalist in The Rookies 2025 for my Game Development portfolio, featuring game-ready character work and stylized 3D projects. The submission focused on character modeling, texturing, presentation, and real-time production workflows.

The Rookies 2025 — Rank A Industry Certificate2025

Awarded a Rank A Industry Certificate through The Rookies 2025 assessment, recognizing the overall professional quality and industry readiness of my portfolio.

Master in Game Art & Management — RUBIKA SUPINFOGAME2022 – 2027

Advanced training in game art production, with a focus on 3D asset creation, character production, real-time workflows, teamwork, and game development pipelines. My work includes character, texture, prop, and environment asset production for student game projects.

Bachelor of Fine Arts — Xi’an Academy of Fine Arts2016 – 2020

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